init
This commit is contained in:
54
LICENSE
Normal file
54
LICENSE
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@@ -0,0 +1,54 @@
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Copyright (c) 2015 Paul Liverman III
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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Except as contained in this notice, the name(s) of the above copyright holders
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||||
shall not be used in advertising or otherwise to promote the sale, use or
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other dealings in this Software without prior written authorization.
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||||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Additionally, this work uses content by Matthias Richter, specifically
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hump.gamestate, for more information about hump.gamestate, see
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https://vrld.github.io/hump/#hump.gamestate
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Below is the license for hump.gamestate:
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Copyright (c) 2010-2013 Matthias Richter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
|
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The above copyright notice and this permission notice shall be included in
|
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all copies or substantial portions of the Software.
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Except as contained in this notice, the name(s) of the above copyright holders
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shall not be used in advertising or otherwise to promote the sale, use or
|
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other dealings in this Software without prior written authorization.
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||||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
|
2
run src.bat
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2
run src.bat
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@@ -0,0 +1,2 @@
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@ECHO OFF
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"C:\Program Files\LOVE\love.exe" "%cd%/src"
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BIN
screenshots/FINALLY.png
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BIN
screenshots/FINALLY.png
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Binary file not shown.
After Width: | Height: | Size: 98 KiB |
BIN
screenshots/dimensional 1.png
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BIN
screenshots/dimensional 1.png
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Binary file not shown.
After Width: | Height: | Size: 18 KiB |
BIN
screenshots/dimensional 2.png
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BIN
screenshots/dimensional 2.png
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Binary file not shown.
After Width: | Height: | Size: 28 KiB |
BIN
screenshots/dimensional 3.png
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BIN
screenshots/dimensional 3.png
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Binary file not shown.
After Width: | Height: | Size: 17 KiB |
BIN
screenshots/dimensional 4.png
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BIN
screenshots/dimensional 4.png
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Binary file not shown.
After Width: | Height: | Size: 23 KiB |
BIN
screenshots/not good at boob.png
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BIN
screenshots/not good at boob.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.8 KiB |
16
src/conf.lua
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16
src/conf.lua
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function love.conf(t)
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t.identity = "RGB"
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t.version = "0.9.1"
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--t.author = "Guard13007"
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t.console = true
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t.window = {}
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t.window.title = "RGB - The Color Chooser"
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t.window.width = 800
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t.window.height = 460
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t.window.borderless = true
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--t.modules = {}
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t.modules.joystick = false
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t.modules.physics = false
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end
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157
src/game.lua
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157
src/game.lua
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@@ -0,0 +1,157 @@
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love.math.setRandomSeed(os.time())
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local Gamestate = require "lib.gamestate"
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local game = {}
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local boxes = {}
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local boxSize = 20
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local wAmount = math.floor(love.graphics.getWidth() / boxSize) - 1
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local hAmount = math.floor(love.graphics.getHeight() / boxSize) - 5
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local level = 0
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local score = 0
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local totalScore = 0
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local time = 0
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local colorStep = 80 -- difficulty setting
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local function nextLevel()
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totalScore = totalScore + score
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level = level + 1
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score = 0
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time = 0
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-- initial black boxes
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for i=0,wAmount do
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boxes[i] = {}
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for j=0,hAmount do
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boxes[i][j] = {0, 0, 0}
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end
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end
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for i=1,math.floor(level * 1.2 + 2) do
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local x, y = love.math.random(0, #boxes), love.math.random(0, #boxes[1])
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boxes[x][y] = {love.math.random(0, 255), love.math.random(0, 255), love.math.random(0, 255)}
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boxes[x][y][1] = boxes[x][y][1] - boxes[x][y][1] % colorStep --is this right?
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boxes[x][y][2] = boxes[x][y][2] - boxes[x][y][2] % colorStep
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boxes[x][y][3] = boxes[x][y][3] - boxes[x][y][3] % colorStep
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end
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end
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local function equalColor(A, B)
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if A[1] == B[1] and A[2] == B[2] and A[3] == B[3] then
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return true
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end
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return false
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end
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local function copyColor(A)
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return {A[1], A[2], A[3]}
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end
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function game:update(dt)
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print(os.time())
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-- check if level complete
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local coloredBoxes = {}
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for i=0,#boxes do
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for j=0,#boxes[i] do
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if not equalColor(boxes[i][j], {0, 0, 0}) then
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table.insert(coloredBoxes, boxes[i][j])
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end
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end
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end
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local won, color
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if #coloredBoxes >= 2 then
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won = true
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color = copyColor(coloredBoxes[1])
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for i=2,#coloredBoxes do
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if not equalColor(color, coloredBoxes[i]) then
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won = false
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end
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end
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end
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if won then
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nextLevel()
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end
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-- else increment time
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time = time + dt
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score = #coloredBoxes / math.pow(time, 0.02) * colorStep --difficulty
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end
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function game:draw()
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--boxes
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for i=0,#boxes do
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for j=0,#boxes[i] do
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love.graphics.setColor(boxes[i][j])
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love.graphics.rectangle("fill", i * boxSize, j * boxSize + boxSize * 2, boxSize, boxSize)
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end
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end
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--lines
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-- vertical
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love.graphics.setColor(255, 255, 255)
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for i=0,wAmount+1 do
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love.graphics.line(i * boxSize, 0 + boxSize * 2, i * boxSize, love.graphics.getHeight() - boxSize * 2)
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end
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-- horizontal
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for j=0,hAmount+1 do
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love.graphics.line(0, j * boxSize + boxSize * 2, love.graphics.getWidth(), j * boxSize + boxSize * 2)
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end
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--time elapsed
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love.graphics.setNewFont(28)
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love.graphics.setColor(255, 255, 255)
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love.graphics.printf(string.format("Total Score: %.1f", totalScore), 0, 3, 400, "center")
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--love.graphics.printf(string.format("Best Score: %.1f", bestScore), 400, 3, 400, "center")
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love.graphics.printf(string.format("Time: %.1f", time), 0, 425, 400, "center")
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love.graphics.printf(string.format("Level: %i", level), 0, 425, 800, "center")
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love.graphics.printf(string.format("Score: %.1f", score), 400, 425, 400, "center")
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end
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function game:mousepressed(x, y, button)
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print(button) --debug
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local nx = math.floor(x / boxSize)
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local ny = math.floor((y - boxSize * 2) / boxSize)
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if boxes[nx][ny] then
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if button == "l" then
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boxes[nx][ny][1] = boxes[nx][ny][1] + colorStep
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if boxes[nx][ny][1] > 255 then
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boxes[nx][ny][1] = 0
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end
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elseif button == "m" or button == "wu" or button == "wd" then
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boxes[nx][ny][2] = boxes[nx][ny][2] + colorStep
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if boxes[nx][ny][2] > 255 then
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boxes[nx][ny][2] = 0
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end
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elseif button == "r" then
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boxes[nx][ny][3] = boxes[nx][ny][3] + colorStep
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if boxes[nx][ny][3] > 255 then
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boxes[nx][ny][3] = 0
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end
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end
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end
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end
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local menuState
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function game:enter(previous)
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menuState = previous
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nextLevel()
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end
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function game:leave()
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level = 0
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score = 0
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totalScore = 0
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time = 0
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end
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function game:keypressed(key, unicode)
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if key == "escape" then
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--love.event.quit()
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Gamestate.switch(menuState)
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end
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end
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return game
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97
src/lib/gamestate.lua
Normal file
97
src/lib/gamestate.lua
Normal file
@@ -0,0 +1,97 @@
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--[[
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Copyright (c) 2010-2013 Matthias Richter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
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||||
]]--
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local function __NULL__() end
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-- default gamestate produces error on every callback
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local state_init = setmetatable({leave = __NULL__},
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{__index = function() error("Gamestate not initialized. Use Gamestate.switch()") end})
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local stack = {state_init}
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local GS = {}
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function GS.new(t) return t or {} end -- constructor - deprecated!
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function GS.switch(to, ...)
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assert(to, "Missing argument: Gamestate to switch to")
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assert(to ~= GS, "Can't call switch with colon operator")
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local pre = stack[#stack]
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;(pre.leave or __NULL__)(pre)
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;(to.init or __NULL__)(to)
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to.init = nil
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stack[#stack] = to
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return (to.enter or __NULL__)(to, pre, ...)
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end
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function GS.push(to, ...)
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assert(to, "Missing argument: Gamestate to switch to")
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assert(to ~= GS, "Can't call push with colon operator")
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local pre = stack[#stack]
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;(to.init or __NULL__)(to)
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to.init = nil
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stack[#stack+1] = to
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return (to.enter or __NULL__)(to, pre, ...)
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end
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function GS.pop(...)
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assert(#stack > 1, "No more states to pop!")
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local pre, to = stack[#stack], stack[#stack-1]
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stack[#stack] = nil
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;(pre.leave or __NULL__)(pre)
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return (to.resume or __NULL__)(to, pre, ...)
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end
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function GS.current()
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return stack[#stack]
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end
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local all_callbacks = {
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'draw', 'errhand', 'focus', 'keypressed', 'keyreleased', 'mousefocus',
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'mousepressed', 'mousereleased', 'quit', 'resize', 'textinput',
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'threaderror', 'update', 'visible', 'gamepadaxis', 'gamepadpressed',
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'gamepadreleased', 'joystickadded', 'joystickaxis', 'joystickhat',
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'joystickpressed', 'joystickreleased', 'joystickremoved'
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}
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function GS.registerEvents(callbacks)
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local registry = {}
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callbacks = callbacks or all_callbacks
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for _, f in ipairs(callbacks) do
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registry[f] = love[f] or __NULL__
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love[f] = function(...)
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registry[f](...)
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return GS[f](...)
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end
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end
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end
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-- forward any undefined functions
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setmetatable(GS, {__index = function(_, func)
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return function(...)
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return (stack[#stack][func] or __NULL__)(stack[#stack], ...)
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end
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end})
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return GS
|
7
src/main.lua
Normal file
7
src/main.lua
Normal file
@@ -0,0 +1,7 @@
|
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local Gamestate = require "lib.gamestate"
|
||||
local menu = require "menu"
|
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|
||||
function love.load()
|
||||
Gamestate.registerEvents()
|
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Gamestate.switch(menu)
|
||||
end
|
29
src/menu.lua
Normal file
29
src/menu.lua
Normal file
@@ -0,0 +1,29 @@
|
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local Gamestate = require "lib.gamestate"
|
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local game = require "game"
|
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|
||||
local menu = {}
|
||||
|
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function menu:draw()
|
||||
love.graphics.setNewFont(30)
|
||||
love.graphics.printf("RGB - The Color Chooser", 0, 100, 800, "center")
|
||||
love.graphics.setNewFont(16)
|
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love.graphics.printf("1. Left click to cycle red.\n2. Middle click or scroll to cycle green.\n3. Right click to cycle blue.", 0, 200, 800, "center")
|
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love.graphics.printf("Your goal is to get every panel that is not black to be the same color.", 0, 300, 800, "center")
|
||||
love.graphics.printf("Click to begin.", 0, 350, 800, "center")
|
||||
love.graphics.setNewFont(12)
|
||||
love.graphics.printf("(Esc exits the game.)", 0, 440, 800, "center")
|
||||
end
|
||||
|
||||
function menu:mousepressed(x, y, button)
|
||||
if button == "l" then
|
||||
Gamestate.switch(game)
|
||||
end
|
||||
end
|
||||
|
||||
function menu:keypressed(key, unicode)
|
||||
if key == "escape" then
|
||||
love.event.quit()
|
||||
end
|
||||
end
|
||||
|
||||
return menu
|
62
src/original.lua
Normal file
62
src/original.lua
Normal file
@@ -0,0 +1,62 @@
|
||||
local game = {}
|
||||
|
||||
local boxes = {}
|
||||
local boxSize = 20
|
||||
local wAmount = math.floor(love.graphics.getWidth() / boxSize)
|
||||
local hAmount = math.floor(love.graphics.getHeight() / boxSize)
|
||||
|
||||
-- initial black boxes
|
||||
for i=0,wAmount do
|
||||
boxes[i] = {}
|
||||
for j=0,hAmount do
|
||||
boxes[i][j] = {0, 0, 0}
|
||||
end
|
||||
end
|
||||
|
||||
function game:draw()
|
||||
--boxes
|
||||
for i=0,#boxes do
|
||||
for j=0,#boxes[i] do
|
||||
love.graphics.setColor(boxes[i][j])
|
||||
love.graphics.rectangle("fill", i * boxSize, j * boxSize, boxSize, boxSize)
|
||||
end
|
||||
end
|
||||
|
||||
--lines
|
||||
love.graphics.setColor(255, 255, 255)
|
||||
for i=0,wAmount do
|
||||
love.graphics.line(i * boxSize, 0, i * boxSize, love.graphics.getHeight())
|
||||
|
||||
end
|
||||
for j=0,hAmount do
|
||||
love.graphics.line(0, j * boxSize, love.graphics.getWidth(), j * boxSize)
|
||||
end
|
||||
end
|
||||
|
||||
function game:mousepressed(x, y, button)
|
||||
print(button) --debug
|
||||
if button == "l" then
|
||||
boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][1] = boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][1] + 40
|
||||
if boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][1] > 255 then
|
||||
boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][1] = 0
|
||||
end
|
||||
elseif button == "m" or button == "wu" or button == "wd" then
|
||||
boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][2] = boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][2] + 40
|
||||
if boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][2] > 255 then
|
||||
boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][2] = 0
|
||||
end
|
||||
elseif button == "r" then
|
||||
boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][3] = boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][3] + 40
|
||||
if boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][3] > 255 then
|
||||
boxes[math.floor(x / boxSize)][math.floor(y / boxSize)][3] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function game:keypressed(key, unicode)
|
||||
if key == "escape" then
|
||||
love.event.quit()
|
||||
end
|
||||
end
|
||||
|
||||
return game
|
Reference in New Issue
Block a user