shit
This commit is contained in:
248
SHIT/src/gamestates/game.lua
Normal file
248
SHIT/src/gamestates/game.lua
Normal file
@@ -0,0 +1,248 @@
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love.math.setRandomSeed(os.time())
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local input = require "util.input"
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-- Gamestates
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--local won = require "gamestates.won" --TODO MAKE THIS
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local lost = require "gamestates.lost"
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local paused = require "gamestates.paused"
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-- This Gamestate
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local game = {}
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-- Locals
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local boxes = {}
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local score, totalScore = 0, 0
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local level, time, startingTime = 0, 0, 0
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local previousState, gameSettings, controls
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local pingTimer, session = 0, false
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--these are defined on each entry to this gamestate
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local screenWidth, screenHeight --defines where things are rendered
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local boxColumns, boxRows --defines how many boxes
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--these are loaded from values passed on entry to this gamestate
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local boxSize, colorStep, timeLimit = 20, 80, 60 --default values just in case
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local function nextLevel()
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log("Creating the next level!")
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totalScore = totalScore + score
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score = 0
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level = level + 1
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time = time + timeLimit --your remaining time is added on to the next level
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startingTime = time --save where you started on this level for scoring
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-- (re)create black boxes
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boxes = {}
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for i=0,boxColumns do
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boxes[i] = {}
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for j=0,boxRows do
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boxes[i][j] = {0, 0, 0}
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end
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end
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-- assign a random set of boxes random colors
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for i=1,math.floor(math.pow(level, 1.07) * 1.03 + 2) do --(level * 1.5 + 2)
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local x, y = love.math.random(0, #boxes), love.math.random(0, #boxes[1])
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boxes[x][y] = {love.math.random(0, 255), love.math.random(0, 255), love.math.random(0, 255)}
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boxes[x][y][1] = boxes[x][y][1] - boxes[x][y][1] % colorStep --is this right?
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boxes[x][y][2] = boxes[x][y][2] - boxes[x][y][2] % colorStep
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boxes[x][y][3] = boxes[x][y][3] - boxes[x][y][3] % colorStep
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end
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log("Done!")
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end
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local function colorsEqual(A, B)
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if A[1] == B[1] and A[2] == B[2] and A[3] == B[3] then
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return true
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end
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return false
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end
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local function copyColor(A)
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return {A[1], A[2], A[3]}
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end
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function game:enter(previous, settings, gameControls, gamejoltSession)
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log("Entering game...")
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-- save the state we came from
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previousState = previous
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-- set locals based on screen size
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screenWidth = love.graphics.getWidth()
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screenHeight = love.graphics.getHeight()
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boxColumns = math.floor(screenWidth / boxSize) - 1
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boxRows = math.floor(screenHeight / boxSize) - 5
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-- save the settings for later use
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if settings then
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gameSettings = settings
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end
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--gameSettings = settings or gameSettings
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controls = gameControls or controls
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session = gamejoltSession
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-- ping our active state immediately
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if session then
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local pingSuccess = Gamejolt.pingSession(true)
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if not pingSuccess then
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log("Couldn't ping Game Jolt session. Session may close.")
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end
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end
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-- set how to play the game based on settings
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boxSize = gameSettings.boxSize
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colorStep = gameSettings.colorStep
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timeLimit = gameSettings.timeLimit
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-- set the font we're going to use
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love.graphics.setNewFont(28)
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-- this is nextLevel shit
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nextLevel()
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end
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function game:resume(previous, action)
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if action == "LOST" then
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log("Game restarted.")
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game:enter(previousState) --we want to keep the old values
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totalScore = 0 --this should have happened in game:leave() but does not for an unknown reason
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end
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if action == "UNPAUSED" then
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log("Game resumed.")
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love.graphics.setNewFont(28) -- fix our font!
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end
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end
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function game:update(dt)
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-- ping every 30 seconds if we are in a session
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pingTimer = pingTimer + dt
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if pingTimer >= 30 then
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if session then
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local pingSuccess = Gamejolt.pingSession(true)
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if not pingSuccess then
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log("Couldn't ping Game Jolt session. Session may close.") --this is lazy but I don't care
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end
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end
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pingTimer = pingTimer - 30
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end
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-- check if level complete
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local coloredBoxes = {}
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for i=0,#boxes do
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for j=0,#boxes[i] do
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if not colorsEqual(boxes[i][j], {0, 0, 0}) then
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table.insert(coloredBoxes, boxes[i][j])
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end
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end
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end
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local won, color
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if #coloredBoxes >= 2 then
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won = true
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color = copyColor(coloredBoxes[1])
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for i=2,#coloredBoxes do
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if not colorsEqual(color, coloredBoxes[i]) then
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won = false
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end
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end
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end
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if won then
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log("Level beat!")
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-- TODO we need a brief push/pop of gamestate to display a winning message
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nextLevel()
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end
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-- else decrement time, and check if out of time
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time = time - dt
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if time <= 0 then
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-- TODO we need to pass an image of the screen and data about time of losing
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Gamestate.push(lost, love.graphics.newScreenshot(), totalScore + score, controls, session)
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-- call leave to clean up the gamestate
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game:leave()
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end
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-- update the current score
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score = #coloredBoxes / math.pow(startingTime - time, 0.02) * colorStep
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end
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function game:draw()
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--boxes
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for i=0,#boxes do
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for j=0,#boxes[i] do
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love.graphics.setColor(boxes[i][j])
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love.graphics.rectangle("fill", i * boxSize, j * boxSize + boxSize * 2, boxSize, boxSize)
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end
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end
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--lines
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-- vertical
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love.graphics.setColor(255, 255, 255)
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for i=0,boxColumns+1 do
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love.graphics.line(i * boxSize, 0 + boxSize * 2, i * boxSize, screenHeight - boxSize * 2)
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end
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-- horizontal
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for j=0,boxRows+1 do
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love.graphics.line(0, j * boxSize + boxSize * 2, screenWidth, j * boxSize + boxSize * 2)
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end
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-- Info Overlays
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--love.graphics.setNewFont(28) --purposely stays same no matter screen res
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love.graphics.setColor(255, 255, 255)
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-- top of screen stuff
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love.graphics.printf(string.format("Total Score: %.1f", totalScore), 0, 3, screenWidth / 2, "center")
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--love.graphics.printf(string.format("Best Score: %.1f", bestScore), screenWidth / 2, 3, screenWidth / 2, "center")
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-- bottom of screen stuff
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love.graphics.printf(string.format("Time: %.1f", time), 0, screenWidth / 2 + 25, screenWidth / 2, "center")
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love.graphics.printf("Level: "..level, 0, screenWidth / 2 + 25, screenWidth, "center")
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love.graphics.printf(string.format("Current Score: %.1f", score), screenWidth / 2, screenWidth / 2 + 25, screenWidth / 2, "center")
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end
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function game:mousepressed(x, y, button)
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-- new x/y adjusted for where boxes actually are
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local nx = math.floor(x / boxSize)
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local ny = math.floor((y - boxSize * 2) / boxSize)
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-- check if we are actually over a box first
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if boxes[nx][ny] then
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-- left, red
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if input(button, controls.red) then
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boxes[nx][ny][1] = boxes[nx][ny][1] + colorStep
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if boxes[nx][ny][1] > 255 then
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boxes[nx][ny][1] = 0
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end
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-- middle, green
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elseif input(button, controls.green) then
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boxes[nx][ny][2] = boxes[nx][ny][2] + colorStep
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if boxes[nx][ny][2] > 255 then
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boxes[nx][ny][2] = 0
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end
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-- right, blue
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elseif input(button, controls.blue) then
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boxes[nx][ny][3] = boxes[nx][ny][3] + colorStep
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if boxes[nx][ny][3] > 255 then
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boxes[nx][ny][3] = 0
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end
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end
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end
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end
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function game:keypressed(key, unicode)
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if input(key, controls.back) then
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log("Leaving game...")
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Gamestate.switch(previousState)
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elseif input(key, controls.pause) then
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Gamestate.push(paused, love.graphics.newScreenshot(), controls, session)
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end
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end
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function game:focus(isFocused)
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if not isFocused then
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Gamestate.push(paused, love.graphics.newScreenshot(), controls, session)
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end
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end
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function game:leave()
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-- clear the game upon any exit (except pause)
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level = 0
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score = 0
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totalScore = 0
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time = 0
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startingTime = 0
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end
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return game
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137
SHIT/src/gamestates/menu.lua
Normal file
137
SHIT/src/gamestates/menu.lua
Normal file
@@ -0,0 +1,137 @@
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local input = require "util.input"
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local inifile = require "lib.inifile"
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local ser = require "lib.ser"
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local Gamestate = require "lib.gamestate"
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local game = require "gamestates.game"
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local menu = {}
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local screenWidth, screenHeight
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local settings, controls
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local pingTimer, session = 0, false
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function menu:init()
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log("Initializing menu...")
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-- load or create settings
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if love.filesystem.isFile("settings.ini") then
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log("Loading settings (again)...")
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settings = inifile.parse("settings.ini")
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else
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log("Creating settings...")
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settings = {
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display = {
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width = love.graphics.getWidth(),
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height = love.graphics.getHeight(),
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fullscreen = false,
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borderless = true,
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},
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gamejolt = {
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username = false,
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usertoken = false
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},
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sound = {
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music = 0,
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sfx = 0
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},
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difficulty = {
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preset = "normal",
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timeLimit = 60,
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colorStep = 80,
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boxSize = 20
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}
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}
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-- TODO WRITE TO FILE
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end
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-- load or create controls
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if love.filesystem.isFile("controls.lua") then
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log("Loading controls...")
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controls = require "controls"
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else
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log("Creating controls...")
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controls = {
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select = {
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clicks = {"l"},
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buttons = {}
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},
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back = {
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clicks = {},
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buttons = {"escape"}
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},
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pause = {
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clicks = {},
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buttons = {" ", "escape"}
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},
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red = {
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clicks = {"l"},
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buttons = {}
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},
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green = {
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clicks = {"wd", "wu", "m"},
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buttons = {}
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},
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blue = {
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clicks = {"r"},
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buttons = {}
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}
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}
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-- TODO WRITE THE CONTROLS TO FILE
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end
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end
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function menu:enter(previous, gamejoltSession)
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log("Entering menu...")
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session = gamejoltSession
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-- ping our idle state immediately
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if session then
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local idleSuccess = Gamejolt.pingSession(false)
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if not idleSuccess then
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log("Couldn't ping Game Jolt session. Session may close.")
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end
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end
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screenWidth = love.graphics.getWidth()
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screenHeight = love.graphics.getHeight()
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end
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function menu:update(dt)
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-- we want to ping every 30 seconds if connected
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pingTimer = pingTimer + dt
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if pingTimer >= 30 then
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if session then
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local idleSuccess = Gamejolt.pingSession(false)
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if not idleSuccess then
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log("Couldn't ping Game Jolt session. Session may close.") --this is lazy but I don't care
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end
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end
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pingTimer = pingTimer - 30
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end
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end
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function menu:draw()
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love.graphics.setNewFont(30 * screenWidth / 800)
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love.graphics.printf("RGB - The Color Chooser", 0, screenHeight / 7, screenWidth, "center")
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love.graphics.setNewFont(16 * screenWidth / 800)
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love.graphics.printf("1. Left click to cycle red.\n2. Middle click or scroll to cycle green.\n3. Right click to cycle blue.", 0, screenHeight / 3, screenWidth, "center")
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love.graphics.printf("Your goal is to get every panel that is not black to be the same color.", 0, screenHeight / 1.75, screenWidth, "center")
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love.graphics.printf("Click to begin.", 0, screenHeight / 1.3, screenWidth, "center")
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love.graphics.setNewFont(12 * screenWidth / 800)
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love.graphics.printf("(Esc exits the game.)", 0, screenHeight - 20 * screenHeight / 400, screenWidth, "center")
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end
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function menu:mousepressed(x, y, button)
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if input(button, controls.select) then
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Gamestate.switch(game, difficulty, controls, session)
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end
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end
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function menu:keypressed(key, unicode)
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if input(key, controls.back) then
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log("Quitting.")
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if session then
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Gamejolt.closeSession()
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end
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love.event.quit()
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end
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end
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return menu
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224
SHIT/src/lib/gamejolt/init.lua
Normal file
224
SHIT/src/lib/gamejolt/init.lua
Normal file
@@ -0,0 +1,224 @@
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local folder = (...):gsub('%.init$', '')
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local md5 = require(folder .. ".md5" )
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local http = require("socket.http")
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local GJ = {
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gameID, gameKey,
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isLoggedIn = false,
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username, userToken
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}
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local BASE_URL = "http://gamejolt.com/api/game/v1/"
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local function req(s, f, pu, pt)
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local url = BASE_URL .. s .. "&game_id=" .. tostring(GJ.gameID) .. "&format=" .. f
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if pu then url = url .. "&username=" .. GJ.username end
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if pt then url = url .. "&user_token=" .. GJ.userToken end
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local b = md5.sumhexa(url .. GJ.gameKey)
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url = url .. "&signature=" .. b
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local r, e = http.request(url)
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return r
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end
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local function parseKeypair(s, on)
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local c, len = 0, string.len(s)
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local b, k, v
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while c < len do
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b = string.find(s, ":", c)
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if b == nil then break end
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k = string.sub(s, c, b - 1)
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c = b + 2
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b = string.find(s, '"', c)
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v = string.sub(s, c, b - 1)
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c = b + 3
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on(k, v)
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end
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end
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local function handleTrophies(str)
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local d = req("trophies/?" .. str, "keypair", true, true)
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local t, f = {}
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parseKeypair(d, function(k, v)
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if k ~= "success" then
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if k == "id" then
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f = {}
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table.insert(t, f)
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end
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f[k] = v
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end
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end)
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return t
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end
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function GJ.init(id, key)
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GJ.gameID = id
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GJ.gameKey = key
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end
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-- users
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function GJ.authUser(name, token)
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GJ.username = name
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GJ.userToken = token
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local s = string.find(req("users/auth/?", "dump", true, true), "SUCCESS") ~= nil
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GJ.isLoggedIn = s
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return s
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end
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function GJ.fetchUserByName(name)
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local r = req("users/?username=" .. name, "keypair", false, false)
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local t = {}
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parseKeypair(r, function(k, v)
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t[k] = v
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end)
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return t
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end
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function GJ.fetchUserByID(id)
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local r = req("users/?user_id=" .. id, "keypair", false, false)
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local t = {}
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parseKeypair(r, function(k, v)
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t[k] = v
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end)
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||||
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return t
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end
|
||||
|
||||
-- sessions
|
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function GJ.openSession()
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||||
return string.find(req("sessions/open/?", "dump", true, true), "SUCCESS") ~= nil
|
||||
end
|
||||
|
||||
function GJ.pingSession(active)
|
||||
local status = "idle"
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if active then status = "active" end
|
||||
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||||
return string.find(req("sessions/open/?status=" .. status, "dump", true, true), "SUCCESS") ~= nil
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||||
end
|
||||
|
||||
function GJ.closeSession()
|
||||
return string.find(req("sessions/close/?", "dump", true, true), "SUCCESS") ~= nil
|
||||
end
|
||||
|
||||
-- data store
|
||||
function GJ.fetchData(key, isGlobal)
|
||||
local pu, pt = true, true
|
||||
if isGlobal then pu, pt = false, false end
|
||||
|
||||
local d = req("data-store/?key=" .. key, "dump", pu, pt)
|
||||
return string.sub(d, string.find(d, "\n"), string.len(d))
|
||||
end
|
||||
|
||||
function GJ.setData(key, data, isGlobal)
|
||||
local pu, pt = true, true
|
||||
if isGlobal then pu, pt = false, false end
|
||||
|
||||
return string.find(req("data-store/set/?key=" .. key .. "&data=" .. tostring(data), "dump", pu, pt), "SUCCESS") ~= nil
|
||||
end
|
||||
|
||||
function GJ.updateData(key, value, operation, isGlobal)
|
||||
local pu, pt = true, true
|
||||
if isGlobal then pu, pt = false, false end
|
||||
|
||||
local d = req("data-store/update/?key=" .. key .. "&operation=" .. operation .. "&value=" .. tostring(value), "dump", pu, pt)
|
||||
return string.sub(d, string.find(d, "\n"), string.len(d))
|
||||
end
|
||||
|
||||
function GJ.removeData(key, isGlobal)
|
||||
local pu, pt = true, true
|
||||
if isGlobal then pu, pt = false, false end
|
||||
|
||||
return string.find(req("data-store/remove/?key=" .. key, "dump", pu, pt), "SUCCESS") ~= nil
|
||||
end
|
||||
|
||||
function GJ.fetchStorageKeys(isGlobal)
|
||||
local pu, pt = true, true
|
||||
if isGlobal then pu, pt = false, false end
|
||||
|
||||
local d = req("data-store/get-keys/?", "keypair", pu, pt)
|
||||
|
||||
local t = {}
|
||||
parseKeypair(d, function(k, v)
|
||||
if k ~= "success" then table.insert(t, v) end
|
||||
end)
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
-- trophies
|
||||
function GJ.giveTrophy(id)
|
||||
return string.find(req("trophies/add-achieved/?trophy_id=" .. tostring(id), "dump", true, true), "SUCCESS") ~= nil
|
||||
end
|
||||
|
||||
function GJ.fetchTrophy(id)
|
||||
local d = req("trophies/?trophy_id=" .. tostring(id), "keypair", true, true)
|
||||
|
||||
local t = {}
|
||||
parseKeypair(d, function(k, v)
|
||||
if k ~= "success" then t[k] = v end
|
||||
end)
|
||||
return t
|
||||
end
|
||||
|
||||
function GJ.fetchTrophiesByStatus(achieved)
|
||||
return handleTrophies("achieved=" .. tostring(achieved))
|
||||
end
|
||||
|
||||
function GJ.fetchAllTrophies()
|
||||
return handleTrophies("")
|
||||
end
|
||||
|
||||
-- scores
|
||||
function GJ.addScore(score, desc, tableID, guestName, extraData)
|
||||
local pu, pt, s = true, true, ""
|
||||
if guestName then pu, pt = false, false, s .. "&guest=" .. guestName end
|
||||
|
||||
if extraData then s = s .. "&extra_data=" .. tostring(extraData) end
|
||||
if tableID then s = s .. "&table_id=" .. tostring(tableID) end
|
||||
|
||||
return string.find(req("scores/add/?score=" .. tostring(desc) .. "&sort=" .. score .. s, "dump", pu, pt), "SUCCESS") ~= nil
|
||||
end
|
||||
|
||||
function GJ.fetchScores(limit, tableID)
|
||||
local pu, pt, s = true, true, ""
|
||||
if tableID then pu, pt, s = false, false, "&table_id=" .. tostring(tableID) end
|
||||
|
||||
local d = req("scores/?limit=" .. tostring(limit) .. s, "keypair", pu, pt)
|
||||
local t, f = {}
|
||||
|
||||
parseKeypair(d, function(k, v)
|
||||
if k ~= "success" then
|
||||
if k == "score" then
|
||||
f = {}
|
||||
table.insert(t, f)
|
||||
end
|
||||
f[k] = v
|
||||
end
|
||||
end)
|
||||
return t
|
||||
end
|
||||
|
||||
function GJ.fetchTables()
|
||||
local d = req("scores/tables/?", "keypair", false, false)
|
||||
local t, f = {}
|
||||
|
||||
parseKeypair(d, function(k, v)
|
||||
if k ~= "success" then
|
||||
if k == "id" then
|
||||
f = {}
|
||||
table.insert(t, f)
|
||||
end
|
||||
f[k] = v
|
||||
end
|
||||
end)
|
||||
return t
|
||||
end
|
||||
|
||||
return GJ
|
384
SHIT/src/lib/gamejolt/md5.lua
Normal file
384
SHIT/src/lib/gamejolt/md5.lua
Normal file
@@ -0,0 +1,384 @@
|
||||
local md5 = {
|
||||
_VERSION = "md5.lua 0.5.0",
|
||||
_DESCRIPTION = "MD5 computation in Lua (5.1)",
|
||||
_URL = "https://github.com/kikito/md5.lua",
|
||||
_LICENSE = [[
|
||||
MIT LICENSE
|
||||
|
||||
Copyright (c) 2013 Enrique García Cota + Adam Baldwin + hanzao + Equi 4 Software
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Software, and to
|
||||
permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
]]
|
||||
}
|
||||
|
||||
-- bit lib implementions
|
||||
|
||||
local floor, abs, max = math.floor, math.abs, math.max
|
||||
local char, byte, format, rep, sub =
|
||||
string.char, string.byte, string.format, string.rep, string.sub
|
||||
|
||||
local function check_int(n)
|
||||
-- checking not float
|
||||
if(n - floor(n) > 0) then
|
||||
error("trying to use bitwise operation on non-integer!")
|
||||
end
|
||||
end
|
||||
|
||||
local function tbl2number(tbl)
|
||||
local n = #tbl
|
||||
|
||||
local rslt = 0
|
||||
local power = 1
|
||||
for i = 1, n do
|
||||
rslt = rslt + tbl[i]*power
|
||||
power = power*2
|
||||
end
|
||||
|
||||
return rslt
|
||||
end
|
||||
|
||||
local function expand(tbl_m, tbl_n)
|
||||
local big = {}
|
||||
local small = {}
|
||||
if(#tbl_m > #tbl_n) then
|
||||
big = tbl_m
|
||||
small = tbl_n
|
||||
else
|
||||
big = tbl_n
|
||||
small = tbl_m
|
||||
end
|
||||
-- expand small
|
||||
for i = #small + 1, #big do
|
||||
small[i] = 0
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local to_bits -- needs to be declared before bit_not
|
||||
|
||||
local function bit_not(n)
|
||||
local tbl = to_bits(n)
|
||||
local size = max(#tbl, 32)
|
||||
for i = 1, size do
|
||||
if(tbl[i] == 1) then
|
||||
tbl[i] = 0
|
||||
else
|
||||
tbl[i] = 1
|
||||
end
|
||||
end
|
||||
return tbl2number(tbl)
|
||||
end
|
||||
|
||||
-- defined as local above
|
||||
to_bits = function (n)
|
||||
check_int(n)
|
||||
if(n < 0) then
|
||||
-- negative
|
||||
return to_bits(bit_not(abs(n)) + 1)
|
||||
end
|
||||
-- to bits table
|
||||
local tbl = {}
|
||||
local cnt = 1
|
||||
while (n > 0) do
|
||||
local last = math.mod(n,2)
|
||||
if(last == 1) then
|
||||
tbl[cnt] = 1
|
||||
else
|
||||
tbl[cnt] = 0
|
||||
end
|
||||
n = (n-last)/2
|
||||
cnt = cnt + 1
|
||||
end
|
||||
|
||||
return tbl
|
||||
end
|
||||
|
||||
local function bit_or(m, n)
|
||||
local tbl_m = to_bits(m)
|
||||
local tbl_n = to_bits(n)
|
||||
expand(tbl_m, tbl_n)
|
||||
|
||||
local tbl = {}
|
||||
local rslt = max(#tbl_m, #tbl_n)
|
||||
for i = 1, rslt do
|
||||
if(tbl_m[i]== 0 and tbl_n[i] == 0) then
|
||||
tbl[i] = 0
|
||||
else
|
||||
tbl[i] = 1
|
||||
end
|
||||
end
|
||||
|
||||
return tbl2number(tbl)
|
||||
end
|
||||
|
||||
local function bit_and(m, n)
|
||||
local tbl_m = to_bits(m)
|
||||
local tbl_n = to_bits(n)
|
||||
expand(tbl_m, tbl_n)
|
||||
|
||||
local tbl = {}
|
||||
local rslt = max(#tbl_m, #tbl_n)
|
||||
for i = 1, rslt do
|
||||
if(tbl_m[i]== 0 or tbl_n[i] == 0) then
|
||||
tbl[i] = 0
|
||||
else
|
||||
tbl[i] = 1
|
||||
end
|
||||
end
|
||||
|
||||
return tbl2number(tbl)
|
||||
end
|
||||
|
||||
local function bit_xor(m, n)
|
||||
local tbl_m = to_bits(m)
|
||||
local tbl_n = to_bits(n)
|
||||
expand(tbl_m, tbl_n)
|
||||
|
||||
local tbl = {}
|
||||
local rslt = max(#tbl_m, #tbl_n)
|
||||
for i = 1, rslt do
|
||||
if(tbl_m[i] ~= tbl_n[i]) then
|
||||
tbl[i] = 1
|
||||
else
|
||||
tbl[i] = 0
|
||||
end
|
||||
end
|
||||
|
||||
return tbl2number(tbl)
|
||||
end
|
||||
|
||||
local function bit_rshift(n, bits)
|
||||
check_int(n)
|
||||
|
||||
local high_bit = 0
|
||||
if(n < 0) then
|
||||
-- negative
|
||||
n = bit_not(abs(n)) + 1
|
||||
high_bit = 2147483648 -- 0x80000000
|
||||
end
|
||||
|
||||
for i=1, bits do
|
||||
n = n/2
|
||||
n = bit_or(floor(n), high_bit)
|
||||
end
|
||||
return floor(n)
|
||||
end
|
||||
|
||||
local function bit_lshift(n, bits)
|
||||
check_int(n)
|
||||
|
||||
if(n < 0) then
|
||||
-- negative
|
||||
n = bit_not(abs(n)) + 1
|
||||
end
|
||||
|
||||
for i=1, bits do
|
||||
n = n*2
|
||||
end
|
||||
return bit_and(n, 4294967295) -- 0xFFFFFFFF
|
||||
end
|
||||
|
||||
-- convert little-endian 32-bit int to a 4-char string
|
||||
local function lei2str(i)
|
||||
local f=function (s) return char( bit_and( bit_rshift(i, s), 255)) end
|
||||
return f(0)..f(8)..f(16)..f(24)
|
||||
end
|
||||
|
||||
-- convert raw string to big-endian int
|
||||
local function str2bei(s)
|
||||
local v=0
|
||||
for i=1, #s do
|
||||
v = v * 256 + byte(s, i)
|
||||
end
|
||||
return v
|
||||
end
|
||||
|
||||
-- convert raw string to little-endian int
|
||||
local function str2lei(s)
|
||||
local v=0
|
||||
for i = #s,1,-1 do
|
||||
v = v*256 + byte(s, i)
|
||||
end
|
||||
return v
|
||||
end
|
||||
|
||||
-- cut up a string in little-endian ints of given size
|
||||
local function cut_le_str(s,...)
|
||||
local o, r = 1, {}
|
||||
local args = {...}
|
||||
for i=1, #args do
|
||||
table.insert(r, str2lei(sub(s, o, o + args[i] - 1)))
|
||||
o = o + args[i]
|
||||
end
|
||||
return r
|
||||
end
|
||||
|
||||
local swap = function (w) return str2bei(lei2str(w)) end
|
||||
|
||||
local function hex2binaryaux(hexval)
|
||||
return char(tonumber(hexval, 16))
|
||||
end
|
||||
|
||||
local function hex2binary(hex)
|
||||
local result, _ = hex:gsub('..', hex2binaryaux)
|
||||
return result
|
||||
end
|
||||
|
||||
-- An MD5 mplementation in Lua, requires bitlib (hacked to use LuaBit from above, ugh)
|
||||
-- 10/02/2001 jcw@equi4.com
|
||||
|
||||
local FF = 0xffffffff
|
||||
local CONSTS = {
|
||||
0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee,
|
||||
0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501,
|
||||
0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be,
|
||||
0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821,
|
||||
0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa,
|
||||
0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8,
|
||||
0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed,
|
||||
0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a,
|
||||
0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c,
|
||||
0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70,
|
||||
0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05,
|
||||
0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665,
|
||||
0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039,
|
||||
0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1,
|
||||
0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1,
|
||||
0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391,
|
||||
0x67452301, 0xefcdab89, 0x98badcfe, 0x10325476
|
||||
}
|
||||
|
||||
local f=function (x,y,z) return bit_or(bit_and(x,y),bit_and(-x-1,z)) end
|
||||
local g=function (x,y,z) return bit_or(bit_and(x,z),bit_and(y,-z-1)) end
|
||||
local h=function (x,y,z) return bit_xor(x,bit_xor(y,z)) end
|
||||
local i=function (x,y,z) return bit_xor(y,bit_or(x,-z-1)) end
|
||||
local z=function (f,a,b,c,d,x,s,ac)
|
||||
a=bit_and(a+f(b,c,d)+x+ac,FF)
|
||||
-- be *very* careful that left shift does not cause rounding!
|
||||
return bit_or(bit_lshift(bit_and(a,bit_rshift(FF,s)),s),bit_rshift(a,32-s))+b
|
||||
end
|
||||
|
||||
local function transform(A,B,C,D,X)
|
||||
local a,b,c,d=A,B,C,D
|
||||
local t=CONSTS
|
||||
|
||||
a=z(f,a,b,c,d,X[ 0], 7,t[ 1])
|
||||
d=z(f,d,a,b,c,X[ 1],12,t[ 2])
|
||||
c=z(f,c,d,a,b,X[ 2],17,t[ 3])
|
||||
b=z(f,b,c,d,a,X[ 3],22,t[ 4])
|
||||
a=z(f,a,b,c,d,X[ 4], 7,t[ 5])
|
||||
d=z(f,d,a,b,c,X[ 5],12,t[ 6])
|
||||
c=z(f,c,d,a,b,X[ 6],17,t[ 7])
|
||||
b=z(f,b,c,d,a,X[ 7],22,t[ 8])
|
||||
a=z(f,a,b,c,d,X[ 8], 7,t[ 9])
|
||||
d=z(f,d,a,b,c,X[ 9],12,t[10])
|
||||
c=z(f,c,d,a,b,X[10],17,t[11])
|
||||
b=z(f,b,c,d,a,X[11],22,t[12])
|
||||
a=z(f,a,b,c,d,X[12], 7,t[13])
|
||||
d=z(f,d,a,b,c,X[13],12,t[14])
|
||||
c=z(f,c,d,a,b,X[14],17,t[15])
|
||||
b=z(f,b,c,d,a,X[15],22,t[16])
|
||||
|
||||
a=z(g,a,b,c,d,X[ 1], 5,t[17])
|
||||
d=z(g,d,a,b,c,X[ 6], 9,t[18])
|
||||
c=z(g,c,d,a,b,X[11],14,t[19])
|
||||
b=z(g,b,c,d,a,X[ 0],20,t[20])
|
||||
a=z(g,a,b,c,d,X[ 5], 5,t[21])
|
||||
d=z(g,d,a,b,c,X[10], 9,t[22])
|
||||
c=z(g,c,d,a,b,X[15],14,t[23])
|
||||
b=z(g,b,c,d,a,X[ 4],20,t[24])
|
||||
a=z(g,a,b,c,d,X[ 9], 5,t[25])
|
||||
d=z(g,d,a,b,c,X[14], 9,t[26])
|
||||
c=z(g,c,d,a,b,X[ 3],14,t[27])
|
||||
b=z(g,b,c,d,a,X[ 8],20,t[28])
|
||||
a=z(g,a,b,c,d,X[13], 5,t[29])
|
||||
d=z(g,d,a,b,c,X[ 2], 9,t[30])
|
||||
c=z(g,c,d,a,b,X[ 7],14,t[31])
|
||||
b=z(g,b,c,d,a,X[12],20,t[32])
|
||||
|
||||
a=z(h,a,b,c,d,X[ 5], 4,t[33])
|
||||
d=z(h,d,a,b,c,X[ 8],11,t[34])
|
||||
c=z(h,c,d,a,b,X[11],16,t[35])
|
||||
b=z(h,b,c,d,a,X[14],23,t[36])
|
||||
a=z(h,a,b,c,d,X[ 1], 4,t[37])
|
||||
d=z(h,d,a,b,c,X[ 4],11,t[38])
|
||||
c=z(h,c,d,a,b,X[ 7],16,t[39])
|
||||
b=z(h,b,c,d,a,X[10],23,t[40])
|
||||
a=z(h,a,b,c,d,X[13], 4,t[41])
|
||||
d=z(h,d,a,b,c,X[ 0],11,t[42])
|
||||
c=z(h,c,d,a,b,X[ 3],16,t[43])
|
||||
b=z(h,b,c,d,a,X[ 6],23,t[44])
|
||||
a=z(h,a,b,c,d,X[ 9], 4,t[45])
|
||||
d=z(h,d,a,b,c,X[12],11,t[46])
|
||||
c=z(h,c,d,a,b,X[15],16,t[47])
|
||||
b=z(h,b,c,d,a,X[ 2],23,t[48])
|
||||
|
||||
a=z(i,a,b,c,d,X[ 0], 6,t[49])
|
||||
d=z(i,d,a,b,c,X[ 7],10,t[50])
|
||||
c=z(i,c,d,a,b,X[14],15,t[51])
|
||||
b=z(i,b,c,d,a,X[ 5],21,t[52])
|
||||
a=z(i,a,b,c,d,X[12], 6,t[53])
|
||||
d=z(i,d,a,b,c,X[ 3],10,t[54])
|
||||
c=z(i,c,d,a,b,X[10],15,t[55])
|
||||
b=z(i,b,c,d,a,X[ 1],21,t[56])
|
||||
a=z(i,a,b,c,d,X[ 8], 6,t[57])
|
||||
d=z(i,d,a,b,c,X[15],10,t[58])
|
||||
c=z(i,c,d,a,b,X[ 6],15,t[59])
|
||||
b=z(i,b,c,d,a,X[13],21,t[60])
|
||||
a=z(i,a,b,c,d,X[ 4], 6,t[61])
|
||||
d=z(i,d,a,b,c,X[11],10,t[62])
|
||||
c=z(i,c,d,a,b,X[ 2],15,t[63])
|
||||
b=z(i,b,c,d,a,X[ 9],21,t[64])
|
||||
|
||||
return A+a,B+b,C+c,D+d
|
||||
end
|
||||
|
||||
----------------------------------------------------------------
|
||||
|
||||
function md5.sumhexa(s)
|
||||
local msgLen = #s
|
||||
local padLen = 56 - msgLen % 64
|
||||
|
||||
if msgLen % 64 > 56 then padLen = padLen + 64 end
|
||||
|
||||
if padLen == 0 then padLen = 64 end
|
||||
|
||||
s = s .. char(128) .. rep(char(0),padLen-1) .. lei2str(8*msgLen) .. lei2str(0)
|
||||
|
||||
assert(#s % 64 == 0)
|
||||
|
||||
local t = CONSTS
|
||||
local a,b,c,d = t[65],t[66],t[67],t[68]
|
||||
|
||||
for i=1,#s,64 do
|
||||
local X = cut_le_str(sub(s,i,i+63),4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4)
|
||||
assert(#X == 16)
|
||||
X[0] = table.remove(X,1) -- zero based!
|
||||
a,b,c,d = transform(a,b,c,d,X)
|
||||
end
|
||||
|
||||
return format("%08x%08x%08x%08x",swap(a),swap(b),swap(c),swap(d))
|
||||
end
|
||||
|
||||
function md5.sum(s)
|
||||
return hex2binary(md5.sumhexa(s))
|
||||
end
|
||||
|
||||
return md5
|
56
src/main.lua
56
src/main.lua
@@ -5,29 +5,31 @@ debug = require "conf" -- a bit redundant but makes it obvious what is global
|
||||
local startDate = os.date("*t", os.time())
|
||||
local logFile = "logs/" .. startDate.year .. "." .. startDate.month .. "." .. startDate.day .. "-" .. startDate.hour .. "." .. startDate.min .. ".log"
|
||||
function log(...)
|
||||
--[[
|
||||
---[[
|
||||
local strings = ""
|
||||
if type(arg) == "table" then
|
||||
for _,v in pairs(arg) do
|
||||
strings = strings .. v
|
||||
end
|
||||
else
|
||||
strings = arg
|
||||
end
|
||||
if love.filesystem.exists("logs") then
|
||||
if not love.filesystem.isDirectory("logs") then
|
||||
love.filesystem.remove()
|
||||
love.filesystem.createDirectory("logs")
|
||||
end
|
||||
else
|
||||
love.filesystem.createDirectory("logs")
|
||||
end
|
||||
local success, errorMsg = love.filesystem.append(logFile, strings)
|
||||
if not success then
|
||||
print("Failed to write to log file.", errorMsg)
|
||||
end
|
||||
--]]
|
||||
if debug then print(...) end
|
||||
for _,v in ipairs(arg) do
|
||||
strings = strings .. v
|
||||
end
|
||||
else
|
||||
strings = arg
|
||||
end
|
||||
-- make sure logs exists
|
||||
if love.filesystem.exists("logs") then
|
||||
if not love.filesystem.isDirectory("logs") then
|
||||
love.filesystem.remove()
|
||||
love.filesystem.createDirectory("logs")
|
||||
end
|
||||
else
|
||||
love.filesystem.createDirectory("logs")
|
||||
end
|
||||
-- append new data to logFile
|
||||
local success, errorMsg = love.filesystem.append(logFile, strings)
|
||||
if not success then
|
||||
print("Failed to write to log file.", errorMsg)
|
||||
end
|
||||
--]]
|
||||
if debug then print(...) end
|
||||
end
|
||||
|
||||
local inifile = require "lib.inifile"
|
||||
@@ -36,14 +38,12 @@ local menu = require "gamestates.menu"
|
||||
|
||||
function love.load()
|
||||
log("Loading...")
|
||||
-- set custom window icon
|
||||
local icon = love.image.newImageData("icon.png")
|
||||
love.window.setIcon(icon)
|
||||
love.window.setIcon(love.image.newImageData("icon.png"))
|
||||
log("Window icon set.")
|
||||
|
||||
-- initialize Game Jolt
|
||||
local initSuccess = GameJolt.init(48728, "b8e4a0eae1509d3edef3d8451bae1842")
|
||||
if initSuccess then log("Game Jolt initialized.") end
|
||||
GameJolt.init(48728, "b8e4a0eae1509d3edef3d8451bae1842")
|
||||
log("Game Jolt initialized.")
|
||||
|
||||
-- load settings and change if needed
|
||||
local gamejoltSessionOpen = false --set true if we get a session open
|
||||
@@ -65,12 +65,12 @@ function love.load()
|
||||
inifile.save("settings.ini", settings)
|
||||
error("You have been banned from Game Jolt. Your login data has been deleted, re-open RGB to continue playing without Game Jolt account integration.")
|
||||
end
|
||||
gamejoltSessionOpen = GameJolt.openSession() -- tell Game Jolt the user is playing
|
||||
if sessionSuccess then
|
||||
if GameJolt.openSession() then -- tell Game Jolt the user is playing
|
||||
-- we don't ping immediately, also the menu DOES ping immediately
|
||||
gamejoltSessionOpen = true
|
||||
log("Game Jolt session opened.")
|
||||
else
|
||||
gamejoltSessionOpen = false
|
||||
-- TODO make this known to user
|
||||
log("Couldn't open a session with Game Jolt.")
|
||||
end
|
||||
|
Reference in New Issue
Block a user