.gitignore | ||
LICENSE | ||
lume.lua | ||
README.md |
lume
A collection of handy functions for Lua, geared towards game development.
Installation
The lume.lua file should be dropped into an existing project and required by it:
lume = require "lume"
Function reference
lume.clamp(x, min, max)
Returns the value x
clamped between the values min
and max
lume.round(x)
Rounds x
to the nearest integer. Rounds towards zero if we're midway between
two integers.
lume.sign(x)
Returns 1
if x
is 0 or above, returns -1
when x
is negative.
lume.lerp(a, b, amount)
Returns the linearly interpolated value between a
and b
, amount
should be
in the range of 0 - 1; if amount
is outside of this range it is clamped.
lume.smooth(a, b, amount)
Similar to lume.lerp()
but uses cosine interpolation.
lume.pingpong(x, len)
Ping-pongs the value x
between 0 and len
.
lume.distance(x1, y1, x2, y2)
Returns the distance between the two points.
lume.angle(x1, y2, x2, y2)
Returns the angle between the two points.
lume.random([a [, b]])
Returns a random number between a
and b
. If only a
is supplied an integer
between 0
and a
is returned. If no arguments are supplied a random number
between 0
and 1
is returned.
lume.randomchoice(t)
Returns a random value from the supplied array
lume.shuffle(t)
Shuffles the values of an array in place, returns the array.
lume.array(...)
Iterates the supplied iterator and returns an array filled with the values which it returned.
lume.array(pairs({a = 1, b = 2})) -- Returns {a, b}
lume.map(t, fn)
Iterates the table t
on all its values, replaces each value in place with the
return of fn
when called on that value.
lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6}
lume.all(t, fn)
Iterates the table t
and calls fn
on each value. Returns true if all the
calls to fn
return true.
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false
lume.any(t, fn)
Iterates the table t
and calls fn
on each value. Returns true if any of the
calls to fn
return true.
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns true
lume.set(t)
Returns a copy of the array t
with all the duplicate values removed.
lume.set({2, 1, 2, "cat", "cat"}) -- Returns {1, 2, cat}
lume.reduce(t, fn [, first])
Applies fn
on two arguments cumulative to the items of the array t
, from
left to right, so as to reduce the array to a single value. If the first
argument is not supplied the accumulator is initialised to 0
lume.reduce({1, 2, 3}, function(a, b) return a + b end) -- Returns 6
lume.filter(t, fn [, isarray])
Iterates the table t
and calls fn
on each value. Returns a new table with
only the value which fn
returned true. If isarray
is true the table is
treated as an array, isarray
is false by default.
lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end, true)
-- Returns {2, 4}
lume.merge(t, t2 [, isarray])
Merges all the values from the table t2
into t
in place. If isarray
is
true the tables are treated as arrays, isarray
is false by default. If t2
overwrites the value of any key which t
already has when both table not
treating the tables as arrays.
lume.merge({2, 3}, {4, 5}, true) -- Returns {2, 3, 4, 5}
lume.find(t, value)
Returns the index/key of value
in t
. Returns nil
if that value does not
exist in the table.
lume.find({"a", "b", "c"}, "b") -- Returns 2
lume.once(fn, ...])
Returns a wrapper function to fn
which takes the supplied arguments. The
wrapper function will call fn
on the first call and do nothing on any
subsequent calls.
local f = lume.once(print, "Hello")
f() -- Prints "Hello"
f() -- Does nothing
lume.slice(t [, i [, j]])
Mimics the behaviour of Lua's string.sub
, but operates on an array rather
than a string. Creates and returns a new array of the given slice.
lume.slice({"a", "b", "c", "d", "e"}, 2, 4) -- Returns {"b", "c", "d"}
lume.clone(t)
Returns a shallow copy of the table t
.
lume.fn(fn, ...)
Creates a wrapper function around function fn
, automatically inserting the
arguments into fn
which will persist every time the wrapper is called.
local f = lume.fn(print, "Hello")
f() -- Prints "Hello"
lume.serialize(x)
Serialises the argument x
into a string which can be loaded again using
lume.deserialize()
. x
can be a boolean, number, table or string. Circular
are not handled, all nested tables of x
are serialised as unique tables.
lume.serialize({a = "test", b = {1, 2, 3}, false})
-- Returns "{[1]=false,["a"]="test",["b"]={[1]=1,[2]=2,[3]=3,},}"
lume.deserialize(str)
Deserializes a string created by lume.serialize()
and returns the resulting
value. This function should not be run on an untrusted string.
lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3}
lume.split(str [, sep])
Splits the string str
into words and returns a table of the sub strings. If
sep
is provided the string will be split at any of the characters in sep
rather than on whitespace.
lume.split("One two three") -- Returns {"One", "two", "three}
lume.trim(str [, chars])
Trims the whitespace from the start and end of the string str
and returns the
new string. If a chars
value is set the characters in chars
are trimmed
rather than the whitespace.
lume.trim(" Hello ") -- Returns "Hello"
lume.format(str, vars)
Returns a formatted string. The values of keys in the table vars
can be
inserted into the string by using the form "{key}"
in str
lume.format("Hello {a}, I hope {a} is {b}.", {a = "world", b = "well"})
-- Returns "Hello world, I hope world is well."
lume.dostring(str)
Executes the lua code inside str
.
lume.dostring("print('Hello!')") -- Prints "Hello!"
lume.rgba(color)
Takes the 32bit integer color
argument and returns 4 numbers, one for each
channel, with a range of 0 - 255. Useful for as the argument to
LÖVE's setColor() function.
lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255
License
This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details.