3.2 KiB
itchy
A super simple version checker for use with LÖVE games published on itch.io.
Installation
Just copy check.lua
to where you want in your source.
Usage
Start it as a thread with a configuration table. Wait for "itchy" channel to respond with a table of version information.
versionChecker = love.thread.newThread("lib/itchy/check.lua") -- wherever you save it..
versionChecker:start({
target = "guard13007/asteroid-dodge", -- target/url must be defined
version = "1.0.0" -- optional, config options listed below
})
newVersion = love.thread.getChannel("itchy")
if newVersion:getCount() > 0 then
local data = newVersion:demand() -- see example data below
-- easiest usage is to just print something like this to the user
print("Version: 1.0.0 Latest version: " .. data.message)
end
Since it is run as a thread, you can cancel it with versionChecker:kill()
and
start it again or with a different configuration later with :start()
.
Version Information Example
Returned data example:
{
status = 200, -- nil or status code of an HTTP request
body = '{"latest":"0.2.0"}', -- raw result body from the HTTP request
version = "0.2.0", -- number/string (if body was parsed correctly)
latest = true, -- nil/boolean: your version == latest version?
message = "0.2.0, you have the latest version" -- an error or status message
}
Errors from LuaSocket will be returned as "socket.http.request error: " .. err
The library tries to parse a response body for valid JSON of the format
{"latest":"VERSION"}
(itch.io's format) and will do basic version comparisons
based on this value. If it is unable to extract it or compare, version
and
latest
will be nil
.
If HTTP status 200 (OK) is encountered or a version is successfully parsed from
a response, the script terminates (or moves on to checking on an interval
.)
Otherwise, it will keep trying with an exponential back-off starting at a 1
second delay, capped at retrying every 10 minutes.
Configuration Options
At minimum a url
or target
must be specified.
url
(string) If you have a different URL to check for the latest version from, you can specify it here.target
(string) The target string of your game on itch.io (username/game-slug)channel
(string) If you do not specify the channel name to look for on itch.io, it will useosx
for Mac OS / OS X,win32
for Windows,linux
for Linux,android
for Android,ios
for iOS, and if any other OS is returned bylove.system.getOS()
it will use that string as-is.version
(string/number) Version of the game running right now.proxy
(string) This library uses an HTTP proxy for the HTTPS call to itch.io's API. By default it useshttps://104.236.139.220:16343
which is on a DigitalOcean VPS I own. If you'd rather use a different proxy server, you can specify it here.interval
(number) If specified, a check for the latest version will happen again everyinterval
seconds.thread_channel
(string) If specified, will use a different named thread channel to return results to.