61 lines
2.1 KiB
Plaintext
61 lines
2.1 KiB
Plaintext
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gold
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hp
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level
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strength
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armor
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xp
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rooms with period flooring, +/- doors, and hallways?
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- more like original
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kobolds as a basic dumb enemy
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i inventory listing, somewhere to display last x messages about events
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Amulet of Yendor: goal, lowest level
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"Rodney" spelled backwards, which they envisioned as renowned wizard
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weapons, armor, potions, scrolls, and other magical items
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q to quaff a potion, w to wield a weapon, e to eat some food
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scoreboard based on time survived + depth traveled + what found/have
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☺
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alt idea: text descriptions in natural language of Adventure/Colossal Cave and
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the original Zork games
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grid of three rooms by three rooms (potentially); dead end hallways sometimes
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appear where rooms would be expected. Lower levels can also include a maze in
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the place of a room
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- https://en.wikipedia.org/wiki/Code_page_437
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- https://en.wikipedia.org/wiki/Hack_(video_game)
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- https://en.wikipedia.org/wiki/NetHack
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- https://en.wikipedia.org/wiki/Moria_(video_game)
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- https://en.wikipedia.org/wiki/Angband_(video_game)
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- https://en.wikipedia.org/wiki/Roguelike
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- https://en.wikipedia.org/wiki/Dungeon_crawl
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- https://www.reddit.com/r/roguelikes/
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- http://roguebasin.com/index.php?title=Main_Page
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- http://roguebasin.com/index.php?title=Roguelike_Dev_FAQ
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- http://roguebasin.com/index.php?title=How_to_Write_a_Roguelike_in_15_Steps
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- http://roguebasin.com/index.php?title=Articles
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spells that can take effect after a delay
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lasting enchantments or permanent effects
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one-use items vs continually useful
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generation of dungeon
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idea: games playable within each others...
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terrain, wilderness, dungeons, etc
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scheduling: how turns / speed work, whether actions can be interrupted or not
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food requirement? items, etc
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item types, effects, uses
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spell costs
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shopping, theft, crafting
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interactions besides fighting
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classes, skills, complexity and freedom
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simple controls, easy to start, hard to master
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books! guides! writing!
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quests, jobs, daily cycles
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unlocking abilities through picking up items hmmm
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deleting, re-generating vessels ? save/load ??
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You are trapped in an out-of-control computer, and it's making deadly monsters. The goal is to stay alive and find a way out.
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