some of this probably shouldn't be commited
This commit is contained in:
44
src/Player.lua
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44
src/Player.lua
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local class = require "lib.middleclass"
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local Ship = require "Ship"
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local Player = class('Player')
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function Player:initialize(Ship)
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-- Ship
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self.Ship = Ship or console.e("Player created with no Ship.")
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-- TEMPORARY VALUES TO KEEP EVERYTHING FROM BREAKING RIGHT NOW
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--Hull
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self.image = self.Ship.Hull.image
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self.imgHalfWidth = self.Ship.Hull.imgHalfWidth
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self.imgHalfHeight = self.Ship.Hull.imgHalfHeight
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self.imgScale = self.Ship.Hull.imgScale
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--Shield
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self.shieldhit = self.Ship.Shield.image
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self.shieldHalfWidth = self.Ship.Shield.imgHalfWidth
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self.shieldHalfHeight = self.Ship.Shield.imgHalfHeight
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self.shieldScale = self.Ship.Shield.imgScale
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--Engine
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self.maximumSpeed = self.Ship.Engine.maximumSpeed
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self.spaceDrag = self.Ship.Engine.spaceDrag
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self.speedLowerLimit = self.Ship.Engine.speedLowerLimit
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self.degreeLock = self.Ship.Engine.degreeLock
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self.rotationImpulse = self.Ship.Engine.rotationImpulse
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self.rotationDrag = self.Ship.Engine.rotationDrag
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self.rotationLowerLimit = self.Ship.Engine.rotationLowerLimit
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--Thrusters
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self.forwardThrust = 2600
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self.reverseThrust = 1300
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self.sideThrust = 800
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--Location
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self.x = self.Ship.x
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self.y = self.Ship.y
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self.v = {
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x = self.Ship.v.x,
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y = self.Ship.v.y
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}
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self.currentRotation = self.Ship.currentRotation
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self.rotationSpeed = self.Ship.rotationSpeed
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end
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return Player
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60
src/Ship.lua
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60
src/Ship.lua
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local class = require "lib.middleclass"
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local Ship = class('Ship')
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function Ship:initialize(Hull, Shield, Engine, Thrusters, Location)
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-- Location
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self.x = Location.x or 0 and console.d("Ship created with incomplete location.")
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self.y = Location.y or 0 and console.d("Ship created with incomplete location.")
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self.v = {
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x = Location.v.x or 0 and console.d("Ship created with incomplete location."),
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y = Location.v.y or 0 and console.d("Ship created with incomplete location.")
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}
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self.currentRotation = Location.currentRotation or 0 and console.d("Ship created with incomplete location.")
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self.rotationSpeed = Location.rotationSpeed or 0 and console.d("Ship created with incomplete location.")
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-- Hull
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self.Hull = Hull or console.e("Ship created with no Hull.")
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-- Shield
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self.Shield = Shield or nil and console.d("Ship created with no Shield.")
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-- Engine
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self.Engine = Engine or nil and console.e("Ship created with no Engine.")
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-- Thrusters
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self.Thrusters = Thrusters or {} and console.e("Ship created with no Thrusters.")
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end
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local directions = {
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forward = -math.pi/2,
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backward = math.pi/2,
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left = math.pi,
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right = 0
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}
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function Ship:accelerate(direction, dt)
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-- get amount of thrust based on which Thrusters fire that way
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local thrust = 0
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for i=1,#self.Thrusters do
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if self.Thrusters[i].direction == direction then
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thrust = thrust + self.Thrusters[i].thrust
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end
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end
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-- here is where we actually apply acceleration
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self.v.x = self.v.x + thrust * math.cos(self.currentRotation - (self.currentRotation % self.Engine.degreeLock) + directions[direction]) * dt
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self.v.y = self.v.y + thrust * math.sin(self.currentRotation - (self.currentRotation % self.Engine.degreeLock) + directions[direction]) * dt
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-- check if above maximum speed and fix if needed
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local magnitude = math.sqrt(self.v.x * self.v.x + self.v.y * self.v.y)
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if magnitude > self.Engine.maximumSpeed then
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-- do thrust backwards
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local reverseDirection = math.tan(self.v.y, self.v.x) + math.pi
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local reverseMagnitude = magnitude - self.Engine.maximumSpeed
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self.v.x = self.v.x + reverseMagnitude * math.cos(reverseDirection) * dt
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self.v.y = self.v.y + reverseMagnitude * math.sin(reverseDirection) * dt
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end
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end
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return Ship
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182
src/lib/middleclass.lua
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182
src/lib/middleclass.lua
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local middleclass = {
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_VERSION = 'middleclass v3.0.1',
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_DESCRIPTION = 'Object Orientation for Lua',
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_URL = 'https://github.com/kikito/middleclass',
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_LICENSE = [[
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MIT LICENSE
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Copyright (c) 2011 Enrique García Cota
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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}
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local function _setClassDictionariesMetatables(aClass)
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local dict = aClass.__instanceDict
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dict.__index = dict
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local super = aClass.super
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if super then
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local superStatic = super.static
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setmetatable(dict, super.__instanceDict)
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setmetatable(aClass.static, { __index = function(_,k) return dict[k] or superStatic[k] end })
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else
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setmetatable(aClass.static, { __index = function(_,k) return dict[k] end })
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end
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end
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local function _setClassMetatable(aClass)
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setmetatable(aClass, {
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__tostring = function() return "class " .. aClass.name end,
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__index = aClass.static,
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__newindex = aClass.__instanceDict,
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__call = function(self, ...) return self:new(...) end
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})
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end
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local function _createClass(name, super)
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local aClass = { name = name, super = super, static = {}, __mixins = {}, __instanceDict={} }
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aClass.subclasses = setmetatable({}, {__mode = "k"})
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_setClassDictionariesMetatables(aClass)
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_setClassMetatable(aClass)
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return aClass
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end
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local function _createLookupMetamethod(aClass, name)
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return function(...)
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local method = aClass.super[name]
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assert( type(method)=='function', tostring(aClass) .. " doesn't implement metamethod '" .. name .. "'" )
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return method(...)
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end
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end
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local function _setClassMetamethods(aClass)
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for _,m in ipairs(aClass.__metamethods) do
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aClass[m]= _createLookupMetamethod(aClass, m)
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end
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end
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local function _setDefaultInitializeMethod(aClass, super)
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aClass.initialize = function(instance, ...)
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return super.initialize(instance, ...)
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end
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end
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local function _includeMixin(aClass, mixin)
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assert(type(mixin)=='table', "mixin must be a table")
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for name,method in pairs(mixin) do
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if name ~= "included" and name ~= "static" then aClass[name] = method end
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end
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if mixin.static then
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for name,method in pairs(mixin.static) do
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aClass.static[name] = method
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end
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end
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if type(mixin.included)=="function" then mixin:included(aClass) end
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aClass.__mixins[mixin] = true
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end
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local Object = _createClass("Object", nil)
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Object.static.__metamethods = { '__add', '__call', '__concat', '__div', '__ipairs', '__le',
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'__len', '__lt', '__mod', '__mul', '__pairs', '__pow', '__sub',
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'__tostring', '__unm'}
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function Object.static:allocate()
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assert(type(self) == 'table', "Make sure that you are using 'Class:allocate' instead of 'Class.allocate'")
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return setmetatable({ class = self }, self.__instanceDict)
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end
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function Object.static:new(...)
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local instance = self:allocate()
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instance:initialize(...)
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return instance
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end
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function Object.static:subclass(name)
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assert(type(self) == 'table', "Make sure that you are using 'Class:subclass' instead of 'Class.subclass'")
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assert(type(name) == "string", "You must provide a name(string) for your class")
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local subclass = _createClass(name, self)
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_setClassMetamethods(subclass)
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_setDefaultInitializeMethod(subclass, self)
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self.subclasses[subclass] = true
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self:subclassed(subclass)
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return subclass
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end
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function Object.static:subclassed(other) end
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function Object.static:isSubclassOf(other)
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return type(other) == 'table' and
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type(self) == 'table' and
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type(self.super) == 'table' and
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( self.super == other or
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type(self.super.isSubclassOf) == 'function' and
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self.super:isSubclassOf(other)
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)
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end
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function Object.static:include( ... )
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assert(type(self) == 'table', "Make sure you that you are using 'Class:include' instead of 'Class.include'")
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for _,mixin in ipairs({...}) do _includeMixin(self, mixin) end
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return self
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end
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function Object.static:includes(mixin)
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return type(mixin) == 'table' and
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type(self) == 'table' and
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type(self.__mixins) == 'table' and
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( self.__mixins[mixin] or
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type(self.super) == 'table' and
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type(self.super.includes) == 'function' and
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self.super:includes(mixin)
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)
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end
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function Object:initialize() end
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function Object:__tostring() return "instance of " .. tostring(self.class) end
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function Object:isInstanceOf(aClass)
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return type(self) == 'table' and
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type(self.class) == 'table' and
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type(aClass) == 'table' and
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( aClass == self.class or
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type(aClass.isSubclassOf) == 'function' and
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self.class:isSubclassOf(aClass)
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)
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end
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function middleclass.class(name, super, ...)
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super = super or Object
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return super:subclass(name, ...)
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end
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middleclass.Object = Object
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setmetatable(middleclass, { __call = function(_, ...) return middleclass.class(...) end })
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return middleclass
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