added FLEETCOM idea/assets
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@@ -0,0 +1,79 @@
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3½104
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true,true,264,2
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|
||||
Dump:8,0.5,0.0113,0.1261,0.7446,0.1903,0.892,0.598,,-0.5356,-0.1823,0.012,0.2538,0.0745,0.9228,0.1107,0.7492,0.0961,0.2406,0.4336,0.0752,-0.4615,,-0.7255,0.4812,0.5406,-0.1327,0.0599,0.0025,-0.7466,,-0.9085,masterVolume:254
|
||||
Heartbeats:2,0.5,0.0019,0.0546,0.0723,0.3746,0.4855,0.1378,,0.0537,-0.8034,0.0306,0.8482,0.0302,0.937,0.5506,-0.3671,0.3085,0.0465,0.779,0.4898,-0.9921,0.4526,0.7257,-0.9999,0.9693,-0.4579,0.1809,0.2133,-0.8007,0.0133,-0.5707,masterVolume:255
|
||||
LaserWeapon:,0.5,0.137,0.0812,0.4458,0.5306,0.293,0.3148,,0.6598,-0.0053,0.0245,0.7084,0.0151,0.839,0.3073,-0.1826,0.0143,0.8756,0.8732,0.1469,-0.9817,0.976,-0.9563,-0.9914,0.3521,-0.9947,0.8288,0.0359,-0.8571,0.1929,-0.9999,masterVolume:256
|
||||
AggressiveTransmission:7,0.5,0.4735,0.2029,0.4454,0.3945,0.9463,0.8096,,0.0646,,0.07,0.5979,0.0776,0.9296,0.6143,-0.3359,0.5472,0.1835,0.1758,0.164,-0.9752,,0.5991,-0.9995,0.809,0.4968,0.657,0.169,0.9511,0.0002,-0.9999,masterVolume:257
|
||||
BirdTransmission:7,0.5,0.1122,0.3536,0.9073,0.8676,0.4486,0.2417,,-0.0318,,0.2444,0.5367,0.0067,0.9245,0.2574,-0.4126,0.5671,0.7049,0.5291,0.9983,-0.925,,0.8589,0.1991,0.8255,0.9093,0.9587,0.2056,0.8337,0.5573,-0.995,masterVolume:258
|
||||
Dump2:1,0.5,0.0056,0.2098,0.4227,0.6186,0.3914,0.5038,,0.3699,-0.6404,0.0042,0.725,0.0085,0.9843,0.2185,-0.6621,0.7941,-0.677,0.906,0.4089,-0.2288,,-0.288,0.382,0.9694,0.2737,0.3899,0.0804,-0.8043,0.1421,-0.8201,masterVolume:259
|
||||
ScreamInAMicrosecond:5,0.5,0.0603,0.1063,0.1011,0.1362,0.8271,0.7721,,-0.0215,0.0112,0.0128,0.9675,0.082,0.8701,0.6172,0.3046,0.9081,0.6178,0.9171,0.2181,-0.8261,,-0.8381,-0.8706,0.934,-0.1655,0.5879,0.0008,-0.5386,0.0001,-0.9999,masterVolume:260
|
||||
SpaceBloops:7,0.5,0.5355,0.0542,0.8172,0.6071,0.9002,0.2488,,0.0003,-0.0001,0.0128,0.1405,0.001,0.7786,0.4227,-0.7943,0.8592,0.1438,0.6421,0.9088,-0.9786,0.1409,-0.9998,-0.9998,0.6069,-0.8481,0.8748,0.2415,0.2178,0.0341,-0.999,masterVolume:263
|
||||
SuperSpaceBloops:,0.5,0.2378,0.0872,0.1173,0.812,0.5093,0.4001,,,0.0893,0.0116,0.2279,0.0051,0.4721,0.3218,-0.6099,0.5944,-0.2306,0.4671,0.3192,-0.9994,,-0.9189,-0.9994,0.9353,-0.2186,0.7017,0.0025,-0.0266,0.0002,0.8569,masterVolume:264
|
||||
|
||||
Default:-1>1>-1||0|1|false>-1||0|1|false>-1||0|1|false>-1||0|1|false>-1||0|1|false:2
|
||||
@@ -0,0 +1,26 @@
|
||||
cost - increases based on part's costs
|
||||
mass - increases based on part's masses
|
||||
speed - based on mass and engine parts
|
||||
range - based on engines and fuel tanks
|
||||
power - based on reactors
|
||||
|
||||
other categories/features are added if appropriate parts are added
|
||||
|
||||
weapons:
|
||||
- lasers are instant lines, but damage degrades with distance squared
|
||||
- projectiles have a speed and must actually impact, and can impact allies
|
||||
|
||||
cockpit / bridge starts every ship
|
||||
crew modules ? hibernation modules? colonization modules?
|
||||
fuel tanks, reactors, warp drives, teleport systems, armor, shielding...
|
||||
|
||||
I want to focus on larger ships and not too much detail.
|
||||
|
||||
Icons are based on mass of ships.
|
||||
|
||||
Also, each type of module has a probability modifier to say how likely it is
|
||||
to be hit by enemy fire (essentially, is it an internal component or not).
|
||||
|
||||
Parts can be damaged or destroyed. Damaged parts can be partially functional,
|
||||
and can be repaired when out of combat. Destroyed parts can only be repaired
|
||||
at dry dock.
|
||||
Reference in New Issue
Block a user