1.4 KiB
Pop Module
This is the main module that allows you to access everything else in Pop.Box.
Simply require it (local pop = require "pop"
) and define LÖVE callbacks for:
pop.update(dt)
pop.draw()
pop.mousemoved(x, y, dx, dy)
(when using LÖVE 0.10.0 or later)pop.mousepressed(x, y, button)
pop.mousereleased(x, y, button)
pop.keypressed(key)
pop.keyreleased(key)
pop.textinput(text)
Every callback returns true
/false
for whether or not the event was handled.
For example, using the mousepressed
event handler:
function love.mousepressed(x, y, button)
local handled = pop.mousepressed(x, y, button)
if not handled then
-- do something useful
end
end
Creating Elements
Once pop
has been required, you can create Elements and interact with
them. Most elements can be created like this: local box = pop.box(...)
For more information, see the Elements documentation.
Skinning Elements
See the Skins documentation.
Custom Elements/Skins/Extensions
Any .lua
file placed in the elements
, skins
, and extensions
directories
within the module will be loaded and available as appropriate. See the
documentation on each for how to make them:
Also of use, there is a separate set of docs about how Pop.Box works under the surface: Pop Module (dev)