mirror of
https://github.com/TangentFoxy/lume.git
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504 lines
17 KiB
Markdown
504 lines
17 KiB
Markdown
# Lume
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A collection of functions for Lua, geared towards game development.
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## Installation
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The [lume.lua](lume.lua?raw=1) file should be dropped into an existing project
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and required by it:
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```lua
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lume = require "lume"
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```
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## Function Reference
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#### lume.clamp(x, min, max)
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Returns the number `x` clamped between the numbers `min` and `max`
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#### lume.round(x [, increment])
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Rounds `x` to the nearest integer; rounds away from zero if we're midway
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between two integers. If `increment` is set then the number is rounded to the
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nearest increment.
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```lua
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lume.round(2.3) -- Returns 2
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lume.round(123.4567, .1) -- Returns 123.5
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```
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#### lume.sign(x)
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Returns `1` if `x` is 0 or above, returns `-1` when `x` is negative.
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#### lume.lerp(a, b, amount)
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Returns the linearly interpolated number between `a` and `b`, `amount` should
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be in the range of 0 - 1; if `amount` is outside of this range it is clamped.
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```lua
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lume.lerp(100, 200, .5) -- Returns 150
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```
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#### lume.smooth(a, b, amount)
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Similar to `lume.lerp()` but uses cubic interpolation instead of linear
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interpolation.
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#### lume.pingpong(x)
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Ping-pongs the number `x` between 0 and 1.
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#### lume.distance(x1, y1, x2, y2 [, squared])
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Returns the distance between the two points. If `squared` is true then the
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squared distance is returned -- this is faster to calculate and can still be
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used when comparing distances.
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#### lume.angle(x1, y1, x2, y2)
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Returns the angle between the two points.
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#### lume.vector(angle, magnitude)
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Given an `angle` and `magnitude`, returns a vector.
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```lua
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local x, y = lume.vector(0, 10) -- Returns 10, 0
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```
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#### lume.random([a [, b]])
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Returns a random number between `a` and `b`. If only `a` is supplied a number
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between `0` and `a` is returned. If no arguments are supplied a random number
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between `0` and `1` is returned.
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#### lume.randomchoice(t)
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Returns a random value from array `t`. If the array is empty an error is
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raised.
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```lua
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lume.randomchoice({true, false}) -- Returns either true or false
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```
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#### lume.weightedchoice(t)
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Takes the argument table `t` where the keys are the possible choices and the
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value is the choice's weight. A weight should be 0 or above, the larger the
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number the higher the probability of that choice being picked. If the table is
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empty, a weight is below zero or all the weights are 0 then an error is raised.
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```lua
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lume.weightedchoice({ ["cat"] = 10, ["dog"] = 5, ["frog"] = 0 })
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-- Returns either "cat" or "dog" with "cat" being twice as likely to be chosen.
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```
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#### lume.isarray(x)
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Returns `true` if `x` is an array -- the value is assumed to be an array if it
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is a table which contains a value at the index `1`. This function is used
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internally and can be overridden if you wish to use a different method to detect
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arrays.
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#### lume.push(t, ...)
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Pushes all the given values to the end of the table `t` and returns the pushed
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values. Nil values are ignored.
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```lua
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local t = { 1, 2, 3 }
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lume.push(t, 4, 5) -- `t` becomes { 1, 2, 3, 4, 5 }
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```
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#### lume.remove(t, x)
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Removes the first instance of the value `x` if it exists in the table `t`.
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Returns `x`.
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```lua
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local t = { 1, 2, 3 }
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lume.remove(t, 2) -- `t` becomes { 1, 3 }
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```
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#### lume.clear(t)
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Nils all the values in the table `t`, this renders the table empty. Returns
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`t`.
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```lua
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local t = { 1, 2, 3 }
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lume.clear(t) -- `t` becomes {}
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```
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#### lume.extend(t, ...)
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Copies all the fields from the source tables to the table `t` and returns `t`.
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If a key exists in multiple tables the right-most table's value is used.
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```lua
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local t = { a = 1, b = 2 }
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lume.extend(t, { b = 4, c = 6 }) -- `t` becomes { a = 1, b = 4, c = 6 }
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```
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#### lume.shuffle(t)
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Returns a shuffled copy of the array `t`.
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#### lume.sort(t [, comp])
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Returns a copy of the array `t` with all its items sorted. If `comp` is a
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function it will be used to compare the items when sorting. If `comp` is a
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string it will be used as the key to sort the items by.
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```lua
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lume.sort({ 1, 4, 3, 2, 5 }) -- Returns { 1, 2, 3, 4, 5 }
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lume.sort({ {z=2}, {z=3}, {z=1} }, "z") -- Returns { {z=1}, {z=2}, {z=3} }
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lume.sort({ 1, 3, 2 }, function(a, b) return a > b end) -- Returns { 3, 2, 1 }
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```
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#### lume.array(...)
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Iterates the supplied iterator and returns an array filled with the values.
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```lua
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lume.array(string.gmatch("Hello world", "%a+")) -- Returns {"Hello", "world"}
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```
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#### lume.each(t, fn, ...)
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Iterates the table `t` and calls the function `fn` on each value followed by
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the supplied additional arguments; if `fn` is a string the method of that name
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is called for each value. The function returns `t` unmodified.
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```lua
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lume.each({1, 2, 3}, print) -- Prints "1", "2", "3" on separate lines
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lume.each({a, b, c}, "move", 10, 20) -- Does x:move(10, 20) on each value
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```
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#### lume.map(t, fn)
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Applies the function `fn` to each value in table `t` and returns a new table
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with the resulting values.
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```lua
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lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6}
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```
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#### lume.all(t [, fn])
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Returns true if all the values in `t` table are true. If a `fn` function is
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supplied it is called on each value, true is returned if all of the calls to
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`fn` return true.
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```lua
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lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false
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```
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#### lume.any(t [, fn])
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Returns true if any of the values in `t` table are true. If a `fn` function is
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supplied it is called on each value, true is returned if any of the calls to
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`fn` return true.
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```lua
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lume.any({1, 2, 1}, function(x) return x == 1 end) -- Returns true
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```
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#### lume.reduce(t, fn [, first])
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Applies `fn` on two arguments cumulative to the items of the array `t`, from
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left to right, so as to reduce the array to a single value. If a `first` value
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is specified the accumulator is initialised to this, otherwise the first value
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in the array is used. If the array is empty and no `first` value is specified
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an error is raised,
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```lua
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lume.reduce({1, 2, 3}, function(a, b) return a + b end) -- Returns 6
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```
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#### lume.set(t)
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Returns a copy of the `t` array with all the duplicate values removed.
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```lua
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lume.set({2, 1, 2, "cat", "cat"}) -- Returns {1, 2, "cat"}
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```
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#### lume.filter(t, fn [, retainkeys])
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Calls `fn` on each value of `t` table. Returns a new table with only the values
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where `fn` returned true. If `retainkeys` is true the table is not treated as
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an array and retains its original keys.
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```lua
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lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end) -- Returns {2, 4}
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```
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#### lume.reject(t, fn [, retainkeys])
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The opposite of `lume.filter()`: Calls `fn` on each value of `t` table; returns
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a new table with only the values where `fn` returned false. If `retainkeys` is
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true the table is not treated as an array and retains its original keys.
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```lua
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lume.reject({1, 2, 3, 4}, function(x) return x % 2 == 0 end) -- Returns {1, 3}
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```
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#### lume.merge(...)
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Returns a new table with all the given tables merged together. If a key exists
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in multiple tables the right-most table's value is used.
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```lua
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lume.merge({a=1, b=2, c=3}, {c=8, d=9}) -- Returns {a=1, b=2, c=8, d=9}
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```
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#### lume.concat(...)
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Returns a new array consisting of all the given arrays concatenated into one.
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```lua
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lume.concat({1, 2}, {3, 4}, {5, 6}) -- Returns {1, 2, 3, 4, 5, 6}
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```
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#### lume.find(t, value)
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Returns the index/key of `value` in `t`. Returns `nil` if that value does not
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exist in the table.
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```lua
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lume.find({"a", "b", "c"}, "b") -- Returns 2
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```
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#### lume.match(t, fn)
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Returns the value and key of the value in table `t` which returns true when
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`fn` is called on it. Returns `nil` if no such value exists.
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```lua
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lume.match({1, 5, 8, 7}, function(x) return x % 2 == 0 end) -- Returns 8, 3
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```
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#### lume.count(t [, fn])
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Counts the number of values in the table `t`. If a `fn` function is supplied it
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is called on each value, the number of times it returns true is counted.
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```lua
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lume.count({a = 2, b = 3, c = 4, d = 5}) -- Returns 4
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lume.count({1, 2, 4, 6}, function(x) return x % 2 == 0 end) -- Returns 3
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```
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#### lume.slice(t [, i [, j]])
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Mimics the behaviour of Lua's `string.sub`, but operates on an array rather
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than a string. Creates and returns a new array of the given slice.
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```lua
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lume.slice({"a", "b", "c", "d", "e"}, 2, 4) -- Returns {"b", "c", "d"}
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```
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#### lume.first(t [, n])
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Returns the first element of an array or nil if the array is empty. If `n` is
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specificed an array of the first `n` elements is returned.
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```lua
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lume.first({"a", "b", "c"}) -- Returns "a"
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```
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#### lume.last(t [, n])
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Returns the last element of an array or nil if the array is empty. If `n` is
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specificed an array of the last `n` elements is returned.
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```lua
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lume.last({"a", "b", "c"}) -- Returns "c"
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```
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#### lume.invert(t)
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Returns a copy of the table where the keys have become the values and the
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values the keys.
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```lua
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lume.invert({a = "x", b = "y"}) -- returns {x = "a", y = "b"}
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```
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#### lume.pick(t, ...)
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Returns a copy of the table filtered to only contain values for the given keys.
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```lua
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lume.pick({ a = 1, b = 2, c = 3 }, "a", "c") -- Returns { a = 1, c = 3 }
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```
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#### lume.keys(t)
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Returns an array containing each key of the table.
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#### lume.clone(t)
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Returns a shallow copy of the table `t`.
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#### lume.fn(fn, ...)
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Creates a wrapper function around function `fn`, automatically inserting the
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arguments into `fn` which will persist every time the wrapper is called. Any
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arguments which are passed to the returned function will be inserted after the
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already existing arguments passed to `fn`.
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```lua
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local f = lume.fn(print, "Hello")
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f("world") -- Prints "Hello world"
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```
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#### lume.once(fn, ...)
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Returns a wrapper function to `fn` which takes the supplied arguments. The
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wrapper function will call `fn` on the first call and do nothing on any
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subsequent calls.
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```lua
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local f = lume.once(print, "Hello")
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f() -- Prints "Hello"
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f() -- Does nothing
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```
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#### lume.memoize(fn)
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Returns a wrapper function to `fn` where the results for any given set of
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arguments are cached. `lume.memoize()` is useful when used on functions with
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slow-running computations.
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```lua
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fib = lume.memoize(function(n) return n < 2 and n or fib(n-1) + fib(n-2) end)
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```
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#### lume.combine(...)
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Creates a wrapper function which calls each supplied argument in the order they
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were passed to `lume.combine()`; nil arguments are ignored. The wrapper
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function passes its own arguments to each of its wrapped functions when it is
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called.
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```lua
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local f = lume.combine(function(a, b) print(a + b) end,
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function(a, b) print(a * b) end)
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f(3, 4) -- Prints "7" then "12" on a new line
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```
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#### lume.call(fn, ...)
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Calls the given function with the provided arguments and returns its values. If
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`fn` is `nil` then no action is performed and the function returns `nil`.
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```lua
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lume.call(print, "Hello world") -- Prints "Hello world"
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```
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#### lume.time(fn, ...)
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Inserts the arguments into function `fn` and calls it. Returns the time in
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seconds the function `fn` took to execute followed by `fn`'s returned values.
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```lua
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lume.time(function(x) return x end, "hello") -- Returns 0, "hello"
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```
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#### lume.lambda(str)
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Takes a string lambda and returns a function. `str` should be a list of
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comma-separated parameters, followed by `->`, followed by the expression which
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will be evaluated and returned.
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```lua
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local f = lume.lambda "x,y -> 2*x+y"
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f(10, 5) -- Returns 25
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```
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#### lume.serialize(x)
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Serializes the argument `x` into a string which can be loaded again using
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`lume.deserialize()`. Only booleans, numbers, tables and strings can be
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serialized. Circular references will result in an error; all nested tables are
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serialized as unique tables.
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```lua
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lume.serialize({a = "test", b = {1, 2, 3}, false})
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-- Returns "{[1]=false,["a"]="test",["b"]={[1]=1,[2]=2,[3]=3,},}"
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```
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#### lume.deserialize(str)
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Deserializes a string created by `lume.serialize()` and returns the resulting
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value. This function should not be run on an untrusted string.
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```lua
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lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3}
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```
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#### lume.split(str [, sep])
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Returns an array of the words in the string `str`. If `sep` is provided it is
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used as the delimiter, consecutive delimiters are not grouped together and will
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delimit empty strings.
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```lua
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lume.split("One two three") -- Returns {"One", "two", "three"}
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lume.split("a,b,,c", ",") -- Returns {"a", "b", "", "c"}
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```
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#### lume.trim(str [, chars])
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Trims the whitespace from the start and end of the string `str` and returns the
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new string. If a `chars` value is set the characters in `chars` are trimmed
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instead of whitespace.
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```lua
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lume.trim(" Hello ") -- Returns "Hello"
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```
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#### lume.wordwrap(str [, limit])
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Returns `str` wrapped to `limit` number of characters per line, by default
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`limit` is `72`. `limit` can also be a function which when passed a string,
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returns `true` if it is too long for a single line.
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```lua
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-- Returns "Hello world\nThis is a\nshort string"
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lume.wordwrap("Hello world. This is a short string", 14)
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```
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#### lume.format(str [, vars])
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Returns a formatted string. The values of keys in the table `vars` can be
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inserted into the string by using the form `"{key}"` in `str`; numerical keys
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can also be used.
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```lua
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lume.format("{b} hi {a}", {a = "mark", b = "Oh"}) -- Returns "Oh hi mark"
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lume.format("Hello {1}!", {"world"}) -- Returns "Hello world!"
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```
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#### lume.trace(...)
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Prints the current filename and line number followed by each argument separated
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by a space.
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```lua
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-- Assuming the file is called "example.lua" and the next line is 12:
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lume.trace("hello", 1234) -- Prints "example.lua:12: hello 1234"
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```
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#### lume.dostring(str)
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Executes the lua code inside `str`.
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```lua
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lume.dostring("print('Hello!')") -- Prints "Hello!"
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```
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#### lume.uuid()
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Generates a random UUID string; version 4 as specified in
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[RFC 4122](http://www.ietf.org/rfc/rfc4122.txt).
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#### lume.hotswap(modname)
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Reloads an already loaded module in place, allowing you to immediately see the
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effects of code changes without having to restart the program. `modname` should
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be the same string used when loading the module with require(). In the case of
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an error the global environment is restored and `nil` plus an error message is
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returned.
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```lua
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lume.hotswap("lume") -- Reloads the lume module
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assert(lume.hotswap("inexistant_module")) -- Raises an error
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```
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#### lume.ripairs(t)
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Performs the same function as `ipairs()` but iterates in reverse; this allows
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the removal of items from the table during iteration without any items being
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skipped.
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```lua
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-- Prints "3->c", "2->b" and "1->a" on separate lines
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for i, v in lume.ripairs({ "a", "b", "c" }) do
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print(i .. "->" .. v)
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end
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```
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#### lume.color(str [, mul])
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Takes color string `str` and returns 4 values, one for each color channel (`r`,
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`g`, `b` and `a`). By default the returned values are between 0 and 1; the
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values are multiplied by the number `mul` if it is provided.
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```lua
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lume.color("#ff0000") -- Returns 1, 0, 0, 1
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lume.color("rgba(255, 0, 255, .5)") -- Returns 1, 0, 1, .5
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lume.color("#00ffff", 256) -- Returns 0, 256, 256, 256
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lume.color("rgb(255, 0, 0)", 256) -- Returns 256, 0, 0, 256
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```
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#### lume.rgba(color)
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Takes the 32bit integer `color` argument and returns 4 numbers, one for each
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channel, with a range of 0 - 255. The returned values can be used as the
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arguments to [LÖVE](http://love2d.org)'s setColor() function.
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```lua
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lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255
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```
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#### lume.chain(value)
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Returns a wrapped object which allows chaining of lume functions. The function
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result() should be called at the end of the chain to return the resulting
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value.
|
|
```lua
|
|
lume.chain({1, 2, 3, 4})
|
|
:filter(function(x) return x % 2 == 0 end)
|
|
:map(function(x) return -x end)
|
|
:result() -- Returns { -2, -4 }
|
|
```
|
|
The table returned by the `lume` module, when called, acts in the same manner
|
|
as calling `lume.chain()`.
|
|
```lua
|
|
lume({1, 2, 3}):each(print) -- Prints 1, 2 then 3 on separate lines
|
|
```
|
|
|
|
## Iteratee functions
|
|
Several lume functions allow a `table`, `string` or `nil` to be used in place
|
|
of their iteratee function argument. The functions that provide this behaviour
|
|
are: `map()`, `all()`, `any()`, `filter()`, `reject()`, `match()` and
|
|
`count()`.
|
|
|
|
If the argument is `nil` then each value will return itself.
|
|
```lua
|
|
lume.filter({ true, true, false, true }, nil) -- { true, true, true }
|
|
```
|
|
|
|
If the argument is a `string` then each value will be assumed to be a table,
|
|
and will return the value of the key which matches the string.
|
|
``` lua
|
|
local t = {{ z = "cat" }, { z = "dog" }, { z = "owl" }}
|
|
lume.map(t, "z") -- Returns { "cat", "dog", "owl" }
|
|
```
|
|
|
|
If the argument is a `table` then each value will return `true` or `false`,
|
|
depending on whether the values at each of the table's keys match the
|
|
collection's value's values.
|
|
```lua
|
|
local t = {
|
|
{ age = 10, type = "cat" },
|
|
{ age = 8, type = "dog" },
|
|
{ age = 10, type = "owl" },
|
|
}
|
|
lume.count(t, { age = 10 }) -- returns 2
|
|
```
|
|
|
|
|
|
## License
|
|
|
|
This library is free software; you can redistribute it and/or modify it under
|
|
the terms of the MIT license. See [LICENSE](LICENSE) for details.
|