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https://github.com/TangentFoxy/LovePackaging.git
synced 2024-11-26 10:44:21 +00:00
Update build, NEW STUFF IS COOL LIKE
- #2 zip/unzip checks added, fuck wget checking - #4 decided to let ReadMe info handle this for me - #5 Info.plist generated by script! - #11 separate .app directories for packages
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build
@ -11,12 +11,24 @@ set -o errexit
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#fi
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source ./config.sh
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# check that zip and unzip are accessible
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# not sure if this is the best way to do this or not
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if ! which zip; then
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echo "zip not installed"
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exit 2;
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fi
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if ! which unzip; then
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echo "unzip not installed"
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exit 3;
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fi
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# remove old versions of package?
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if [ $removeOld = true ]; then
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rm -f "$outputDir/$packageName*"
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fi
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# move to source dir
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# move to source dir and store original for later use
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# (this is to make a zip command work)
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originalDir=$(pwd)
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cd "$sourceDir"
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@ -26,7 +38,7 @@ zip -r -X -q "$outputDir/$packageName-$version.love" ./*
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echo " Done."
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# check if executables exist, if not, download them
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# assumes if the exe exists, everything else does too
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# (assumes if the exe exists, everything else does too)
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if [ ! -r "$win32Dir/love-0.9.1-win32/love.exe" ]; then
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mkdir -p "$win32Dir"
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echo "Downloading win32src..."
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@ -56,64 +68,72 @@ if [ ! -d "$osx10Dir/love.app" ]; then
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unzip -q "$osx10Dir/loveOSX.zip" -d "$osx10Dir"
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# delete Mac crao (for some reason can't not unzip it *shrugs*)
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rm -rf "$osx10Dir/__MACOSX"
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# the Info.plist is overwritten each time the app is built, so it is not fixed here.
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# the Info.plist is generated each time a package is built, we don't need a copy here
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rm -f "$osx10Dir/love.app/Contents/Info.plist"
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echo " Done."
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fi
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# build executables and zip files for them
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echo "Building $packageName (version $version)... (win32 zip)"
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# EXE with ZIP at end
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cat "$win32Dir/love-0.9.1-win32/love.exe" "$outputDir/$packageName-$version.love" > "$win32Dir/$packageName.exe"
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cd "$win32Dir"
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# ZIP up the EXE
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zip -r -X -q "$outputDir/$packageName-${version}_win32.zip" "./$packageName.exe"
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cd ./love-0.9.1-win32
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# ZIP up the required DLLs
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zip -r -X -q "$outputDir/$packageName-${version}_win32.zip" ./*.dll
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cp ./license.txt ./LOVE-license.txt
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# ZIP up the LOVE license
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zip -r -X -q "$outputDir/$packageName-${version}_win32.zip" ./LOVE-license.txt
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cd "$includes"
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# ZIP up extra included files
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zip -r -X -q "$outputDir/$packageName-${version}_win32.zip" ./*
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echo " Done."
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echo "Building $packageName (version $version)... (win64 zip)"
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# EXE with ZIP at end
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cat "$win64Dir/love-0.9.1-win64/love.exe" "$outputDir/$packageName-$version.love" > "$win64Dir/$packageName.exe"
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cd "$win64Dir"
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# ZIP up the EXE
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zip -r -X -q "$outputDir/$packageName-${version}_win64.zip" "./$packageName.exe"
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cd ./love-0.9.1-win64
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# ZIP up the required DLLs
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zip -r -X -q "$outputDir/$packageName-${version}_win64.zip" ./*.dll
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cp ./license.txt ./LOVE-license.txt
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# ZIP up the LOVE license
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zip -r -X -q "$outputDir/$packageName-${version}_win64.zip" ./LOVE-license.txt
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cd "$includes"
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# ZIP up extra included files
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zip -r -X -q "$outputDir/$packageName-${version}_win64.zip" ./*
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echo " Done."
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if [ $macInfoPlistFixed = true ]; then
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echo "Building $packageName (version $version)... (OS X zip)"
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# WHY IS THIS CHECK NEEDED? IT IS REDUNDANT
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if [ -f "$osx10Dir" ]; then
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rm -f "$osx10Dir/love.app/Contents/Resources/$packageName.love"
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fi
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cp "$outputDir/$packageName-$version.love" "$osx10Dir/love.app/Contents/Resources/$packageName.love"
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cp "$originalDir/Info.plist" "$osx10Dir/love.app/Contents/Info.plist"
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cd "$osx10Dir"
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# the copy is so multiple things can be built in the same place without interfering
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#make this copy happen at the beginning of mac crap, so the mac stuff is completely separate for each project
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#make the Info.plist location configurable! (for multiple configs to be possible, this must be done)
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cp ./love.app "./$packageName.app"
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zip -r -X -q "$outputDir/$packageName-${version}_osx.zip" "./$packageName.app"
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cd "$includes"
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zip -r -X -q "$outputDir/$packageName-${version}_osx.zip" ./*
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echo " Done."
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else
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echo "WARN: Mac packaging disabled."
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echo " See README.md for information."
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fi
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echo "Building $packageName (version $version)... (OS X zip)"
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cd "$osx10Dir"
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# Make a fresh copy of the .app directory
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cp ./love.app "./$packageName.app"
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# Copy in our .love file
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cp "$outputDir/$packageName-$version.love" "$osx10Dir/$packageName.app/Contents/Resources/$packageName.love"
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# Create an Info.plist and copy it in
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source "$originalDir/scripts/Info.plist-maker.sh"
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cp "$originalDir/tmp/Info.plist" "$osx10Dir/$packageName.app/Contents/Info.plist"
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# ZIP up the .app directory
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zip -r -X -q "$outputDir/$packageName-${version}_osx.zip" "./$packageName.app"
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cd "$includes"
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# ZIP up the extra included files
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zip -r -X -q "$outputDir/$packageName-${version}_osx.zip" ./*
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echo " Done."
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echo "Building $packageName (version $version)... (Linux zip)"
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cd "$outputDir"
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# ZIP up the .love file
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zip -r -X -q "./$packageName-${version}_linux.zip" "./$packageName-$version.love"
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cp "$win64Dir/love-0.9.1-win64/LOVE-license.txt" ./LOVE-license.txt
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# ZIP up the LOVE license
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zip -r -X -q "./$packageName-${version}_linux.zip" ./LOVE-license.txt
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cd "$includes"
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# ZIP up the extra included files
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zip -r -X -q "$outputDir/$packageName-${version}_linux.zip" ./*
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echo " Done."
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