2026-04-20 17:56:26 -06:00
2025-12-26 22:56:38 -07:00
2025-11-28 00:51:46 -07:00
2025-11-27 08:18:39 +00:00
2026-04-20 17:56:26 -06:00

SpaceTrader

(working title)

Tasks

I don't feel comfortable using an issue tracker for this project right now, because of the possibility of losing that data or it not being kept with the code, so issues are being tracked in the repo - here.

  • Priority: Write documentation for what currently exists and how it is organized.

  • Add a test moon to verify nested orbits work.

  • Figure out how to integrate player movement with orbits instead of being separate modes of movement.

  • Figure out a concept of spheres of influence based on body mass.

  • Make finding a closest object BY sphere of influence so that orbits are a bit better instead of JUST distance. (Basically, it's higher mass reduces "distance" when sorting. Maybe just do distance - mass because that's a quick and dirty way to have something working. Except my mass values I think are very large, so maybe radar_size or something between is a better scaler. Although I want mass and size not directly related so it SHOULD be based on mass.)


  • Need to rewrite with very basic generation - 2/3 planets in random orbits that don't conflict.

  • I added libraries with the intent of adding saving/loading, but haven't done anything with them yet.

Ideas

  • Instead of only displaying a single most recent message, having an actual console could be useful.
  • Double check all functions can handle edge cases - mostly by aborting.

Stages

  1. A ship that moves.
  2. Resource points. The player can hold a button to collect those resources and store them on their ship.
  3. The resources collected by the player can be spent on something, like improving the ship. Speed, capacity, collection speed, etc.
  4. Imagine why you are out there collecting resources. Is someone directing you? Are you a freelancer? Is the universe dead? Are you preparing for something? Etc.
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