This commit is contained in:
Tangent 2019-07-14 23:43:33 -07:00
commit d2d4d57509
5 changed files with 118 additions and 0 deletions

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.gitignore vendored Normal file
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*.lua

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src/Player.moon Normal file
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import floor from math
import tileSize from require "constants"
class Player
new: (@x=0, @y=0) =>
@speed = 2500 -- 100
update: (dt) =>
if love.keyboard.isDown "w"
@y -= @speed * dt
if love.keyboard.isDown "a"
@x -= @speed * dt
if love.keyboard.isDown "s"
@y += @speed * dt
if love.keyboard.isDown "d"
@x += @speed * dt
tile: => return floor(@x/tileSize), floor(@y/tileSize)
offset: => return @x % tileSize, @y % tileSize

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src/World.moon Normal file
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import random, noise from love.math
class World
new: =>
@generateSeed!
get: (x, y) =>
map = @map
unless map[x]
map[x] = {}
unless map[x][y]
p = @precipitation(x, y)
-- map[x][y] = { 1 - p, 1 - p, 1, 1 }
h = @height(x, y)
-- map[x][y] = { h, h, h, 1 }
t = @temperature(x, y)
-- map[x][y] = { t, 0, 0, 1 }
map[x][y] = { t, h, p, 1 }
return map[x][y]
generateSeed: =>
@map = {}
@precipitationXOffset = random! * 256
@precipitationYOffset = random! * 256
@precipitationScale = random! * 0.009 + 0.001
@temperatureXOffset = random! * 256
@temperatureYOffset = random! * 256
@temperatureScale = random! * 0.009 + 0.001
@heightXOffset = random! * 256
@heightYOffset = random! * 256
@heightScale = random! * 0.009 + 0.001
@heightAmplitude = random! * 0.9 + 0.1 -- max: 1, min: 0.1
@heightXOffset2 = random! * 256
@heightYOffset2 = random! * 256
@heightScale2 = random! * 0.012 + 0.008
@heightAmplitude2 = random! * 0.09 + 0.01 -- max: 0.1, min: 0.01
@heightXOffset3 = random! * 256
@heightYOffset3 = random! * 256
@heightScale3 = random! * 0.092 + 0.01
@heightAmplitude3 = random! * 0.009 + 0.001 -- max: 0.01, min: 0.001
precipitation: (x, y) =>
return noise((x + @precipitationXOffset) * @precipitationScale, (y + @precipitationYOffset) * @precipitationScale)
temperature: (x, y) =>
return noise((x + @temperatureXOffset) * @temperatureScale, (y + @temperatureYOffset) * @temperatureScale)
height: (x, y) =>
h = noise((x + @heightXOffset) * @heightScale, (y + @heightYOffset) * @heightScale) * @heightAmplitude +
noise((x + @heightXOffset2) * @heightScale2, (y + @heightYOffset2) * @heightScale2) * @heightAmplitude2 +
noise((x + @heightXOffset3) * @heightScale3, (y + @heightYOffset3) * @heightScale3) * @heightAmplitude3
-- max: 1.11, min: 0.111
-- slope = (output_end - output_start) / (input_end - input_start)
-- output = output_start + slope * (input - input_start)
slope = 1 / (1.11 - 0.111)
return slope * (h - 0.111)

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src/constants.moon Normal file
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return {
tileSize: 20
}

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src/main.moon Normal file
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import random from love.math
import tileSize from require "constants"
w, h = love.graphics.getDimensions!
screen = { w: math.floor(w/tileSize), h: math.floor(h/tileSize)}
Player = require "Player"
player = Player!
World = require "World"
world = World!
time, step = 0, 1/30
love.update = (dt) ->
time += dt
if time >= step
time -= step
player\update step
love.draw = ->
x, y = player\tile!
screenX, screenY = 0, 0
xOffset, yOffset = player\offset!
for x = x - screen.w/2, x + screen.w/2
for y = y - screen.h/2, y + screen.h/2
tile = world\get x, y
if tile
love.graphics.setColor tile
else
love.graphics.setColor 0, 0, 0, 1
love.graphics.rectangle "fill", screenX * tileSize - xOffset, screenY * tileSize - yOffset, tileSize, tileSize
screenY += 1
screenY = 0
screenX += 1
love.graphics.setColor 1, 0, 0, 1
love.graphics.circle "line", w/2, h/2, 5
love.keypressed = (key) ->
love.event.quit! if key == "escape"
if key == "="
player.speed *= 5
if key == "-"
player.speed /= 5
if key == "r"
world\generateSeed!