.gitignore | ||
LICENSE | ||
lume.lua | ||
README.md |
lume
A collection of handy functions for Lua, geared towards game development.
Installation
The lume.lua file should be dropped into an existing project and required by it:
lume = require "lume"
Function reference
lume.clamp(x, min, max)
Returns the value x
clamped between the values min
and max
lume.round(x)
Rounds x
to the nearest integer. Rounds away from zero if we're midway
between two integers.
lume.sign(x)
Returns 1
if x
is 0 or above, returns -1
when x
is negative.
lume.lerp(a, b, amount)
Returns the linearly interpolated value between a
and b
, amount
should be
range of 0 - 1; if amount
is outside of this range it is clamped.
lume.smooth(a, b, amount)
Similar to lume.lerp()
but uses cosine interpolation instead of linear
interpolation.
lume.pingpong(x)
Ping-pongs the value x
between 0 and 1.
lume.distance(x1, y1, x2, y2)
Returns the distance between the two points.
lume.angle(x1, y2, x2, y2)
Returns the angle between the two points.
lume.random([a [, b]])
Returns a random number between a
and b
. If only a
is supplied a number
between 0
and a
is returned. If no arguments are supplied a random number
between 0
and 1
is returned.
lume.randomchoice(t)
Returns a random value from array t
.
lume.shuffle(t)
Shuffles the values of array t
in place, returns the array.
lume.array(...)
Iterates the supplied iterator and returns an array filled with the values.
lume.array(pairs({a = 1, b = 2})) -- Returns {"a", "b"}
lume.map(t, fn)
Applies the function fn
to each value in table t
and returns a new table
with the resulting values.
lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6}
lume.all(t [, fn])
Returns true if all the values in t
table are true. If a fn
function is
supplied it is called on each value, true is returned if all of the calls to
fn
return true.
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false
lume.any(t [, fn])
Returns true if any of the values in t
table are true. If a fn
function is
supplied it is called on each value, true is returned if any of the calls to
fn
return true.
lume.any({1, 2, 1}, function(x) return x == 1 end) -- Returns true
lume.reduce(t, fn, first)
Applies fn
on two arguments cumulative to the items of the array t
, from
left to right, so as to reduce the array to a single value. The accumulator is
intialised to the first
value.
lume.reduce({1, 2, 3}, function(a, b) return a + b end, 0) -- Returns 6
lume.set(t [, retainkeys])
Returns a copy of the t
table with all the duplicate values removed. If
retainkeys
is true the table is not treated as an array and retains its
original keys.
lume.set({2, 1, 2, "cat", "cat"}) -- Returns {1, 2, cat}
lume.filter(t, fn [, retainkeys])
Calls fn
on each value of t
table. Returns a new table with only the values
where fn
returned true. If retainkeys
is true the table is not treated as
an array and retains its original keys.
lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end) -- Returns {2, 4}
lume.merge(t, t2 [, retainkeys])
Merges all the values from the table t2
into t
in place. If retainkeys
is
true the table is not treated as an array and retains its original keys; if t
and t2
have a conflicting key, the value from t2
is used.
lume.merge({2, 3}, {4, 5}) -- Returns {2, 3, 4, 5}
lume.find(t, value)
Returns the index/key of value
in t
. Returns nil
if that value does not
exist in the table.
lume.find({"a", "b", "c"}, "b") -- Returns 2
lume.once(fn, ...)
Returns a wrapper function to fn
which takes the supplied arguments. The
wrapper function will call fn
on the first call and do nothing on any
subsequent calls.
local f = lume.once(print, "Hello")
f() -- Prints "Hello"
f() -- Does nothing
lume.slice(t [, i [, j]])
Mimics the behaviour of Lua's string.sub
, but operates on an array rather
than a string. Creates and returns a new array of the given slice.
lume.slice({"a", "b", "c", "d", "e"}, 2, 4) -- Returns {"b", "c", "d"}
lume.clone(t)
Returns a shallow copy of the table t
.
lume.fn(fn, ...)
Creates a wrapper function around function fn
, automatically inserting the
arguments into fn
which will persist every time the wrapper is called.
local f = lume.fn(print, "Hello")
f() -- Prints "Hello"
lume.serialize(x)
Serializes the argument x
into a string which can be loaded again using
lume.deserialize()
. Only booleans, numbers, tables and strings can be
serialized. Circular references are not handled; all nested tables are
serialized as unique tables.
lume.serialize({a = "test", b = {1, 2, 3}, false})
-- Returns "{[1]=false,["a"]="test",["b"]={[1]=1,[2]=2,[3]=3,},}"
lume.deserialize(str)
Deserializes a string created by lume.serialize()
and returns the resulting
value. This function should not be run on an untrusted string.
lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3}
lume.split(str [, sep])
Splits the string str
into words and returns a table of the sub strings. If
sep
is provided the string will be split at any of the characters in sep
instead of on whitespace.
lume.split("One two three") -- Returns {"One", "two", "three"}
lume.trim(str [, chars])
Trims the whitespace from the start and end of the string str
and returns the
new string. If a chars
value is set the characters in chars
are trimmed
instead of whitespace.
lume.trim(" Hello ") -- Returns "Hello"
lume.format(str, vars)
Returns a formatted string. The values of keys in the table vars
can be
inserted into the string by using the form "{key}"
in str
.
lume.format("Hello {a}, I hope {a} is {b}.", {a = "world", b = "well"})
-- Returns "Hello world, I hope world is well."
lume.dostring(str)
Executes the lua code inside str
.
lume.dostring("print('Hello!')") -- Prints "Hello!"
lume.rgba(color)
Takes the 32bit integer color
argument and returns 4 numbers, one for each
channel, with a range of 0 - 255. Handy for using as the argument to
LÖVE's setColor() function.
lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255
License
This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details.