Pop.Box/demo/pop/init.lua

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local filesystem, graphics
do
local _obj_0 = love
filesystem, graphics = _obj_0.filesystem, _obj_0.graphics
end
local insert
insert = table.insert
local path = ...
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local pop = { }
pop.elements = { }
pop.window = {
child = { }
}
pop.load = function()
local elements = filesystem.getDirectoryItems(tostring(path) .. "/elements")
for i = 1, #elements do
local name = elements[i]:sub(1, -5)
pop.elements[name] = require(tostring(path) .. "/elements/" .. tostring(name))
print("loaded element: " .. tostring(name))
if not pop[name] then
pop[name] = function(...)
return pop.create(name, ...)
end
print("wrapper created: " .. tostring(name) .. "()")
end
end
pop.window = pop.create("element"):setSize(graphics.getWidth(), graphics.getHeight())
return print("created window")
end
pop.create = function(elementType, parent, ...)
if parent == nil then
parent = pop.window
end
local newElement = pop.elements[elementType](parent, ...)
insert(parent.child, newElement)
return newElement
end
pop.update = function(dt, element)
if element == nil then
element = pop.window
end
if not element.excludeUpdating then
if element.update then
element:update(dt)
end
for i = 1, #element.child do
pop.update(dt, element.child[i])
end
end
end
pop.draw = function(element)
if element == nil then
element = pop.window
end
if not element.excludeRendering then
if element.draw then
local _
do
local _base_0 = element
local _fn_0 = _base_0.draw
_ = function(...)
return _fn_0(_base_0, ...)
end
end
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end
for i = 1, #element.child do
pop.draw(element.child)
end
end
end
pop.mousepressed = function(button, x, y, element)
if element == nil then
element = pop.window
end
if (x >= element.x) and (x <= (element.x + element.w)) then
if (y >= element.y) and (y <= (element.y + element.h)) then
for i = 1, #element.child do
if pop.mousepressed(button, x, y, element.child[i]) then
return true
end
end
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if element.mousepressed then
return element:mousepressed(button, x - element.x, y - element.y)
else
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return false
end
end
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end
end
pop.mousereleased = function(button, x, y, element)
if element == nil then
element = pop.window
end
end
pop.keypressed = function(key)
return print("pop.keypressed() is unimplemented.")
end
pop.keyreleased = function(key)
return print("pop.keyreleased() is unimplemented.")
end
pop.textinput = function(text)
return print("pop.textinput() is unimplemented.")
end
pop.skin = function(element, skin, apply_to_children)
if apply_to_children == nil then
apply_to_children = true
end
element.margin = skin.margin
if element.background then
element.background = skin.background
end
if element.color then
element.color = skin.color
end
if element.font then
element.font = skin.font
end
if apply_to_children then
for i = 1, #element.child do
pop.skin(element.child[i], skin)
end
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end
end
pop.debugDraw = function(element)
if element == nil then
element = pop.window
end
if element.debugDraw then
element:debugDraw()
else
graphics.setLineWidth(1)
graphics.setColor(0, 0, 0, 100)
graphics.rectangle("fill", element.x, element.y, element.w, element.h)
graphics.setColor(150, 150, 150, 150)
graphics.rectangle("line", element.x, element.y, element.w, element.h)
graphics.setColor(200, 200, 200, 255)
graphics.print(".", element.x, element.y)
end
for i = 1, #element.child do
pop.debugDraw(element.child[i])
end
end
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pop.load()
return pop