Pop.Box/docs/Pop.md

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# Pop Module
This is the main module that allows you to access everything else in Pop.Box.
Simply require it (`local pop = require "pop"`) and define LÖVE callbacks for:
- `pop.update(dt)`
- `pop.draw()`
- `pop.mousemoved(x, y, dx, dy)` (when using LÖVE 0.10.0 or later)
- `pop.mousepressed(x, y, button)`
- `pop.mousereleased(x, y, button)`
- `pop.keypressed(key)`
- `pop.keyreleased(key)`
- `pop.textinput(text)`
Every callback returns `true`/`false` for whether or not the event was handled.
For example, using the `mousepressed` event handler:
```lua
function love.mousepressed(x, y, button)
local handled = pop.mousepressed(x, y, button)
if not handled then
-- do something useful
end
end
```
## Creating Elements
Once `pop` has been required, you can create [Elements][1] and interact with
them. Most elements can be created like this: `local box = pop.box(...)`
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For more information, see the [Elements documentation][1].
## Skinning Elements
See the [Skins][2] documentation.
## Custom Elements/Skins/Extensions
Any `.lua` file placed in the `elements`, `skins`, and `extensions` directories
within the module will be loaded and available as appropriate. See the
documentation on each for how to make them:
- [Elements][1]
- [Skins][2]
- [Extensions][3]
Also of use, there is a separate set of docs about how Pop.Box works under the
surface: [Pop Module (dev)][4]
[1]: ./Elements.md
[2]: ./Skins.md
[3]: ./Extensions.md
[4]: ./dev/Pop.md