lume/README.md

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# Lume
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A collection of functions for Lua, geared towards game development.
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## Installation
The [lume.lua](lume.lua?raw=1) file should be dropped into an existing project
and required by it:
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```lua
lume = require "lume"
```
## Function Reference
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### lume.clamp(x, min, max)
Returns the number `x` clamped between the numbers `min` and `max`
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### lume.round(x [, increment])
Rounds `x` to the nearest integer; rounds away from zero if we're midway
between two integers. If `increment` is set then the number is rounded to the
nearest increment.
```lua
lume.round(2.3) -- Returns 2
lume.round(123.4567, .1) -- Returns 123.5
```
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### lume.sign(x)
Returns `1` if `x` is 0 or above, returns `-1` when `x` is negative.
### lume.lerp(a, b, amount)
Returns the linearly interpolated number between `a` and `b`, `amount` should
be in the range of 0 - 1; if `amount` is outside of this range it is clamped.
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```lua
lume.lerp(100, 200, .5) -- Returns 150
```
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### lume.smooth(a, b, amount)
Similar to `lume.lerp()` but uses cosine interpolation instead of linear
interpolation.
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### lume.pingpong(x)
Ping-pongs the number `x` between 0 and 1.
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### lume.distance(x1, y1, x2, y2 [, squared])
Returns the distance between the two points. If `squared` is true then the
squared distance is returned -- this is faster to calculate and can still be
used when comparing distances.
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### lume.angle(x1, y1, x2, y2)
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Returns the angle between the two points.
### lume.random([a [, b]])
Returns a random number between `a` and `b`. If only `a` is supplied a number
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between `0` and `a` is returned. If no arguments are supplied a random number
between `0` and `1` is returned.
### lume.randomchoice(t)
Returns a random value from array `t`. If the array is empty an error is
raised.
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```lua
lume.randomchoice({true, false}) -- Returns either true or false
```
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### lume.shuffle(t)
Shuffles the values of array `t` in place, returns the array.
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### lume.array(...)
Iterates the supplied iterator and returns an array filled with the values.
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```lua
lume.array(pairs({a = 1, b = 2})) -- Returns {"a", "b"}
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```
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### lume.each(t, fn, ...)
Iterates the table `t` and calls the function `fn` on each value followed by
the supplied additional arguments; if `fn` is a string the method of that name
is called for each value. The function returns `t` unmodified.
```lua
lume.each({1, 2, 3}, print) -- Prints "1", "2", "3" on separate lines
lume.each({a, b, c}, "move", 10, 20) -- Does x:move(10, 20) on each value
```
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### lume.map(t, fn)
Applies the function `fn` to each value in table `t` and returns a new table
with the resulting values.
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```lua
lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6}
```
### lume.all(t [, fn])
Returns true if all the values in `t` table are true. If a `fn` function is
supplied it is called on each value, true is returned if all of the calls to
`fn` return true.
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```lua
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false
```
### lume.any(t [, fn])
Returns true if any of the values in `t` table are true. If a `fn` function is
supplied it is called on each value, true is returned if any of the calls to
`fn` return true.
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```lua
lume.any({1, 2, 1}, function(x) return x == 1 end) -- Returns true
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```
### lume.reduce(t, fn, first)
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Applies `fn` on two arguments cumulative to the items of the array `t`, from
left to right, so as to reduce the array to a single value. The accumulator is
intialised to the `first` value.
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```lua
lume.reduce({1, 2, 3}, function(a, b) return a + b end, 0) -- Returns 6
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```
### lume.set(t [, retainkeys])
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Returns a copy of the `t` table with all the duplicate values removed. If
`retainkeys` is true the table is not treated as an array and retains its
original keys.
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```lua
lume.set({2, 1, 2, "cat", "cat"}) -- Returns {1, 2, cat}
```
### lume.filter(t, fn [, retainkeys])
Calls `fn` on each value of `t` table. Returns a new table with only the values
where `fn` returned true. If `retainkeys` is true the table is not treated as
an array and retains its original keys.
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```lua
lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end) -- Returns {2, 4}
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```
### lume.merge(t, t2 [, retainkeys])
Merges all the values from the table `t2` into `t` in place. If `retainkeys` is
true the table is not treated as an array and retains its original keys; if `t`
and `t2` have a conflicting key, the value from `t2` is used.
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```lua
lume.merge({2, 3}, {4, 5}) -- Returns {2, 3, 4, 5}
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```
### lume.find(t, value)
Returns the index/key of `value` in `t`. Returns `nil` if that value does not
exist in the table.
```lua
lume.find({"a", "b", "c"}, "b") -- Returns 2
```
### lume.slice(t [, i [, j]])
Mimics the behaviour of Lua's `string.sub`, but operates on an array rather
than a string. Creates and returns a new array of the given slice.
```lua
lume.slice({"a", "b", "c", "d", "e"}, 2, 4) -- Returns {"b", "c", "d"}
```
### lume.clone(t)
Returns a shallow copy of the table `t`.
### lume.fn(fn, ...)
Creates a wrapper function around function `fn`, automatically inserting the
arguments into `fn` which will persist every time the wrapper is called. Any
arguments which are passed to the returned function will be inserted after the
already existing arguments passed to `fn`.
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```lua
local f = lume.fn(print, "Hello")
f("world") -- Prints "Hello world"
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```
### lume.once(fn, ...)
Returns a wrapper function to `fn` which takes the supplied arguments. The
wrapper function will call `fn` on the first call and do nothing on any
subsequent calls.
```lua
local f = lume.once(print, "Hello")
f() -- Prints "Hello"
f() -- Does nothing
```
### lume.time(fn, ...)
Inserts the arguments into function `fn` and calls it. Returns the time in
seconds the function `fn` took to execute followed by `fn`'s returned values.
```lua
lume.time(function(x) return x end, "hello") -- Returns 0, "hello"
```
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### lume.serialize(x)
Serializes the argument `x` into a string which can be loaded again using
`lume.deserialize()`. Only booleans, numbers, tables and strings can be
serialized. Circular references are not handled; all nested tables are
serialized as unique tables.
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```lua
lume.serialize({a = "test", b = {1, 2, 3}, false})
-- Returns "{[1]=false,["a"]="test",["b"]={[1]=1,[2]=2,[3]=3,},}"
```
### lume.deserialize(str)
Deserializes a string created by `lume.serialize()` and returns the resulting
value. This function should not be run on an untrusted string.
```lua
lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3}
```
### lume.split(str [, sep])
Splits the string `str` into words and returns a table of the sub strings. If
`sep` is provided the string will be split at any of the characters in `sep`
instead of on whitespace.
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```lua
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lume.split("One two three") -- Returns {"One", "two", "three"}
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```
### lume.trim(str [, chars])
Trims the whitespace from the start and end of the string `str` and returns the
new string. If a `chars` value is set the characters in `chars` are trimmed
instead of whitespace.
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```lua
lume.trim(" Hello ") -- Returns "Hello"
```
### lume.format(str [, vars])
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Returns a formatted string. The values of keys in the table `vars` can be
inserted into the string by using the form `"{key}"` in `str`; numerical keys
can also be used.
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```lua
lume.format("{b} hi {a}", {a = "mark", b = "Oh"}) -- Returns "Oh hi mark"
lume.format("Hello {1}!", {"world"}) -- Returns "Hello world!"
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```
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### lume.trace(...)
Prints the current filename and line number followed by each argument separated
by a space.
```lua
-- Assuming the file is called "example.lua" and the next line is 12:
lume.trace("hello", 1234) -- Prints "[example.lua:12] hello 1234"
```
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### lume.dostring(str)
Executes the lua code inside `str`.
```lua
lume.dostring("print('Hello!')") -- Prints "Hello!"
```
### lume.hotswap(modname)
Reloads an already loaded module in place, allowing you to immediately see the
effects of code changes without having to restart the program. `modname` should
be the same string used when loading the module with require(). In the case of
an error the global environment is restored and `nil` plus an error message is
returned.
```lua
lume.hotswap("lume") -- Reloads the lume module
assert(lume.hotswap("inexistant_module")) -- Raises an error
```
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### lume.rgba(color)
Takes the 32bit integer `color` argument and returns 4 numbers, one for each
channel, with a range of 0 - 255. The returned values can be used as the
arguments to [LÖVE](http://love2d.org)'s setColor() function.
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```lua
lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255
```
## License
This library is free software; you can redistribute it and/or modify it under
the terms of the MIT license. See [LICENSE](LICENSE) for details.