Files
RGB/src/main.lua
Paul Liverman 630e89d96b Revert "fixed GitHub glitch hopefully"
This reverts commit 898eefc21d.
2015-02-11 12:02:33 -08:00

54 lines
2.1 KiB
Lua

Gamestate = require "lib.gamestate"
Gamejolt = require "lib.gamejolt"
local inifile = require "lib.inifile"
local menu = require "gamestates.menu"
function love.load()
-- set custom window icon
local icon = love.image.newImageData("icon.png")
love.window.setIcon(icon)
-- initialize Game Jolt
Gamejolt.init(48728, "b8e4a0eae1509d3edef3d8451bae1842")
-- load settings and change if needed
local gamejoltSession = false --whether or not we have an active session
if love.filesystem.isFile("settings.ini") then
local settings = inifile.parse("settings.ini")
love.window.setMode(settings.display.width, settings.display.height, {fullscreen = settings.display.fullscreen, borderless = settings.display.borderless})
-- login if we have the data to do so
if settings.gamejolt.username and settings.gamejolt.usertoken then
local authSuccess = Gamejolt.authUser(settings.gamejolt.username, settings.gamejolt.usertoken)
if authSuccess then
-- check if the player has been banned
local userInfo = Gamejolt.fetchUserByName(settings.gamejolt.username)
if userInfo.status == "Banned" then
settings.gamejolt.username = false
settings.gamejolt.usertoken = false
inifile.save("settings.ini", settings)
error("You have been banned from Game Jolt. Your login data has been deleted, re-open RGB to continue playing without Game Jolt account integration.")
end
local sessionSuccess = Gamejolt.openSession() -- tell Game Jolt the user is playing
if sessionSuccess then
--[[ -- we don't ping immediately, also the menu DOES ping immediately
local idleSuccess = Gamejolt.pingSession(false)
if not idleSuccess then
log("Couldn't ping Gamejolt session. Session may close.") --this is lazy but I don't care
end
--]]
gamejoltSession = true
else
log("Couldn't open a session with Game Jolt.")
end
else
log("Failed to log into Game Jolt. Please report this error (with a screenshot) to: paul.liverman.iii@gmail.com")
end
end
end
Gamestate.registerEvents()
Gamestate.switch(menu, gamejoltSession)
end