Pop.Box/demo/main.lua

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Lua
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local lg = love.graphics
local pop
local debugDraw = false
function love.load()
pop = require "pop"
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---[[
local c = pop.box():align("center", "center"):setSize(300, 300)
pop.box(c, {255, 0, 0, 255}):setSize(100, 50)
pop.box(c, {0, 255, 0, 255}):align("center"):setSize(100, 100)
pop.box(c, {0, 0, 255, 255}):align("right"):setSize(50, 100)
pop.box(c, {100, 100, 100, 255}):align("center", "center"):setSize(500, 100)
pop.box(c):align("center"):setSize(50, 500):move(0, -100)
pop.box(c, {255, 255, 0, 255}):align(false, "bottom"):setSize(100, 100)
pop.box(c, {255, 150, 0, 255}):align("center", "bottom"):setSize(100, 50)
pop.box(c, {0, 255, 255}):align("right", "bottom"):setSize(50, 100):move(-50)
pop.text(nil, "Here's some test text\n(with newlines)\nin the top left corner!")
pop.text(nil, "Here's some test text in the bottom right corner!"):align("right", "bottom")
pop.skin(pop.text("Here's easier-to-code test text in the center!"):align("center", "center", true)) -- 'true' means align to pixel!
w = pop.box(nil, {255, 255, 255, 255}):align(false, "bottom"):setSize(150, 150)
b = pop.box(w, {0, 0, 0, 255}):setMargin(5):setSize(100, 100)
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--]]
--c:move(100)
--[[
w2 = pop.window(nil, "Window")
w2:move(100, 100)
w2:setWidth(500)
w2:move(-50, 80)
w2:setHeight(500)
w2:move(0, -175)
w2.child[2]:align("center")
--w2:align("center")
--w2:setAlignment("center"):align("center")
--w2.child[1]:setBackground {100, 100, 100, 255}
--w2.child[3]:setBackground {160, 140, 40, 255}
--]]
local test = lg.newImage("test.png")
G = pop.element():align("right"):move(-2, 2)
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a = pop.box(G, test):align("right")
b = pop.box(G, test):align("right"):move(-25):setWidth(40)
c = pop.box(G, test):align("right"):move(0, 25):setHeight(40)
print(a.horizontal, a.vertical)
print(b.horizontal, b.vertical)
print(c.horizontal, c.vertical)
--TODO make rounding to nearest pixel DEFAULT BEHAVIOR
--TODO make debugDraw better
end
function love.update(dt)
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pop.update(dt)
end
function love.draw()
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pop.draw()
if debugDraw then
pop.debugDraw()
--w2:debugDraw()
end
end
function love.mousepressed(x, y, button)
pop.mousepressed(x, y, button)
end
function love.mousereleased(x, y, button)
pop.mousereleased(x, y, button)
end
function love.keypressed(key)
local handled = pop.keypressed(key)
if (key == "d") and (not handled) then
debugDraw = not debugDraw
end
if (key == "escape") and (not handled) then
love.event.quit()
end
end
function love.keyreleased(key)
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pop.keyreleased(key)
end
function love.textinput(text)
pop.textinput(text)
end