Pop.Box/spec/pop_spec.moon

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lfs = require "lfs"
expose "fake LOVE 0.10.1", ->
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_G.love = require "spec/love"
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describe "Pop.Box", ->
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--it "errors when require'd wrong", ->
-- assert.error -> require "init"
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it "can be required by 'init'", ->
assert.has_no.errors -> require "init"
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pending "errors if you use LOVE < 0.9.1", ->
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describe "pop.load", ->
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pending "loads all elements", ->
-- check they are in elements[name]
-- check specifics if able have used their load functions
-- if able, check that custom wraps have been called
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pending "loads all skins", ->
-- see checks for loading all elements
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pending "loads all extensions", ->
-- see checks for loading all elements
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it "creates an element the size of the game window", ->
pop = require "init"
w, h = pop.screen\getSize!
assert.are.equal love.graphics.getWidth!, w
assert.are.equal love.graphics.getHeight!, h
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pending "check inherit checker", ->
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describe "pop.create", ->
-- these need to check parent/child relations and data relations
pending "creates elements with pop.screen by default", ->
pending "creates elements with no parent when you pass false", ->
pending "creates elements with specified parent when passed an element", ->
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describe "pop.update", ->
pending "only updates when data.update is truthy", ->
pending "updates all children", ->
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describe "pop.draw", ->
pending "draws elements only when data.draw is truthy", ->
pending "draws all children", ->
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describe "pop.mousemoved", ->
pending "handles mousemoved events on a focused element", ->
--idk exactly how to make a unit test for this...
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describe "pop.mousepressed", ->
pending "idk", ->
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describe "pop.mousereleased", ->
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describe "click handling", ->
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describe "mouserelease handling", ->
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describe "pop.keypressed", ->
pending "idk", ->
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describe "pop.keyreleased", ->
pending "idk", ->
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describe "pop.textinput", ->
pending "idk", ->
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describe "pop.debugDraw", ->
pending "idk", ->
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describe "pop.printElementTree", ->
pending "idk", ->