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Simslike notes/notes2.txt
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21
Simslike notes/notes2.txt
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- basic interior building
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- tiles, marked interior or exterior
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- cost to place or remove
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- objects can be placed in tiles, facing multiple directions
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- basic pathing
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- a tile is traversable or not, desired path is quickest/shortest
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- basic needs
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- food, waste, cleanliness, sleep, fun, social
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- work
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- x income from 'magic jump point'
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- x bills based on size of land owned
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-------------------------------------
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why?
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- want to watch sims doing silly things
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- want sandbox to do silly things in
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- want sim of small town
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- relationships, building development, growth
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how do I simplify this to its core?
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