ideas/4Text/Design.md

1.4 KiB

  • Credits to buy things with.
  • Structure is places to build things on planets or health for a ship.
  • Supplies is materials being carried by a ship or materials on a planet available for construction.
  • Workforce (aka population on planets)
  • Energy for ships to go.
  • Peace ("happiness") for planets improves capability.

Probably need to redo all those ideas.

Start with a planet with a few basic things to get running.

Explore

You start with a home Planet. You must build Scout type vessels to scan for new territories.

Building vessels cost Supplies and time depending on Workforce and Peace.

  • There is a time until the next Planet discovery is made which goes up exponentially.
    • Scout ships reduce this time exponentially(?).
    • Scouts can also be stationed at a Planet to give real-time data on it. They may be attacked when stationed (and will be destroyed).
    • # of Scouts also improves detection of enemy movements (basically, movements are how many ships there are, since there is no "space", no map).

Expand

You can capture Planets using Colony type ships. These are slow.

You can also build improvements on Planets. These cost a raw amount of Supplies and take time depending on the Workforce and Peace.

Exploit

Planets will have different resources(?)

Research (using Currency) to get better at building things?

Exterminate

You will run into other civilizations. You can try to coexist, or just get rid of them.