lots of rewrite
This commit is contained in:
157
old/main.lua
Normal file
157
old/main.lua
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@@ -0,0 +1,157 @@
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local bsg = require "ships.bsg"
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local viper = require "ships.viper"
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local lg = love.graphics
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local images = {}
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local ships = {}
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local hx, hy = lg.getWidth() / 2, lg.getHeight() / 2
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local scale = 8
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local selected
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function love.load()
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lg.setDefaultFilter("linear", "nearest", 1)
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images.bsg = lg.newImage('img/bsg.png')
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images.viper = lg.newImage('img/viper.png')
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lg.setPointSize(10)
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lg.setPointStyle("rough")
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ships[1] = bsg()
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for i=1,8 do
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local v = viper()
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table.insert(ships, v)
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ships[1]:dock(v, i)
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end
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end
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local timer = 0
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function love.update(dt)
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timer = timer + dt
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if timer >= 33 then
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timer = timer - 33
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end
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end
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local function drawClock(x, y, r)
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local time = math.floor(33 - timer)
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if time == 0 then time = 33 end
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local maxTime = 33
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local segments = 33
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local segmentRadius = math.pi*2 / segments
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local dividerRadius = segmentRadius / 2
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--local time = 33
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lg.setColor(255, 102, 0)
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for i=1,time do
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lg.arc("fill", x, y, r, (i-1)*segmentRadius - math.pi/2, i*segmentRadius - dividerRadius - math.pi/2)
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end
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lg.setColor(0, 0, 0)
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lg.circle("fill", x, y, r/1.15)
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-- this looks cool and all, but it is the same function as the outer ring
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-- instead, use this internal space for displaying things like fuel and water and supplies
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--[[
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segments = 12
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segmentRadius = math.pi*2 / segments
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dividerRadius = segmentRadius / segments * 2
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time = math.floor(time/maxTime * segments) --33 -> 12 percentage = time/maxTime..multiply this by 12
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lg.setColor(255, 102, 0)
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for i=1,time do
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lg.arc("fill", x, y, r/1.5, (i-1)*segmentRadius - math.pi/2, i*segmentRadius - dividerRadius - math.pi/2)
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end
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lg.setColor(0, 0, 0)
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lg.circle("fill", x, y, r/2)
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--]]
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--tmp, really each color-dependent section should do this itself!
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lg.setColor(255, 255, 255)
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end
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local drawWheel = require "wheel";
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function love.draw()
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lg.translate(hx, hy)
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for i=1,#ships do
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lg.draw(images[ships[i].img], ships[i].x * scale, ships[i].y * scale, ships[i].rotation, scale, scale, ships[i].ox, ships[i].oy)
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end
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if selected then
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lg.setColor(220, 180, 0)
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lg.point(selected.x * scale, selected.y * scale)
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lg.setColor(255, 255, 255)
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end
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--drawClock(-355, -145, 120)
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drawWheel(-355, -145, 120, timer)
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end
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function love.keypressed(key, unicode)
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if key == "escape" then
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love.event.quit()
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end
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end
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local function pointInRadius(x, y, cx, cy, r)
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cx = cx * scale + hx
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cy = cy * scale + hy
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local dx = x - cx
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local dy = y - cy
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return r * scale >= math.sqrt(dx * dx + dy * dy)
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end
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local function pointInAABB(x, y, cx, cy, s, r)
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-- THIS IS HORRIBLY WRONG, FIX IT LATER
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--[[
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var x=((objects[i].x-objects[renderId].x)*Math.cos(rot)-(objects[i].y-objects[renderId].y)*Math.sin(rot))*scaleFactor;
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var y=((objects[i].x-objects[renderId].x)*Math.sin(rot)+(objects[i].y-objects[renderId].y)*Math.cos(rot))*scaleFactor;
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]]
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local nx = (x - cx) * math.cos(r) - (y - cy) * math.sin(r)
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local ny = (x - cx) * math.sin(r) + (y - cy) * math.cos(r)
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x = nx
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y = ny
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cx = cx * scale + hx
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cy = cy * scale + hy
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return x >= cx - s.w * scale / 2 and x <= cx + s.w * scale / 2 and y >= cy - s.h * scale / 2 and y <= cy + s.h * scale / 2
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end
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function love.mousepressed(x, y, button)
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if button == "l" then
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if selected then
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-- find out where this actually is, now the ship selected is ordered to move to this point
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selected.ship:moveTo(x * scale + hx, y * scale + hy)
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else
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for i=1,#ships do
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if ships[i].selection.r then
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if pointInRadius(x, y, ships[i].x, ships[i].y, ships[i].selection.r) then
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-- selected
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-- NOW CHECK IF HAS NODES AND IF WE ARE SELECTING A SHIP ON A NODE!
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selected = {}
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selected.ship = ships[i]
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selected.x = ships[i].x
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selected.y = ships[i].y
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end
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else
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if pointInAABB(x, y, ships[i].x, ships[i].y, ships[i].selection, ships[i].rotation) then
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-- we are selecting it!
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-- NOW CHECK IF HAS NODES AND IF WE ARE SELECTING A SHIP ON A NODE!
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selected = {}
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selected.ship = ships[i]
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selected.x = ships[i].x
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selected.y = ships[i].y
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end
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end
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end
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end
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elseif button == "wd" then
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scale = scale * 1.1
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elseif button == "wu" then
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scale = scale * 0.9
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end
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end
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327
src/lib/inspect.lua
Normal file
327
src/lib/inspect.lua
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@@ -0,0 +1,327 @@
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local inspect ={
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_VERSION = 'inspect.lua 3.0.0',
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_URL = 'http://github.com/kikito/inspect.lua',
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_DESCRIPTION = 'human-readable representations of tables',
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_LICENSE = [[
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MIT LICENSE
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Copyright (c) 2013 Enrique García Cota
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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}
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inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end})
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inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end})
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-- Apostrophizes the string if it has quotes, but not aphostrophes
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-- Otherwise, it returns a regular quoted string
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local function smartQuote(str)
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if str:match('"') and not str:match("'") then
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return "'" .. str .. "'"
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end
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return '"' .. str:gsub('"', '\\"') .. '"'
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end
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local controlCharsTranslation = {
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["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n",
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["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v"
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}
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local function escape(str)
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local result = str:gsub("\\", "\\\\"):gsub("(%c)", controlCharsTranslation)
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return result
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end
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local function isIdentifier(str)
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return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" )
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end
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local function isSequenceKey(k, length)
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return type(k) == 'number'
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and 1 <= k
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and k <= length
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and math.floor(k) == k
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end
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local defaultTypeOrders = {
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['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4,
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['function'] = 5, ['userdata'] = 6, ['thread'] = 7
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}
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local function sortKeys(a, b)
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local ta, tb = type(a), type(b)
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-- strings and numbers are sorted numerically/alphabetically
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if ta == tb and (ta == 'string' or ta == 'number') then return a < b end
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local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb]
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-- Two default types are compared according to the defaultTypeOrders table
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if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb]
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elseif dta then return true -- default types before custom ones
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elseif dtb then return false -- custom types after default ones
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end
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-- custom types are sorted out alphabetically
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return ta < tb
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end
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local function getNonSequentialKeys(t)
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local keys, length = {}, #t
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for k,_ in pairs(t) do
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if not isSequenceKey(k, length) then table.insert(keys, k) end
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end
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table.sort(keys, sortKeys)
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return keys
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end
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local function getToStringResultSafely(t, mt)
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local __tostring = type(mt) == 'table' and rawget(mt, '__tostring')
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local str, ok
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if type(__tostring) == 'function' then
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ok, str = pcall(__tostring, t)
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str = ok and str or 'error: ' .. tostring(str)
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end
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if type(str) == 'string' and #str > 0 then return str end
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end
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local maxIdsMetaTable = {
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__index = function(self, typeName)
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rawset(self, typeName, 0)
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return 0
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end
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}
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local idsMetaTable = {
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__index = function (self, typeName)
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local col = setmetatable({}, {__mode = "kv"})
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rawset(self, typeName, col)
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return col
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end
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}
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local function countTableAppearances(t, tableAppearances)
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tableAppearances = tableAppearances or setmetatable({}, {__mode = "k"})
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if type(t) == 'table' then
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if not tableAppearances[t] then
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tableAppearances[t] = 1
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for k,v in pairs(t) do
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countTableAppearances(k, tableAppearances)
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countTableAppearances(v, tableAppearances)
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end
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countTableAppearances(getmetatable(t), tableAppearances)
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else
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tableAppearances[t] = tableAppearances[t] + 1
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end
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end
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return tableAppearances
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end
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local copySequence = function(s)
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local copy, len = {}, #s
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for i=1, len do copy[i] = s[i] end
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return copy, len
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end
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local function makePath(path, ...)
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local keys = {...}
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local newPath, len = copySequence(path)
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for i=1, #keys do
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newPath[len + i] = keys[i]
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end
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return newPath
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end
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local function processRecursive(process, item, path)
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if item == nil then return nil end
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local processed = process(item, path)
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if type(processed) == 'table' then
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local processedCopy = {}
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local processedKey
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for k,v in pairs(processed) do
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processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY))
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if processedKey ~= nil then
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processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey))
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end
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end
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local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE))
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setmetatable(processedCopy, mt)
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processed = processedCopy
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end
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return processed
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end
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-------------------------------------------------------------------
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local Inspector = {}
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local Inspector_mt = {__index = Inspector}
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function Inspector:puts(...)
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local args = {...}
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local buffer = self.buffer
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local len = #buffer
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for i=1, #args do
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len = len + 1
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buffer[len] = tostring(args[i])
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end
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end
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function Inspector:down(f)
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self.level = self.level + 1
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f()
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self.level = self.level - 1
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end
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||||
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function Inspector:tabify()
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self:puts(self.newline, string.rep(self.indent, self.level))
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end
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||||
|
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function Inspector:alreadyVisited(v)
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return self.ids[type(v)][v] ~= nil
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||||
end
|
||||
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||||
function Inspector:getId(v)
|
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local tv = type(v)
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local id = self.ids[tv][v]
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if not id then
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id = self.maxIds[tv] + 1
|
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self.maxIds[tv] = id
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self.ids[tv][v] = id
|
||||
end
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||||
return id
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||||
end
|
||||
|
||||
function Inspector:putKey(k)
|
||||
if isIdentifier(k) then return self:puts(k) end
|
||||
self:puts("[")
|
||||
self:putValue(k)
|
||||
self:puts("]")
|
||||
end
|
||||
|
||||
function Inspector:putTable(t)
|
||||
if t == inspect.KEY or t == inspect.METATABLE then
|
||||
self:puts(tostring(t))
|
||||
elseif self:alreadyVisited(t) then
|
||||
self:puts('<table ', self:getId(t), '>')
|
||||
elseif self.level >= self.depth then
|
||||
self:puts('{...}')
|
||||
else
|
||||
if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end
|
||||
|
||||
local nonSequentialKeys = getNonSequentialKeys(t)
|
||||
local length = #t
|
||||
local mt = getmetatable(t)
|
||||
local toStringResult = getToStringResultSafely(t, mt)
|
||||
|
||||
self:puts('{')
|
||||
self:down(function()
|
||||
if toStringResult then
|
||||
self:puts(' -- ', escape(toStringResult))
|
||||
if length >= 1 then self:tabify() end
|
||||
end
|
||||
|
||||
local count = 0
|
||||
for i=1, length do
|
||||
if count > 0 then self:puts(',') end
|
||||
self:puts(' ')
|
||||
self:putValue(t[i])
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
for _,k in ipairs(nonSequentialKeys) do
|
||||
if count > 0 then self:puts(',') end
|
||||
self:tabify()
|
||||
self:putKey(k)
|
||||
self:puts(' = ')
|
||||
self:putValue(t[k])
|
||||
count = count + 1
|
||||
end
|
||||
|
||||
if mt then
|
||||
if count > 0 then self:puts(',') end
|
||||
self:tabify()
|
||||
self:puts('<metatable> = ')
|
||||
self:putValue(mt)
|
||||
end
|
||||
end)
|
||||
|
||||
if #nonSequentialKeys > 0 or mt then -- result is multi-lined. Justify closing }
|
||||
self:tabify()
|
||||
elseif length > 0 then -- array tables have one extra space before closing }
|
||||
self:puts(' ')
|
||||
end
|
||||
|
||||
self:puts('}')
|
||||
end
|
||||
end
|
||||
|
||||
function Inspector:putValue(v)
|
||||
local tv = type(v)
|
||||
|
||||
if tv == 'string' then
|
||||
self:puts(smartQuote(escape(v)))
|
||||
elseif tv == 'number' or tv == 'boolean' or tv == 'nil' then
|
||||
self:puts(tostring(v))
|
||||
elseif tv == 'table' then
|
||||
self:putTable(v)
|
||||
else
|
||||
self:puts('<',tv,' ',self:getId(v),'>')
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
|
||||
function inspect.inspect(root, options)
|
||||
options = options or {}
|
||||
|
||||
local depth = options.depth or math.huge
|
||||
local newline = options.newline or '\n'
|
||||
local indent = options.indent or ' '
|
||||
local process = options.process
|
||||
|
||||
if process then
|
||||
root = processRecursive(process, root, {})
|
||||
end
|
||||
|
||||
local inspector = setmetatable({
|
||||
depth = depth,
|
||||
buffer = {},
|
||||
level = 0,
|
||||
ids = setmetatable({}, idsMetaTable),
|
||||
maxIds = setmetatable({}, maxIdsMetaTable),
|
||||
newline = newline,
|
||||
indent = indent,
|
||||
tableAppearances = countTableAppearances(root)
|
||||
}, Inspector_mt)
|
||||
|
||||
inspector:putValue(root)
|
||||
|
||||
return table.concat(inspector.buffer)
|
||||
end
|
||||
|
||||
setmetatable(inspect, { __call = function(_, ...) return inspect.inspect(...) end })
|
||||
|
||||
return inspect
|
182
src/lib/middleclass.lua
Normal file
182
src/lib/middleclass.lua
Normal file
@@ -0,0 +1,182 @@
|
||||
local middleclass = {
|
||||
_VERSION = 'middleclass v3.0.1',
|
||||
_DESCRIPTION = 'Object Orientation for Lua',
|
||||
_URL = 'https://github.com/kikito/middleclass',
|
||||
_LICENSE = [[
|
||||
MIT LICENSE
|
||||
|
||||
Copyright (c) 2011 Enrique García Cota
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
}
|
||||
|
||||
local function _setClassDictionariesMetatables(aClass)
|
||||
local dict = aClass.__instanceDict
|
||||
dict.__index = dict
|
||||
|
||||
local super = aClass.super
|
||||
if super then
|
||||
local superStatic = super.static
|
||||
setmetatable(dict, super.__instanceDict)
|
||||
setmetatable(aClass.static, { __index = function(_,k) return dict[k] or superStatic[k] end })
|
||||
else
|
||||
setmetatable(aClass.static, { __index = function(_,k) return dict[k] end })
|
||||
end
|
||||
end
|
||||
|
||||
local function _setClassMetatable(aClass)
|
||||
setmetatable(aClass, {
|
||||
__tostring = function() return "class " .. aClass.name end,
|
||||
__index = aClass.static,
|
||||
__newindex = aClass.__instanceDict,
|
||||
__call = function(self, ...) return self:new(...) end
|
||||
})
|
||||
end
|
||||
|
||||
local function _createClass(name, super)
|
||||
local aClass = { name = name, super = super, static = {}, __mixins = {}, __instanceDict={} }
|
||||
aClass.subclasses = setmetatable({}, {__mode = "k"})
|
||||
|
||||
_setClassDictionariesMetatables(aClass)
|
||||
_setClassMetatable(aClass)
|
||||
|
||||
return aClass
|
||||
end
|
||||
|
||||
local function _createLookupMetamethod(aClass, name)
|
||||
return function(...)
|
||||
local method = aClass.super[name]
|
||||
assert( type(method)=='function', tostring(aClass) .. " doesn't implement metamethod '" .. name .. "'" )
|
||||
return method(...)
|
||||
end
|
||||
end
|
||||
|
||||
local function _setClassMetamethods(aClass)
|
||||
for _,m in ipairs(aClass.__metamethods) do
|
||||
aClass[m]= _createLookupMetamethod(aClass, m)
|
||||
end
|
||||
end
|
||||
|
||||
local function _setDefaultInitializeMethod(aClass, super)
|
||||
aClass.initialize = function(instance, ...)
|
||||
return super.initialize(instance, ...)
|
||||
end
|
||||
end
|
||||
|
||||
local function _includeMixin(aClass, mixin)
|
||||
assert(type(mixin)=='table', "mixin must be a table")
|
||||
for name,method in pairs(mixin) do
|
||||
if name ~= "included" and name ~= "static" then aClass[name] = method end
|
||||
end
|
||||
if mixin.static then
|
||||
for name,method in pairs(mixin.static) do
|
||||
aClass.static[name] = method
|
||||
end
|
||||
end
|
||||
if type(mixin.included)=="function" then mixin:included(aClass) end
|
||||
aClass.__mixins[mixin] = true
|
||||
end
|
||||
|
||||
local Object = _createClass("Object", nil)
|
||||
|
||||
Object.static.__metamethods = { '__add', '__call', '__concat', '__div', '__ipairs', '__le',
|
||||
'__len', '__lt', '__mod', '__mul', '__pairs', '__pow', '__sub',
|
||||
'__tostring', '__unm'}
|
||||
|
||||
function Object.static:allocate()
|
||||
assert(type(self) == 'table', "Make sure that you are using 'Class:allocate' instead of 'Class.allocate'")
|
||||
return setmetatable({ class = self }, self.__instanceDict)
|
||||
end
|
||||
|
||||
function Object.static:new(...)
|
||||
local instance = self:allocate()
|
||||
instance:initialize(...)
|
||||
return instance
|
||||
end
|
||||
|
||||
function Object.static:subclass(name)
|
||||
assert(type(self) == 'table', "Make sure that you are using 'Class:subclass' instead of 'Class.subclass'")
|
||||
assert(type(name) == "string", "You must provide a name(string) for your class")
|
||||
|
||||
local subclass = _createClass(name, self)
|
||||
_setClassMetamethods(subclass)
|
||||
_setDefaultInitializeMethod(subclass, self)
|
||||
self.subclasses[subclass] = true
|
||||
self:subclassed(subclass)
|
||||
|
||||
return subclass
|
||||
end
|
||||
|
||||
function Object.static:subclassed(other) end
|
||||
|
||||
function Object.static:isSubclassOf(other)
|
||||
return type(other) == 'table' and
|
||||
type(self) == 'table' and
|
||||
type(self.super) == 'table' and
|
||||
( self.super == other or
|
||||
type(self.super.isSubclassOf) == 'function' and
|
||||
self.super:isSubclassOf(other)
|
||||
)
|
||||
end
|
||||
|
||||
function Object.static:include( ... )
|
||||
assert(type(self) == 'table', "Make sure you that you are using 'Class:include' instead of 'Class.include'")
|
||||
for _,mixin in ipairs({...}) do _includeMixin(self, mixin) end
|
||||
return self
|
||||
end
|
||||
|
||||
function Object.static:includes(mixin)
|
||||
return type(mixin) == 'table' and
|
||||
type(self) == 'table' and
|
||||
type(self.__mixins) == 'table' and
|
||||
( self.__mixins[mixin] or
|
||||
type(self.super) == 'table' and
|
||||
type(self.super.includes) == 'function' and
|
||||
self.super:includes(mixin)
|
||||
)
|
||||
end
|
||||
|
||||
function Object:initialize() end
|
||||
|
||||
function Object:__tostring() return "instance of " .. tostring(self.class) end
|
||||
|
||||
function Object:isInstanceOf(aClass)
|
||||
return type(self) == 'table' and
|
||||
type(self.class) == 'table' and
|
||||
type(aClass) == 'table' and
|
||||
( aClass == self.class or
|
||||
type(aClass.isSubclassOf) == 'function' and
|
||||
self.class:isSubclassOf(aClass)
|
||||
)
|
||||
end
|
||||
|
||||
|
||||
|
||||
function middleclass.class(name, super, ...)
|
||||
super = super or Object
|
||||
return super:subclass(name, ...)
|
||||
end
|
||||
|
||||
middleclass.Object = Object
|
||||
|
||||
setmetatable(middleclass, { __call = function(_, ...) return middleclass.class(...) end })
|
||||
|
||||
return middleclass
|
138
src/main.lua
138
src/main.lua
@@ -1,95 +1,49 @@
|
||||
local bsg = require "ships.bsg"
|
||||
local viper = require "ships.viper"
|
||||
--tmp
|
||||
local inspect = require "lib.inspect"
|
||||
|
||||
local lg = love.graphics
|
||||
|
||||
local images = {}
|
||||
local ships = {}
|
||||
|
||||
local hx, hy = lg.getWidth() / 2, lg.getHeight() / 2
|
||||
|
||||
local scale = 8
|
||||
|
||||
local images = {}
|
||||
local fleet = {}
|
||||
|
||||
local bsg = require "ships.bsg"
|
||||
local viper = require "ships.viper"
|
||||
|
||||
--tmp
|
||||
local selected
|
||||
|
||||
function love.load()
|
||||
lg.setDefaultFilter("linear", "nearest", 1)
|
||||
images.bsg = lg.newImage('img/bsg.png')
|
||||
images.viper = lg.newImage('img/viper.png')
|
||||
--tmp
|
||||
lg.setPointSize(10)
|
||||
lg.setPointStyle("rough")
|
||||
|
||||
ships[1] = bsg()
|
||||
fleet[1] = bsg()
|
||||
for i=1,8 do
|
||||
local v = viper()
|
||||
table.insert(ships, v)
|
||||
ships[1]:dock(v, i)
|
||||
table.insert(fleet, v)
|
||||
fleet[1]:dock(v, i)
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
function love.update(dt)
|
||||
timer = timer + dt
|
||||
if timer >= 33 then
|
||||
timer = timer - 33
|
||||
end
|
||||
end
|
||||
|
||||
local function drawClock(x, y, r)
|
||||
local time = math.floor(33 - timer)
|
||||
if time == 0 then time = 33 end
|
||||
|
||||
local maxTime = 33
|
||||
|
||||
local segments = 33
|
||||
local segmentRadius = math.pi*2 / segments
|
||||
local dividerRadius = segmentRadius / 2
|
||||
--local time = 33
|
||||
|
||||
lg.setColor(255, 102, 0)
|
||||
for i=1,time do
|
||||
lg.arc("fill", x, y, r, (i-1)*segmentRadius - math.pi/2, i*segmentRadius - dividerRadius - math.pi/2)
|
||||
end
|
||||
lg.setColor(0, 0, 0)
|
||||
lg.circle("fill", x, y, r/1.15)
|
||||
|
||||
-- this looks cool and all, but it is the same function as the outer ring
|
||||
-- instead, use this internal space for displaying things like fuel and water and supplies
|
||||
--[[
|
||||
segments = 12
|
||||
segmentRadius = math.pi*2 / segments
|
||||
dividerRadius = segmentRadius / segments * 2
|
||||
time = math.floor(time/maxTime * segments) --33 -> 12 percentage = time/maxTime..multiply this by 12
|
||||
|
||||
lg.setColor(255, 102, 0)
|
||||
for i=1,time do
|
||||
lg.arc("fill", x, y, r/1.5, (i-1)*segmentRadius - math.pi/2, i*segmentRadius - dividerRadius - math.pi/2)
|
||||
end
|
||||
lg.setColor(0, 0, 0)
|
||||
lg.circle("fill", x, y, r/2)
|
||||
--]]
|
||||
|
||||
--tmp, really each color-dependent section should do this itself!
|
||||
lg.setColor(255, 255, 255)
|
||||
end
|
||||
|
||||
local drawWheel = require "wheel";
|
||||
|
||||
function love.draw()
|
||||
lg.translate(hx, hy)
|
||||
|
||||
for i=1,#ships do
|
||||
lg.draw(images[ships[i].img], ships[i].x * scale, ships[i].y * scale, ships[i].rotation, scale, scale, ships[i].ox, ships[i].oy)
|
||||
lg.setColor(255, 255, 255)
|
||||
for i=1,#fleet do
|
||||
lg.draw(images[fleet[i].img], fleet[i].x * scale, fleet[i].y * scale, fleet[i].rotation, scale, scale, fleet[i].ox, fleet[i].oy)
|
||||
end
|
||||
|
||||
--tmp
|
||||
if selected then
|
||||
lg.setColor(220, 180, 0)
|
||||
lg.point(selected.x * scale, selected.y * scale)
|
||||
lg.setColor(255, 255, 255)
|
||||
end
|
||||
|
||||
--drawClock(-355, -145, 120)
|
||||
drawWheel(-355, -145, 120, timer)
|
||||
end
|
||||
|
||||
function love.keypressed(key, unicode)
|
||||
@@ -97,61 +51,3 @@ function love.keypressed(key, unicode)
|
||||
love.event.quit()
|
||||
end
|
||||
end
|
||||
|
||||
local function pointInRadius(x, y, cx, cy, r)
|
||||
cx = cx * scale + hx
|
||||
cy = cy * scale + hy
|
||||
local dx = x - cx
|
||||
local dy = y - cy
|
||||
return r * scale >= math.sqrt(dx * dx + dy * dy)
|
||||
end
|
||||
|
||||
local function pointInAABB(x, y, cx, cy, s, r)
|
||||
-- THIS IS HORRIBLY WRONG, FIX IT LATER
|
||||
--[[
|
||||
var x=((objects[i].x-objects[renderId].x)*Math.cos(rot)-(objects[i].y-objects[renderId].y)*Math.sin(rot))*scaleFactor;
|
||||
var y=((objects[i].x-objects[renderId].x)*Math.sin(rot)+(objects[i].y-objects[renderId].y)*Math.cos(rot))*scaleFactor;
|
||||
]]
|
||||
local nx = (x - cx) * math.cos(r) - (y - cy) * math.sin(r)
|
||||
local ny = (x - cx) * math.sin(r) + (y - cy) * math.cos(r)
|
||||
x = nx
|
||||
y = ny
|
||||
cx = cx * scale + hx
|
||||
cy = cy * scale + hy
|
||||
return x >= cx - s.w * scale / 2 and x <= cx + s.w * scale / 2 and y >= cy - s.h * scale / 2 and y <= cy + s.h * scale / 2
|
||||
end
|
||||
|
||||
function love.mousepressed(x, y, button)
|
||||
if button == "l" then
|
||||
if selected then
|
||||
-- find out where this actually is, now the ship selected is ordered to move to this point
|
||||
selected.ship:moveTo(x * scale + hx, y * scale + hy)
|
||||
else
|
||||
for i=1,#ships do
|
||||
if ships[i].selection.r then
|
||||
if pointInRadius(x, y, ships[i].x, ships[i].y, ships[i].selection.r) then
|
||||
-- selected
|
||||
-- NOW CHECK IF HAS NODES AND IF WE ARE SELECTING A SHIP ON A NODE!
|
||||
selected = {}
|
||||
selected.ship = ships[i]
|
||||
selected.x = ships[i].x
|
||||
selected.y = ships[i].y
|
||||
end
|
||||
else
|
||||
if pointInAABB(x, y, ships[i].x, ships[i].y, ships[i].selection, ships[i].rotation) then
|
||||
-- we are selecting it!
|
||||
-- NOW CHECK IF HAS NODES AND IF WE ARE SELECTING A SHIP ON A NODE!
|
||||
selected = {}
|
||||
selected.ship = ships[i]
|
||||
selected.x = ships[i].x
|
||||
selected.y = ships[i].y
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif button == "wd" then
|
||||
scale = scale * 1.1
|
||||
elseif button == "wu" then
|
||||
scale = scale * 0.9
|
||||
end
|
||||
end
|
||||
|
@@ -1,11 +1,35 @@
|
||||
return function(x, y, rotation)
|
||||
local self = {}
|
||||
local class = require "lib.middleclass"
|
||||
|
||||
local Node = class('Node')
|
||||
|
||||
function Node:initialize(x, y, rotation)
|
||||
self.x = x or 0
|
||||
self.y = y or 0
|
||||
self.rotation = rotation or 0
|
||||
|
||||
self.docked = false
|
||||
|
||||
return self
|
||||
self.dockedShip = false
|
||||
end
|
||||
|
||||
--TODO docking needs to check distance between ships and only allow
|
||||
-- docking when close enough
|
||||
function Node:dock(Ship)
|
||||
if self.dockedShip or Ship.dockedTo then
|
||||
error("Attempted to dock to Node with something already docked to it!")
|
||||
else
|
||||
self.dockedShip = Ship
|
||||
Ship.dockedTo = self
|
||||
|
||||
Ship:setPosition(self.x, self.y, self.rotation)
|
||||
end
|
||||
end
|
||||
|
||||
function Node:undock()
|
||||
if not self.dockedShip then
|
||||
error("Attempted to undock a ship from a Node with no docked ship.")
|
||||
else
|
||||
self.dockedShip.dockedTo = false
|
||||
self.dockedShip = false
|
||||
end
|
||||
end
|
||||
|
||||
return Node
|
||||
|
50
src/ships/Resources.lua
Normal file
50
src/ships/Resources.lua
Normal file
@@ -0,0 +1,50 @@
|
||||
local class = require "lib.middleclass"
|
||||
|
||||
local Resources = class('Resources')
|
||||
|
||||
function Resources:initialize()
|
||||
self.ammo = 0
|
||||
self.fuel = 0
|
||||
self.supplies = 0
|
||||
self.water = 0
|
||||
self.food = 0
|
||||
self.metal = 0
|
||||
self.ore = 0
|
||||
self.crew = 0
|
||||
|
||||
self.missiles = 0
|
||||
self.nukes = 0
|
||||
|
||||
self.maxAmmo = 0
|
||||
self.maxFuel = 0
|
||||
self.maxSupplies = 0
|
||||
self.maxWater = 0
|
||||
self.maxFood = 0
|
||||
self.maxMetal = 0
|
||||
self.maxOre = 0
|
||||
self.maxCrew = 0
|
||||
|
||||
self.ammoUse = 0
|
||||
self.fuelUseIdle = 0
|
||||
self.fuelUseMoving = 0
|
||||
self.fuelUseJump = 0
|
||||
self.suppliesUse = 0
|
||||
self.waterUse = 0
|
||||
self.foodUse = 0
|
||||
self.metalUse = 0
|
||||
self.oreUse = 0
|
||||
self.crewUse = 0
|
||||
end
|
||||
|
||||
function Resources:maxEverything()
|
||||
self.ammo = self.maxAmmo
|
||||
self.fuel = self.maxFuel
|
||||
self.supplies = self.maxSupplies
|
||||
self.water = self.maxWater
|
||||
self.food = self.maxFood
|
||||
self.metal = self.maxMetal
|
||||
self.ore = self.maxOre
|
||||
self.crew = self.maxCrew
|
||||
end
|
||||
|
||||
return Resources
|
84
src/ships/Ship.lua
Normal file
84
src/ships/Ship.lua
Normal file
@@ -0,0 +1,84 @@
|
||||
local class = require "lib.middleclass"
|
||||
|
||||
local Resources = require "ships.Resources"
|
||||
|
||||
local Ship = class('Ship')
|
||||
|
||||
function Ship:initialize(x, y, rotation)
|
||||
self.img = ""
|
||||
--offsets
|
||||
self.ox = 0
|
||||
self.oy = 0
|
||||
|
||||
self.x = x or 0
|
||||
self.y = y or 0
|
||||
self.destination = {
|
||||
x = x or 0,
|
||||
y = y or 0
|
||||
}
|
||||
self.rotation = rotation or 0
|
||||
|
||||
self.selection = {}
|
||||
|
||||
self.node = {}
|
||||
|
||||
self.dockedTo = false
|
||||
|
||||
self.Resources = Resources()
|
||||
end
|
||||
|
||||
function Ship:dock(targetShip, nodeIndex)
|
||||
if self.node[nodeIndex] then
|
||||
self.node[nodeIndex]:dock(targetShip)
|
||||
else
|
||||
error("Ship attempted to dock to non-existent Node.")
|
||||
end
|
||||
end
|
||||
|
||||
function Ship:undock(nodeIndex)
|
||||
if self.node[nodeIndex] then
|
||||
self.node[nodeIndex]:undock()
|
||||
else
|
||||
--find which node "nodeIndex" is docked to
|
||||
for i=1,#self.node do
|
||||
if self.node[i].dockedShip == nodeIndex then
|
||||
self.node[i]:undock()
|
||||
return
|
||||
end
|
||||
end
|
||||
error("Ship attempted to undock from non-existent Node.")
|
||||
end
|
||||
end
|
||||
|
||||
function Ship:dockTo(targetShip, nodeIndex)
|
||||
if targetShip.node[nodeIndex] then
|
||||
targetShip.node[nodeIndex]:dock(self)
|
||||
else
|
||||
error("Ship attempted to dock to non-existent Node.")
|
||||
end
|
||||
end
|
||||
|
||||
function Ship:undockFromParent()
|
||||
self.dockedTo:undock(self)
|
||||
end
|
||||
|
||||
function Ship:setPosition(x, y, rotation)
|
||||
self.x = x or self.x
|
||||
self.y = y or self.y
|
||||
self.rotation = rotation or self.rotation
|
||||
end
|
||||
|
||||
function Ship:moveTo(x, y)
|
||||
if self.dockedTo then
|
||||
self:undockFromParent()
|
||||
end
|
||||
self.destination.x = x
|
||||
self.destination.y = y
|
||||
end
|
||||
|
||||
function Ship:update(dt)
|
||||
--check our speed, see how far along the "line" we can go, go there
|
||||
-- if reached destination ... WELL SHIT DEST NEEDS TO BE ABLE TO KNOW IF IS SHIP OR WHATEVER
|
||||
end
|
||||
|
||||
return Ship
|
@@ -1,18 +1,21 @@
|
||||
local Node = require "ships.Node"
|
||||
math.randomseed(os.time())
|
||||
math.random() math.random()
|
||||
|
||||
local class = require "lib.middleclass"
|
||||
|
||||
local Ship = require "ships.Ship"
|
||||
local Node = require "ships.Node"
|
||||
local ninety = 90 * math.pi / 180
|
||||
|
||||
return function(x, y, rotation)
|
||||
local self = {}
|
||||
local BSG = class('BSG', Ship)
|
||||
|
||||
function BSG:initialize(x, y, rotation)
|
||||
Ship.initialize(self, x, y, rotation)
|
||||
self.img = "bsg"
|
||||
--offsets
|
||||
self.ox = 31.5
|
||||
self.oy = 67
|
||||
|
||||
self.x = x or 0
|
||||
self.y = y or 0
|
||||
self.rotation = rotation or 0
|
||||
|
||||
--[[
|
||||
self.selection = {
|
||||
w = 54,
|
||||
@@ -34,33 +37,50 @@ return function(x, y, rotation)
|
||||
Node(-23, 16.5, -ninety)
|
||||
}
|
||||
|
||||
self.dock = function(self, ship, node)
|
||||
if self.node[node].docked or ship.isDocked then return false end
|
||||
self.Resources.maxAmmo = 1000000
|
||||
self.Resources.maxFuel = 1300000
|
||||
self.Resources.maxSupplies = 40000
|
||||
--what the fuck are jp's ?
|
||||
-- http://www.traditionaloven.com/culinary-arts/cooking/shortening/convert-japanese-cup-measure-of-shortening-to-fluid-ounce-floz-shortening.html
|
||||
-- From show "10 mil JPs water lost, almost 60%"
|
||||
self.Resources.maxWater = 16000000
|
||||
self.Resources.maxFood = 51000
|
||||
self.Resources.maxMetal = 80000
|
||||
--self.Resources.maxOre = 0
|
||||
self.Resources.maxCrew = 5100
|
||||
|
||||
ship.x = self.node[node].x
|
||||
ship.y = self.node[node].y
|
||||
ship.rotation = self.node[node].rotation
|
||||
self.Resources.ammo = math.random(100, 1300)
|
||||
self.Resources.fuel = math.random(496000, 512000)
|
||||
self.Resources.supplies = math.random(18000,21000)
|
||||
self.Resources.water = math.random(14186500, 14989900)
|
||||
self.Resources.food = math.random(34700, 39200)
|
||||
self.Resources.metal = math.random(19200,21600)
|
||||
--self.Resources.ore = 0
|
||||
self.Resources.crew = math.random(2870, 2960)
|
||||
|
||||
self.node[node].docked = ship
|
||||
ship.isDocked = true
|
||||
ship.dockedTo = self
|
||||
ship.dockedNode = node
|
||||
return true
|
||||
end
|
||||
self.Resources.missiles = math.random(5, 11)
|
||||
--self.Resources.nukes = 0
|
||||
|
||||
self.undock = function(self, node)
|
||||
if not self.node[node].docked then return false end
|
||||
|
||||
local ship = self.node[node].docked
|
||||
ship.isDocked = false
|
||||
ship.dockedTo = false
|
||||
ship.dockedNode = false
|
||||
self.node[node].docked = false
|
||||
|
||||
return ship
|
||||
end
|
||||
|
||||
self.moveTo = function() end
|
||||
|
||||
return self
|
||||
--self.Resources.ammoUse = 0
|
||||
-- a year is 31,556,900 seconds
|
||||
-- for 17 mil water to last ?
|
||||
-- How about 1 water per second?
|
||||
-- 195 days
|
||||
self.Resources.fuelUseIdle = 0.04
|
||||
self.Resources.fuelUseMoving = 0.54
|
||||
self.Resources.fuelUseJump = 4000
|
||||
self.Resources.suppliesUse = 0.0013
|
||||
self.Resources.waterUse = 1
|
||||
-- 45k civs = 82+85+119+304 (590) tons food
|
||||
-- 2.5 mil JPs water
|
||||
-- these are per week numbers
|
||||
-- 604800 seconds, 4.13 water per second
|
||||
-- 1 ton = 2000 pounds
|
||||
-- 1180000 pounds / sec = 1.95 food per second
|
||||
self.Resources.foodUse = 0.099
|
||||
--self.Resources.metalUse = 0.002 -- this # assumes normal repairs, which I'm ignoring for this
|
||||
--self.Resources.oreUse = 0
|
||||
--self.Resources.crewUse = 0
|
||||
end
|
||||
|
||||
return BSG
|
||||
|
@@ -1,20 +1,16 @@
|
||||
return function(x, y, rotation)
|
||||
local self = {}
|
||||
local class = require "lib.middleclass"
|
||||
|
||||
local Ship = require "ships.Ship"
|
||||
|
||||
local Viper = class('Viper', Ship)
|
||||
|
||||
function Viper:initialize(x, y, rotation)
|
||||
Ship.initialize(self, x, y, rotation)
|
||||
self.img = "viper"
|
||||
--offsets
|
||||
self.ox = 4.5
|
||||
self.oy = 7.5
|
||||
|
||||
self.x = x or 0
|
||||
self.y = y or 0
|
||||
self.rotation = rotation or 0
|
||||
|
||||
self.destination = {
|
||||
x = x or 0,
|
||||
y = y or 0
|
||||
}
|
||||
self.isMoving = false
|
||||
|
||||
--[[
|
||||
self.selection = {
|
||||
w = 9,
|
||||
@@ -25,24 +21,15 @@ return function(x, y, rotation)
|
||||
r = 5
|
||||
}
|
||||
|
||||
--self.node = false
|
||||
self.isDocked = false
|
||||
self.dockedTo = false
|
||||
self.dockedNode = false
|
||||
self.Resources.maxAmmo = 1800 --10 shots per second? 5s per barrel
|
||||
self.Resources.maxFuel = 30000 --86400s = 1day, x = 1/2 day's thrust
|
||||
self.Resources.maxCrew = 1
|
||||
|
||||
self.moveTo = function(self, x, y)
|
||||
if self.isDocked then
|
||||
self.dockedTo:undock(self.dockedNode)
|
||||
end
|
||||
self.destination.x = x
|
||||
self.destination.y = y
|
||||
self.isMoving = true
|
||||
end
|
||||
self.Resources.ammo = math.random(0, 20)
|
||||
self.Resources.fuel = math.random(120, 1500)
|
||||
|
||||
self.update = function(self, dt)
|
||||
-- check if moving, check our speed, see how far along the "line" we can go, go there
|
||||
-- if reached destination ... WELL SHIT DEST NEEDS TO BE ABLE TO KNOW IF IS SHIP OR WHATEVER
|
||||
end
|
||||
|
||||
return self
|
||||
self.Resources.fuelUseIdle = 0.09
|
||||
self.Resources.fuelUseMoving = 0.76
|
||||
end
|
||||
|
||||
return Viper
|
||||
|
Reference in New Issue
Block a user