TONS of HUD

This commit is contained in:
Paul Liverman
2015-05-09 01:36:52 -07:00
parent b4fa1a6d84
commit c3deb83608
4 changed files with 350 additions and 49 deletions

View File

@@ -15,9 +15,96 @@ local timeDividerRadius = timeSegmentRadius / 2
local lg = love.graphics local lg = love.graphics
--[[
local function brighten(color)
if color[cycle] == true then
if color[1] < 251 then
color[1] = color[1] + 5
else
color[1] = 255
end
if color[2] < 251 then
color[2] = color[2] + 5
else
color[2] = 255
end
if color[3] < 251 then
color[3] = color[3] + 5
else
color[3] = 255
end
if color[1] == 255 and color[2] == 255 and color[3] == 255 then
color[cycle] = false
end
else
if color[1] > 4 then
color[1] = color[1] - 5
else
color[1] = 0
end
if color[2] > 4 then
color[2] = color[2] - 5
else
color[2] = 0
end
if color[3] > 4 then
color[3] = color[3] - 5
else
color[3] = 0
end
if color[1] == 0 and color[2] == 0 and color[3] == 0 then
color[cycle] = true
end
end
lg.setColor(color)
return color
end
--]]
return function(stats) return function(stats)
lg.setColor(255, 102, 0) --[[ for seeing warnings
if stats.time > 0 then stats.ammo = 3
stats.fuel = 2
stats.supplies = 1
stats.water = 4
stats.food = 5
stats.metal = 1
stats.ore = 2
--]]
local tCalc = stats.time * 10
stats.time = math.floor(stats.time)
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
--local timeColor = {165, 52, 0, cycle = true}
lg.setColor(165, 52, 0)
if stats.time > 120 then
lg.setColor(255, 210, 110)
for i=1,60 do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
--lg.setColor(40, 60, 100)
if tCalc%32 < 16 then
lg.setColor(165, 52, 0)
else
lg.setColor(0, 45, 145)
end
--lg.setColor(0, 45, 145)
for i=1,(stats.time-120)/5+1 do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
elseif stats.time > 60 then
for i=1,60 do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
lg.setColor(255, 210, 110)
for i=1,stats.time-60 do
--timeColor = brighten(timeColor)
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
elseif stats.time > 0 then
for i=1,stats.time do for i=1,stats.time do
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset) lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end end
@@ -26,31 +113,95 @@ return function(stats)
lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset) lg.arc("fill", x, y, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end end
end end
lg.setColor(0, 0, 0) lg.setColor(0, 0, 0)
lg.circle("fill", x, y, r*4/5 + edge/2) lg.circle("fill", x, y, r*4/5 + edge/2)
if stats.ammo < 2 then
if tCalc%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.ammo < 6 then
if tCalc%8 < 4 then
lg.setColor(255, 0, 0) lg.setColor(255, 0, 0)
for i=1,stats.ammo do for i=1,stats.ammo do
lg.arc("fill", x, y, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset) lg.arc("fill", x, y, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end end
end
else
lg.setColor(255, 0, 0)
for i=1,stats.ammo do
lg.arc("fill", x, y, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0) lg.setColor(0, 0, 0)
lg.circle("fill", x, y, r*3/5 + edge/2) lg.circle("fill", x, y, r*3/5 + edge/2)
---[[tmp to see warnings]] stats.fuel = 1
if stats.fuel < 2 then
if (tCalc+1)%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.fuel < 6 then
if (tCalc+1)%8 < 4 then
lg.setColor(255, 255, 0) lg.setColor(255, 255, 0)
for i=1,stats.fuel do for i=1,stats.fuel do
lg.arc("fill", x, y, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset) lg.arc("fill", x, y, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end end
end
else
lg.setColor(255, 255, 0)
for i=1,stats.fuel do
lg.arc("fill", x, y, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0) lg.setColor(0, 0, 0)
lg.circle("fill", x, y, r*2/5 + edge/2) lg.circle("fill", x, y, r*2/5 + edge/2)
lg.setColor(0, 0, 255) ---[[tmp to see warnings]] stats.supplies = 1
if stats.supplies < 2 then
if (tCalc+2)%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x, y, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.supplies < 6 then
if (tCalc+2)%8 < 4 then
lg.setColor(0, 255, 255)
for i=1,stats.supplies do for i=1,stats.supplies do
lg.arc("fill", x, y, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset) lg.arc("fill", x, y, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end end
end
else
lg.setColor(0, 255, 255)
for i=1,stats.supplies do
lg.arc("fill", x, y, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0) lg.setColor(0, 0, 0)
lg.circle("fill", x, y, r*1/5 + edge/2) lg.circle("fill", x, y, r*1/5 + edge/2)
@@ -61,46 +212,158 @@ return function(stats)
1 Time orange 1 Time orange
2 Ammo red 2 Ammo red
3 Fuel yellow 3 Fuel yellow
4 Supplies blue ? 4 Supplies teal
5 Water teal ? 5 Water blue
6 Food green 6 Food green
7 Metal silver 7 Metal silver
8 Ore brown 8 Ore brown
]] ]]
lg.setColor(0, 255, 255) ---[[tmp to see warnings]] stats.water = 1
if stats.water < 2 then
if (tCalc+3)%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.water < 6 then
if (tCalc+3)%8 < 4 then
lg.setColor(0, 0, 255)
for i=1,stats.water do for i=1,stats.water do
lg.arc("fill", x2, y2, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset) lg.arc("fill", x2, y2, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end end
end
else
lg.setColor(0, 0, 255)
for i=1,stats.water do
lg.arc("fill", x2, y2, r, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0) lg.setColor(0, 0, 0)
lg.circle("fill", x2, y2, r*4/5 + edge/2) lg.circle("fill", x2, y2, r*4/5 + edge/2)
lg.setColor(0, 255, 0) ---[[tmp to see warnings]] stats.food = 1
if stats.food < 2 then
if tCalc%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.food < 6 then
if tCalc%8 < 4 then
lg.setColor(0, 160, 0)
for i=1,stats.food do for i=1,stats.food do
lg.arc("fill", x2, y2, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset) lg.arc("fill", x2, y2, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end end
end
else
lg.setColor(0, 160, 0)
for i=1,stats.food do
lg.arc("fill", x2, y2, r*4/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0) lg.setColor(0, 0, 0)
lg.circle("fill", x2, y2, r*3/5 + edge/2) lg.circle("fill", x2, y2, r*3/5 + edge/2)
---[[tmp to see warnings]] stats.metal = 1
if stats.metal < 2 then
if (tCalc+1)%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.metal < 6 then
if (tCalc+1)%8 < 4 then
lg.setColor(100, 100, 100) lg.setColor(100, 100, 100)
for i=1,stats.metal do for i=1,stats.metal do
lg.arc("fill", x2, y2, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset) lg.arc("fill", x2, y2, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end end
end
else
lg.setColor(100, 100, 100)
for i=1,stats.metal do
lg.arc("fill", x2, y2, r*3/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0) lg.setColor(0, 0, 0)
lg.circle("fill", x2, y2, r*2/5 + edge/2) lg.circle("fill", x2, y2, r*2/5 + edge/2)
---[[tmp to see warnings]] stats.ore = 1
if stats.ore < 2 then
if (tCalc+2)%4 < 2 then
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
else
lg.setColor(10, 20, 30)
for i=1,60 do
lg.arc("fill", x2, y2, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
if stats.ore < 7 then
if (tCalc+2)%8 < 4 then
lg.setColor(107, 66, 38) lg.setColor(107, 66, 38)
for i=1,stats.ore do for i=1,stats.ore do
lg.arc("fill", x2, y2, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset) lg.arc("fill", x2, y2, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end end
end
else
lg.setColor(107, 66, 38)
for i=1,stats.ore do
lg.arc("fill", x2, y2, r*2/5 - edge/2, (i-1)*timeSegmentRadius - verticalOffset, i*timeSegmentRadius - timeDividerRadius - verticalOffset)
end
end
lg.setColor(0, 0, 0) lg.setColor(0, 0, 0)
lg.circle("fill", x2, y2, r*1/5 + edge/2) lg.circle("fill", x2, y2, r*1/5 + edge/2)
--lg.setColor(255, 255, 255)
if stats.time < 0 then
lg.setColor(255, 102, 0)
elseif stats.time < 6 then
if tCalc%4 < 2 then
lg.setColor(255, 102, 0)
else
lg.setColor(255, 255, 255) lg.setColor(255, 255, 255)
lg.print(stats.time, x, y) end
elseif stats.time < 31 then
if tCalc%8 < 4 then
lg.setColor(255, 102, 0)
else
lg.setColor(255, 255, 255)
end
else
if tCalc%16 < 8 then
lg.setColor(255, 255, 255)
else
lg.setColor(255, 210, 110)
--lg.setColor(255, 102, 0)
end
end
--stats.time = math.floor(stats.time)
local font = lg.getFont();
lg.print(stats.time, x - font:getWidth(stats.time)/2, y - font:getHeight()/2)
end end

View File

@@ -4,7 +4,7 @@ local inspect = require "lib.inspect"
local lg = love.graphics local lg = love.graphics
local hx, hy = lg.getWidth() / 2, lg.getHeight() / 2 local hx, hy = lg.getWidth() / 2, lg.getHeight() / 2
local scale = 8 local scale = 2
local images = {} local images = {}
local fleet = {} local fleet = {}
@@ -30,6 +30,7 @@ function love.load()
local v = viper() local v = viper()
table.insert(fleet, v) table.insert(fleet, v)
fleet[1]:dock(v, i) fleet[1]:dock(v, i)
v.engineStatus = "off"
end end
end end
@@ -119,8 +120,11 @@ local function getStats()
ore = math.floor(ore) ore = math.floor(ore)
} }
end end
local timing = -60 local timing = -33
local paused = false
function love.update(dt) function love.update(dt)
if paused then return end
dt = dt * 10 --temporary accelerated
timer = timer + dt timer = timer + dt
if timer >= 1 then if timer >= 1 then
timer = timer - 1 timer = timer - 1
@@ -141,11 +145,17 @@ function love.update(dt)
end end
timing = timing + dt timing = timing + dt
if timing >= 60 then --[[
timing = timing -120 if timing >= 121 then
timing = timing -181+60-33
end end
--]]
stats.time = math.floor(timing) --TMP stats.time = timing --TMP ?
for i=1,#fleet do
fleet[i]:update(dt)
end
end end
function love.draw() function love.draw()
@@ -163,10 +173,32 @@ function love.draw()
end end
hud(stats) hud(stats)
---[[temporary, raw Resource stats of Galactica
local r = fleet[1].Resources
lg.setColor(255, 255, 255)
lg.print("Ammo: " .. math.floor(r.ammo/r.maxAmmo*100) .. "% " .. r.ammo, -300, -200)
lg.print("Fuel: " .. math.floor(r.fuel/r.maxFuel*100) .. "% " .. r.fuel, -300, -190)
lg.print("Supplies: " .. math.floor(r.supplies/r.maxSupplies*100) .. "% " .. r.supplies, -300, -180)
lg.print("Food: " .. math.floor(r.food/r.maxFood*100) .. "% " .. r.food, -300, -170)
lg.print("Water: " .. math.floor(r.water/r.maxWater*100) .. "% " .. r.water, -300, -160)
lg.print("Metal: " .. math.floor(r.metal/r.maxMetal*100) .. "% " .. r.metal, -300, -150)
lg.print("Ore: " .. math.floor(r.ore/r.maxOre*100) .. "% " .. r.ore, -300, -140)
--]]
--[[tmp, printing total time as hours/minutes/seconds]]
lg.print("Time elapsed: " .. math.floor(timing/60/60) .. ":" .. math.floor(timing/60)%60 .. ":" .. math.floor(timing)%60, -300, -120)
local result = 0
for i=2,#fleet do
result = result + fleet[i].Resources.fuel
end
lg.print("Viper fuel: " .. result, -300, -110)
end end
function love.keypressed(key, unicode) function love.keypressed(key, unicode)
if key == "escape" then if key == "escape" then
love.event.quit() love.event.quit()
elseif key == " " then
paused = not paused
end end
end end

View File

@@ -1,3 +1,5 @@
local resourceConsumptionMultiplier = 500 --does not apply to ammo or crew
local class = require "lib.middleclass" local class = require "lib.middleclass"
local Resources = class('Resources') local Resources = class('Resources')
@@ -25,6 +27,7 @@ function Resources:initialize()
self.maxCrew = 0 self.maxCrew = 0
self.ammoUse = 0 self.ammoUse = 0
self.fuelUseOff = 0
self.fuelUseIdle = 0 self.fuelUseIdle = 0
self.fuelUseMoving = 0 self.fuelUseMoving = 0
self.fuelUseJump = 0 self.fuelUseJump = 0
@@ -38,18 +41,20 @@ end
function Resources:update(dt, engineStatus) function Resources:update(dt, engineStatus)
self.ammo = self.ammo - self.ammoUse * dt self.ammo = self.ammo - self.ammoUse * dt
if engineStatus == "idle" then if engineStatus == "off" then
self.fuel = self.fuel - self.fuelUseIdle * dt self.fuel = self.fuel - self.fuelUseOff * dt * resourceConsumptionMultiplier
elseif engineStatus == "idle" then
self.fuel = self.fuel - self.fuelUseIdle * dt * resourceConsumptionMultiplier
elseif engineStatus == "moving" then elseif engineStatus == "moving" then
self.fuel = self.fuel - self.fuelUseMoving * dt self.fuel = self.fuel - self.fuelUseMoving * dt * resourceConsumptionMultiplier
else else
error("Invalid engineStatus!") error("Invalid engineStatus!")
end end
self.supplies = self.supplies - self.suppliesUse * dt self.supplies = self.supplies - self.suppliesUse * dt * resourceConsumptionMultiplier
self.water = self.water - self.waterUse * dt self.water = self.water - self.waterUse * dt * resourceConsumptionMultiplier
self.food = self.food - self.foodUse * dt self.food = self.food - self.foodUse * dt * resourceConsumptionMultiplier
self.metal = self.metal - self.metalUse * dt self.metal = self.metal - self.metalUse * dt * resourceConsumptionMultiplier
self.ore = self.ore - self.oreUse * dt self.ore = self.ore - self.oreUse * dt * resourceConsumptionMultiplier
self.crew = self.crew - self.crewUse * dt self.crew = self.crew - self.crewUse * dt
--TODO check if running out of anything, and do whatever is appropriate --TODO check if running out of anything, and do whatever is appropriate

View File

@@ -1,11 +1,12 @@
math.randomseed(os.time()) math.randomseed(os.time())
math.random() math.random() math.random() math.random()
local ninety = 90 * math.pi / 180
local class = require "lib.middleclass" local class = require "lib.middleclass"
local Ship = require "ships.Ship" local Ship = require "ships.Ship"
local Node = require "ships.Node" local Node = require "ships.Node"
local ninety = 90 * math.pi / 180
local BSG = class('BSG', Ship) local BSG = class('BSG', Ship)