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https://github.com/TangentFoxy/LovePackaging.git
synced 2024-11-26 10:44:21 +00:00
should be working, needs testing
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parent
2754c9a130
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1
.gitignore
vendored
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1
.gitignore
vendored
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build/*
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75
Info.plist
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75
Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>13D65</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleDocumentTypes</key>
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<array>
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<dict>
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<key>CFBundleTypeIconFile</key>
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<string>LoveDocument.icns</string>
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<key>CFBundleTypeName</key>
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<string>LÖVE Project</string>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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<key>LSHandlerRank</key>
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<string>Owner</string>
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<key>LSItemContentTypes</key>
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<array>
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<string>org.love2d.love-game</string>
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</array>
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</dict>
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<dict>
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<key>CFBundleTypeName</key>
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<string>Folder</string>
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<key>CFBundleTypeOSTypes</key>
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<array>
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<string>fold</string>
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</array>
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<key>CFBundleTypeRole</key>
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<string>Viewer</string>
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<key>LSHandlerRank</key>
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<string>None</string>
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</dict>
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</array>
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<key>CFBundleExecutable</key>
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<string>love</string>
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<key>CFBundleIconFile</key>
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<string>Love.icns</string>
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<key>CFBundleIdentifier</key>
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<string>YOUR.OWN.UNIQUE.IDENTIFIER</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>YOUR PROGRAM NAME</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>YOUR.CURRENT.VERSION</string>
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<key>CFBundleSignature</key>
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<string>LoVe</string>
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<key>DTCompiler</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string>5B1008</string>
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<key>DTPlatformVersion</key>
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<string>GM</string>
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<key>DTSDKBuild</key>
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<string>13C64</string>
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<key>DTSDKName</key>
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<string>macosx10.9</string>
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<key>DTXcode</key>
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<string>0511</string>
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<key>DTXcodeBuild</key>
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<string>5B1008</string>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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<key>NSHumanReadableCopyright</key>
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<string>© YEAR You</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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</plist>
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80
README.md
80
README.md
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=============
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Scripts to create Love2d packages.
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Should be working for Linux but is untested as I am too tired right now.
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Dunno if the shell script is compatible with Mac OS X at all.
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The Windows batch file hasn't been made at all really, not yet.
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Installation
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------------
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ToDo: Explain how install and use.
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Troubleshooting
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---------------
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Screenshots are great if you're reporting a problem. But in any case, common
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problems listed below, all one of them!
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#### What does "WARN: Mac packaging disabled." mean?
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It means you have not edited the config file to specify that you have fixed the
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Info.plist for your program. To fix this, first open the Info.plist file in the
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same directory as this README file and edit the values on lines 43, 47, and 51.
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They look like this by default:
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```xml
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<string>YOUR.OWN.UNIQUE.IDENTIFIER</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>YOUR PROGRAM NAME</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>YOUR.CURRENT.VERSION</string>
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```
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An example of what they should look like:
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```xml
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<string>com.example.package</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>Example Program by You</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>0.1.0</string>
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```
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Also line 71:
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```xml
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<key>NSHumanReadableCopyright</key>
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<string>© YEAR You</string>
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```
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Something like:
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```xml
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<key>NSHumanReadableCopyright</key>
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<string>© 2013-2014 Guard13007</string>
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```
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Once you have fixed that, open config.txt and change the line:
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```bash
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# Only change this if you know what you're doing (Read the README.md file).
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macInfoPlistFixed=false
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```
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To this:
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```bash
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# Only change this if you know what you're doing (Read the README.md file).
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macInfoPlistFixed=true
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```
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This will get rid of that error and start building Mac OS X packages. Sorry
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this part isn't more streamlined (yet). I am a bit of a noob.
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4
build.bat
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4
build.bat
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@ECHO OFF
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FOR /F "eol=# tokens=1,2 delims==" %%i,%%j in (config.txt) DO (
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rem stuff
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)
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67
build.sh
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67
build.sh
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#!/bin/bash
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# get config
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source ./config.txt
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# remove old versions of package?
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if [ $removeOld = true ]; then
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rm -f $outputDir/$packageName*
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fi
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# move to source dir
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originalDir=$(pwd)
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cd $sourceDir
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# build .love file
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echo "Building $packageName (version $version)... (.love file)"
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zip -r $outputDir/$packageName-$version.love ./*
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# check if executables (their directories) exist, if not, download them
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if [ ! -d $wind32Dir ]; then
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mkdir -p $wind32Dir
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echo "Downloading wind32src..."
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wget -nv -O $wind32Dir/love32.zip https://bitbucket.org/rude/love/downloads/love-0.9.1-win32.zip
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unzip $wind32Dir/love32.zip -d $wind32Dir
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fi
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if [ ! -d $win64Dir ]; then
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mkdir -p $win64Dir
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echo "Downloading win64src..."
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wget -nv -O $win64Dir/love64.zip https://bitbucket.org/rude/love/downloads/love-0.9.1-win64.zip
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unzip $win64Dir/love64.zip -d $win64Dir
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fi
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if [ ! -d $osx10Dir ]; then
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mkdir -p $osx10Dir
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echo "Downloading osx10src..."
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wget -nv -O $osx10Dir/loveOSX.zip https://bitbucket.org/rude/love/downloads/love-0.9.1-macosx-x64.zip
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unzip $osx10Dir/loveOSX.zip -d $osx10Dir
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#delete Mac crap
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rm -rf $osx10Dir/__MACOSX
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#the Info.plist is overwritten each time the app is built, so it is not fixed here.
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fi
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# build executables and zip files for them
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echo "Building $packageName (version $version)... (win32 zip)"
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cat $wind32Dir/love-0.9.1-win32/love.exe $outputDir/$packageName-$version.love > $wind32Dir/$packageName.exe
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zip -r $outputDir/$packageName-$version_win32.zip $wind32Dir/$packageName.exe $wind32Dir/love-0.9.1-win32/*.dll $wind32Dir/love-0.9.1-win32/license.txt $includes
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echo "Building $packageName (version $version)... (win64 zip)"
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cat $win64Dir/love-0.9.1-win64/love.exe $outputDir/$packageName-$version.love > $win64Dir/$packageName.exe
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zip -r $outputDir/$packageName-$version_win64.zip $win64Dir/$packageName.exe $win64Dir/love-0.9.1-win64/*.dll $win64Dir/love-0.9.1-win64/license.txt $includes
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if [ $macInfoPlistFixed = true ]; then
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echo "Building $packageName (version $version)... (OS X zip)"
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if [ -f $osx10Dir ]; then
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rm -f $osx10Dir/love.app/Contents/Resources/$packageName.love
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fi
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cp $outputDir/$packageName-$version.love $osx10Dir/love.app/Contents/Resources/$packageName.love
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cp $originalDir/Info.plist $osx10Dir/love.app/Contents/Info.plist
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zip -r $outputDir/$packageName-$version_osx.zip $osx10Dir/love.app $includes
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else
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echo "WARN: Mac packaging disabled."
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fi
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echo "Build complete. Unless there are errors above. Check your files."
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25
config.txt
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25
config.txt
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# The name of the resulting executable.
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packageName="LovePackagingExample"
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# Where to place the resulting executable.
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outputDir="$(pwd)/build"
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# Where the source code is. (This should be where your main.lua file is.)
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sourceDir="$(pwd)/src"
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# Files to include in ZIP packages. (ReadMe's, licenses, etc.)
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# Do not include a "license.txt" file. Name your license something else.
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includes="$(pwd)/includes"
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# Who made this? (Yes, change this to your name.)
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author="Guard13007"
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# Current version (of your program)
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version="0.1"
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# Remove old packages?
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removeOld=true
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# Where unzipped executables to make packages out of will be kept
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win32Dir="$build/win32src"
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win64Dir="$build/win64src"
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osx10Dir="$build/osx10src"
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# Only change this if you know what you're doing (Read the README.md file).
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macInfoPlistFixed=false
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2
includes/LovePackaging.txt
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2
includes/LovePackaging.txt
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This package created with LovePackaging!
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http://www.github.com/Guard13007/LovePackaging
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