a08436445d
Replaced use of the exponent operator with multiplications, yielding a performance increase on non-JIT Lua: [5000000 calls, Lua 5.1] old func: 2.03 seconds new func: 1.17 seconds [5000000 calls, Lua 5.2] old func: 1.60 seconds new func: 0.89 seconds [2000000000 calls, LuaJIT 2.0.2] old func: 0.89 seconds new func: 0.89 seconds |
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test | ||
.gitignore | ||
LICENSE | ||
lume.lua | ||
README.md |
Lume
A collection of functions for Lua, geared towards game development.
Installation
The lume.lua file should be dropped into an existing project and required by it:
lume = require "lume"
Function Reference
lume.clamp(x, min, max)
Returns the number x
clamped between the numbers min
and max
lume.round(x [, increment])
Rounds x
to the nearest integer; rounds away from zero if we're midway
between two integers. If increment
is set then the number is rounded to the
nearest increment.
lume.round(2.3) -- Returns 2
lume.round(123.4567, .1) -- Returns 123.5
lume.sign(x)
Returns 1
if x
is 0 or above, returns -1
when x
is negative.
lume.lerp(a, b, amount)
Returns the linearly interpolated number between a
and b
, amount
should
be in the range of 0 - 1; if amount
is outside of this range it is clamped.
lume.lerp(100, 200, .5) -- Returns 150
lume.smooth(a, b, amount)
Similar to lume.lerp()
but uses cosine interpolation instead of linear
interpolation.
lume.pingpong(x)
Ping-pongs the number x
between 0 and 1.
lume.distance(x1, y1, x2, y2 [, squared])
Returns the distance between the two points. If squared
is true then the
squared distance is returned -- this is faster to calculate and can still be
used when comparing distances.
lume.angle(x1, y1, x2, y2)
Returns the angle between the two points.
lume.random([a [, b]])
Returns a random number between a
and b
. If only a
is supplied a number
between 0
and a
is returned. If no arguments are supplied a random number
between 0
and 1
is returned.
lume.randomchoice(t)
Returns a random value from array t
. If the array is empty an error is
raised.
lume.randomchoice({true, false}) -- Returns either true or false
lume.shuffle(t)
Shuffles the values of array t
in place, returns the array.
lume.array(...)
Iterates the supplied iterator and returns an array filled with the values.
lume.array(pairs({a = 1, b = 2})) -- Returns {"a", "b"}
lume.each(t, fn, ...)
Iterates the table t
and calls the function fn
on each value followed by
the supplied additional arguments; if fn
is a string the method of that name
is called for each value. The function returns t
unmodified.
lume.each({1, 2, 3}, print) -- Prints "1", "2", "3" on separate lines
lume.each({a, b, c}, "move", 10, 20) -- Does x:move(10, 20) on each value
lume.map(t, fn)
Applies the function fn
to each value in table t
and returns a new table
with the resulting values.
lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6}
lume.all(t [, fn])
Returns true if all the values in t
table are true. If a fn
function is
supplied it is called on each value, true is returned if all of the calls to
fn
return true.
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false
lume.any(t [, fn])
Returns true if any of the values in t
table are true. If a fn
function is
supplied it is called on each value, true is returned if any of the calls to
fn
return true.
lume.any({1, 2, 1}, function(x) return x == 1 end) -- Returns true
lume.reduce(t, fn, first)
Applies fn
on two arguments cumulative to the items of the array t
, from
left to right, so as to reduce the array to a single value. The accumulator is
intialised to the first
value.
lume.reduce({1, 2, 3}, function(a, b) return a + b end, 0) -- Returns 6
lume.set(t [, retainkeys])
Returns a copy of the t
table with all the duplicate values removed. If
retainkeys
is true the table is not treated as an array and retains its
original keys.
lume.set({2, 1, 2, "cat", "cat"}) -- Returns {1, 2, cat}
lume.filter(t, fn [, retainkeys])
Calls fn
on each value of t
table. Returns a new table with only the values
where fn
returned true. If retainkeys
is true the table is not treated as
an array and retains its original keys.
lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end) -- Returns {2, 4}
lume.merge(t, t2 [, retainkeys])
Merges all the values from the table t2
into t
in place. If retainkeys
is
true the table is not treated as an array and retains its original keys; if t
and t2
have a conflicting key, the value from t2
is used.
lume.merge({2, 3}, {4, 5}) -- Returns {2, 3, 4, 5}
lume.find(t, value)
Returns the index/key of value
in t
. Returns nil
if that value does not
exist in the table.
lume.find({"a", "b", "c"}, "b") -- Returns 2
lume.slice(t [, i [, j]])
Mimics the behaviour of Lua's string.sub
, but operates on an array rather
than a string. Creates and returns a new array of the given slice.
lume.slice({"a", "b", "c", "d", "e"}, 2, 4) -- Returns {"b", "c", "d"}
lume.clone(t)
Returns a shallow copy of the table t
.
lume.fn(fn, ...)
Creates a wrapper function around function fn
, automatically inserting the
arguments into fn
which will persist every time the wrapper is called. Any
arguments which are passed to the returned function will be inserted after the
already existing arguments passed to fn
.
local f = lume.fn(print, "Hello")
f("world") -- Prints "Hello world"
lume.once(fn, ...)
Returns a wrapper function to fn
which takes the supplied arguments. The
wrapper function will call fn
on the first call and do nothing on any
subsequent calls.
local f = lume.once(print, "Hello")
f() -- Prints "Hello"
f() -- Does nothing
lume.time(fn, ...)
Inserts the arguments into function fn
and calls it. Returns the time in
seconds the function fn
took to execute followed by fn
's returned values.
lume.time(function(x) return x end, "hello") -- Returns 0, "hello"
lume.serialize(x)
Serializes the argument x
into a string which can be loaded again using
lume.deserialize()
. Only booleans, numbers, tables and strings can be
serialized. Circular references are not handled; all nested tables are
serialized as unique tables.
lume.serialize({a = "test", b = {1, 2, 3}, false})
-- Returns "{[1]=false,["a"]="test",["b"]={[1]=1,[2]=2,[3]=3,},}"
lume.deserialize(str)
Deserializes a string created by lume.serialize()
and returns the resulting
value. This function should not be run on an untrusted string.
lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3}
lume.split(str [, sep])
Splits the string str
into words and returns a table of the sub strings. If
sep
is provided the string will be split at any of the characters in sep
instead of on whitespace.
lume.split("One two three") -- Returns {"One", "two", "three"}
lume.trim(str [, chars])
Trims the whitespace from the start and end of the string str
and returns the
new string. If a chars
value is set the characters in chars
are trimmed
instead of whitespace.
lume.trim(" Hello ") -- Returns "Hello"
lume.format(str [, vars])
Returns a formatted string. The values of keys in the table vars
can be
inserted into the string by using the form "{key}"
in str
; numerical keys
can also be used.
lume.format("{b} hi {a}", {a = "mark", b = "Oh"}) -- Returns "Oh hi mark"
lume.format("Hello {1}!", {"world"}) -- Returns "Hello world!"
lume.trace(...)
Prints the current filename and line number followed by each argument separated by a space.
-- Assuming the file is called "example.lua" and the next line is 12:
lume.trace("hello", 1234) -- Prints "[example.lua:12] hello 1234"
lume.dostring(str)
Executes the lua code inside str
.
lume.dostring("print('Hello!')") -- Prints "Hello!"
lume.hotswap(modname)
Reloads an already loaded module in place, allowing you to immediately see the
effects of code changes without having to restart the program. modname
should
be the same string used when loading the module with require(). In the case of
an error the global environment is restored and nil
plus an error message is
returned.
lume.hotswap("lume") -- Reloads the lume module
assert(lume.hotswap("inexistant_module")) -- Raises an error
lume.rgba(color)
Takes the 32bit integer color
argument and returns 4 numbers, one for each
channel, with a range of 0 - 255. The returned values can be used as the
arguments to LÖVE's setColor() function.
lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255
License
This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details.