better biomes, but not balanced
This commit is contained in:
+43
-21
@@ -5,29 +5,47 @@ local lume = require "lib.lume"
|
||||
local map = {}
|
||||
|
||||
local biomes = {
|
||||
water = {
|
||||
altitude = {min = 0, max = 0.2},
|
||||
[1] = {
|
||||
name = "water",
|
||||
altitude = {min = 0, max = 0.9},
|
||||
temperature = {min = 0.1, max = 0.9},
|
||||
humidity = {min = 0.8, max = 1},
|
||||
color = {0, 0, 1, 1},
|
||||
},
|
||||
sand = {
|
||||
altitude = {min = 0.2, max = 0.215},
|
||||
[2] = {
|
||||
name = "sand",
|
||||
altitude = {min = 0.2, max = 0.9},
|
||||
temperature = {min = 0.2, max = 1},
|
||||
humidity = {min = 0, max = 0.2},
|
||||
color = {1, 1, 0, 1},
|
||||
},
|
||||
grass = {
|
||||
altitude = {min = 0.215, max = 0.34},
|
||||
[3] = {
|
||||
name = "grass",
|
||||
altitude = {min = 0.3, max = 0.9},
|
||||
temperature = {min = 0.2, max = 0.8},
|
||||
humidity = {min = 0.3, max = 0.6},
|
||||
color = {0, 1, 0, 1},
|
||||
},
|
||||
trees = {
|
||||
altitude = {min = 0.34, max = 0.72},
|
||||
[4] = {
|
||||
name = "trees",
|
||||
altitude = {min = 0.4, max = 0.7},
|
||||
temperature = {min = 0, max = 0.7},
|
||||
humidity = {min = 0.1, max = 1},
|
||||
color = {0, 0.67, 0, 1},
|
||||
},
|
||||
stone = {
|
||||
altitude = {min = 0.72, max = 0.9},
|
||||
[6] = {
|
||||
name = "stone",
|
||||
altitude = {min = 0, max = 1},
|
||||
temperature = {min = 0, max = 1},
|
||||
humidity = {min = 0, max = 1},
|
||||
color = {0.67, 0.67, 0.67, 1},
|
||||
},
|
||||
ice = {
|
||||
altitude = {min = 0.9, max = 1},
|
||||
color = {1, 1, 1, 1}
|
||||
[5] = {
|
||||
name = "ice",
|
||||
altitude = {min = 0, max = 1},
|
||||
temperature = {min = 0, max = 0.1},
|
||||
humidity = {min = 0.1, max = 1},
|
||||
color = {1, 1, 1, 1},
|
||||
},
|
||||
}
|
||||
|
||||
@@ -55,7 +73,7 @@ love.load = function()
|
||||
for x = 0, map.temperature.w do
|
||||
for y = 0, map.temperature.h do
|
||||
local distance = math.abs(y - center_y)
|
||||
map.temperature[x][y] = lume.clamp(map.temperature[x][y] - distance / map.size / 2, 0, 1)
|
||||
map.temperature[x][y] = lume.clamp(map.temperature[x][y] - distance / map.size, 0, 1)
|
||||
end
|
||||
end
|
||||
heightmap.normalize(map.temperature, 0, 1)
|
||||
@@ -74,13 +92,17 @@ love.load = function()
|
||||
map.terrain[x] = {}
|
||||
for y = 0, map.size do
|
||||
if lume.distance(x, y, map.size / 2, map.size / 2, true) < radius then
|
||||
for name, biome in pairs(biomes) do
|
||||
local value = map.altitude[x][y]
|
||||
-- this allows a non-deterministic change of terrain
|
||||
-- depending on which biome is checked first but I don't care right now]
|
||||
if value >= biome.altitude.min and value <= biome.altitude.max then
|
||||
map.terrain[x][y] = biome.color
|
||||
break
|
||||
for _, biome in ipairs(biomes) do
|
||||
local altitude = map.altitude[x][y]
|
||||
if altitude >= biome.altitude.min and altitude <= biome.altitude.max then
|
||||
local temperature = map.temperature[x][y]
|
||||
if temperature >= biome.temperature.min and temperature <= biome.temperature.max then
|
||||
local humidity = map.humidity[x][y]
|
||||
if humidity >= biome.humidity.min and humidity <= biome.humidity.max then
|
||||
map.terrain[x][y] = biome.color
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user