Grindling/notes.txt
2020-02-28 06:41:37 -08:00

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gold
hp
level
strength
armor
xp
rooms with period flooring, +/- doors, and hallways?
- more like original
kobolds as a basic dumb enemy
i inventory listing, somewhere to display last x messages about events
Amulet of Yendor: goal, lowest level
"Rodney" spelled backwards, which they envisioned as renowned wizard
weapons, armor, potions, scrolls, and other magical items
q to quaff a potion, w to wield a weapon, e to eat some food
scoreboard based on time survived + depth traveled + what found/have
alt idea: text descriptions in natural language of Adventure/Colossal Cave and
the original Zork games
grid of three rooms by three rooms (potentially); dead end hallways sometimes
appear where rooms would be expected. Lower levels can also include a maze in
the place of a room
- https://en.wikipedia.org/wiki/Code_page_437
- https://en.wikipedia.org/wiki/Hack_(video_game)
- https://en.wikipedia.org/wiki/NetHack
- https://en.wikipedia.org/wiki/Moria_(video_game)
- https://en.wikipedia.org/wiki/Angband_(video_game)
- https://en.wikipedia.org/wiki/Roguelike
- https://en.wikipedia.org/wiki/Dungeon_crawl
- https://www.reddit.com/r/roguelikes/
- http://roguebasin.com/index.php?title=Main_Page
- http://roguebasin.com/index.php?title=Roguelike_Dev_FAQ
- http://roguebasin.com/index.php?title=How_to_Write_a_Roguelike_in_15_Steps
- http://roguebasin.com/index.php?title=Articles
spells that can take effect after a delay
lasting enchantments or permanent effects
one-use items vs continually useful
generation of dungeon
idea: games playable within each others...
terrain, wilderness, dungeons, etc
scheduling: how turns / speed work, whether actions can be interrupted or not
food requirement? items, etc
item types, effects, uses
spell costs
shopping, theft, crafting
interactions besides fighting
classes, skills, complexity and freedom
simple controls, easy to start, hard to master
books! guides! writing!
quests, jobs, daily cycles
unlocking abilities through picking up items hmmm
deleting, re-generating vessels ? save/load ??
You are trapped in an out-of-control computer, and it's making deadly monsters. The goal is to stay alive and find a way out.