27 lines
989 B
Plaintext
27 lines
989 B
Plaintext
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cost - increases based on part's costs
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mass - increases based on part's masses
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speed - based on mass and engine parts
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range - based on engines and fuel tanks
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power - based on reactors
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other categories/features are added if appropriate parts are added
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weapons:
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- lasers are instant lines, but damage degrades with distance squared
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- projectiles have a speed and must actually impact, and can impact allies
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cockpit / bridge starts every ship
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crew modules ? hibernation modules? colonization modules?
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fuel tanks, reactors, warp drives, teleport systems, armor, shielding...
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I want to focus on larger ships and not too much detail.
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Icons are based on mass of ships.
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Also, each type of module has a probability modifier to say how likely it is
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to be hit by enemy fire (essentially, is it an internal component or not).
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Parts can be damaged or destroyed. Damaged parts can be partially functional,
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and can be repaired when out of combat. Destroyed parts can only be repaired
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at dry dock.
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