14 KiB
dat.GUI API
Details about the classes, methods, and properties provided by dat.GUI. For more hands-on examples, see the dat.GUI tutorial.
Classes
- GUI
A lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.
- Controller
An "abstract" class that represents a given property of an object.
- NumberController ⇐
dat.controllers.Controller
Represents a given property of an object that is a number.
GUI
A lightweight controller library for JavaScript. It allows you to easily manipulate variables and fire functions on the fly.
Kind: global class
- GUI
- new GUI([params])
- .domElement :
DOMElement
- .parent :
dat.gui.GUI
- .autoPlace :
Boolean
- .closeOnTop :
Boolean
- .preset :
String
- .width :
Number
- .name :
String
- .closed :
Boolean
- .load :
Object
- .useLocalStorage :
Boolean
- .add(object, property, [min], [max], [step]) ⇒
Controller
- .addColor(object, property) ⇒
Controller
- .remove(controller)
- .destroy()
- .addFolder(name) ⇒
dat.gui.GUI
- .open()
- .close()
- .getRoot() ⇒
dat.gui.GUI
- .getSaveObject() ⇒
Object
new GUI([params])
Param | Type | Default | Description |
---|---|---|---|
[params] | Object |
||
[params.name] | String |
The name of this GUI. | |
[params.load] | Object |
JSON object representing the saved state of this GUI. | |
[params.auto] | Boolean |
true |
|
[params.parent] | dat.gui.GUI |
The GUI I'm nested in. | |
[params.closed] | Boolean |
If true, starts closed | |
[params.closeOnTop] | Boolean |
If true, close/open button shows on top of the GUI |
Example
// Creating a GUI with options.
var gui = new dat.GUI({name: 'My GUI'});
Example
// Creating a GUI and a subfolder.
var gui = new dat.GUI();
var folder1 = gui.addFolder('Flow Field');
gui.domElement : DOMElement
Outermost DOM Element
Kind: instance property of GUI
gui.parent : dat.gui.GUI
The parent GUI
Kind: instance property of GUI
gui.autoPlace : Boolean
Handles GUI
's element placement for you
Kind: instance property of GUI
gui.closeOnTop : Boolean
Handles GUI
's position of open/close button
Kind: instance property of GUI
gui.preset : String
The identifier for a set of saved values
Kind: instance property of GUI
gui.width : Number
The width of GUI
element
Kind: instance property of GUI
gui.name : String
The name of GUI
. Used for folders. i.e
a folder's name
Kind: instance property of GUI
gui.closed : Boolean
Whether the GUI
is collapsed or not
Kind: instance property of GUI
gui.load : Object
Contains all presets
Kind: instance property of GUI
gui.useLocalStorage : Boolean
Determines whether or not to use localStorage as the means for
remember
ing
Kind: instance property of GUI
gui.add(object, property, [min], [max], [step]) ⇒ Controller
Adds a new Controller to the GUI. The type of controller created
is inferred from the initial value of object[property]
. For
color properties, see addColor.
Kind: instance method of GUI
Returns: Controller
- The controller that was added to the GUI.
Param | Type | Description |
---|---|---|
object | Object |
The object to be manipulated |
property | String |
The name of the property to be manipulated |
[min] | Number |
Minimum allowed value |
[max] | Number |
Maximum allowed value |
[step] | Number |
Increment by which to change value |
Example
// Add a string controller.
var person = {name: 'Sam'};
gui.add(person, 'name');
Example
// Add a number controller slider.
var person = {age: 45};
gui.add(person, 'age', 0, 100);
gui.addColor(object, property) ⇒ Controller
Adds a new color controller to the GUI.
Kind: instance method of GUI
Returns: Controller
- The controller that was added to the GUI.
Param |
---|
object |
property |
Example
var palette = {
color1: '#FF0000', // CSS string
color2: [ 0, 128, 255 ], // RGB array
color3: [ 0, 128, 255, 0.3 ], // RGB with alpha
color4: { h: 350, s: 0.9, v: 0.3 } // Hue, saturation, value
};
gui.addColor(palette, 'color1');
gui.addColor(palette, 'color2');
gui.addColor(palette, 'color3');
gui.addColor(palette, 'color4');
gui.remove(controller)
Removes the given controller from the GUI.
Kind: instance method of GUI
Param | Type |
---|---|
controller | Controller |
gui.destroy()
Removes the GUI from the document and unbinds all event listeners.
Kind: instance method of GUI
gui.addFolder(name) ⇒ dat.gui.GUI
Creates a new subfolder GUI instance.
Kind: instance method of GUI
Returns: dat.gui.GUI
- The new folder.
Throws:
Error
if this GUI already has a folder by the specified name
Param |
---|
name |
gui.open()
Opens the GUI.
Kind: instance method of GUI
gui.close()
Closes the GUI.
Kind: instance method of GUI
gui.getRoot() ⇒ dat.gui.GUI
Kind: instance method of GUI
Returns: dat.gui.GUI
- the topmost parent GUI of a nested GUI.
gui.getSaveObject() ⇒ Object
Kind: instance method of GUI
Returns: Object
- a JSON object representing the current state of
this GUI as well as its remembered properties.
Controller
An "abstract" class that represents a given property of an object.
Kind: global class
- Controller
- new Controller(object, property)
- .domElement :
DOMElement
- .object :
Object
- .property :
String
- .onChange(fnc) ⇒
Controller
- .onFinishChange(fnc) ⇒
Controller
- .setValue(newValue)
- .getValue() ⇒
Object
- .updateDisplay() ⇒
Controller
- .isModified() ⇒
Boolean
new Controller(object, property)
Param | Type | Description |
---|---|---|
object | Object |
The object to be manipulated |
property | string |
The name of the property to be manipulated |
controller.domElement : DOMElement
Those who extend this class will put their DOM elements in here.
Kind: instance property of Controller
controller.object : Object
The object to manipulate
Kind: instance property of Controller
controller.property : String
The name of the property to manipulate
Kind: instance property of Controller
controller.onChange(fnc) ⇒ Controller
Specify that a function fire every time someone changes the value with this Controller.
Kind: instance method of Controller
Returns: Controller
- this
Param | Type | Description |
---|---|---|
fnc | function |
This function will be called whenever the value is modified via this Controller. |
controller.onFinishChange(fnc) ⇒ Controller
Specify that a function fire every time someone "finishes" changing the value wih this Controller. Useful for values that change incrementally like numbers or strings.
Kind: instance method of Controller
Returns: Controller
- this
Param | Type | Description |
---|---|---|
fnc | function |
This function will be called whenever someone "finishes" changing the value via this Controller. |
controller.setValue(newValue)
Change the value of object[property]
Kind: instance method of Controller
Param | Type | Description |
---|---|---|
newValue | Object |
The new value of object[property] |
controller.getValue() ⇒ Object
Gets the value of object[property]
Kind: instance method of Controller
Returns: Object
- The current value of object[property]
controller.updateDisplay() ⇒ Controller
Refreshes the visual display of a Controller in order to keep sync with the object's current value.
Kind: instance method of Controller
Returns: Controller
- this
controller.isModified() ⇒ Boolean
Kind: instance method of Controller
Returns: Boolean
- true if the value has deviated from initialValue
NumberController ⇐ dat.controllers.Controller
Represents a given property of an object that is a number.
Kind: global class
Extends: dat.controllers.Controller
- NumberController ⇐
dat.controllers.Controller
- new NumberController(object, property, [params])
- .min(minValue) ⇒
dat.controllers.NumberController
- .max(maxValue) ⇒
dat.controllers.NumberController
- .step(stepValue) ⇒
dat.controllers.NumberController
new NumberController(object, property, [params])
Param | Type | Description |
---|---|---|
object | Object |
The object to be manipulated |
property | string |
The name of the property to be manipulated |
[params] | Object |
Optional parameters |
[params.min] | Number |
Minimum allowed value |
[params.max] | Number |
Maximum allowed value |
[params.step] | Number |
Increment by which to change value |
numberController.min(minValue) ⇒ dat.controllers.NumberController
Specify a minimum value for object[property]
.
Kind: instance method of NumberController
Returns: dat.controllers.NumberController
- this
Param | Type | Description |
---|---|---|
minValue | Number |
The minimum value for object[property] |
numberController.max(maxValue) ⇒ dat.controllers.NumberController
Specify a maximum value for object[property]
.
Kind: instance method of NumberController
Returns: dat.controllers.NumberController
- this
Param | Type | Description |
---|---|---|
maxValue | Number |
The maximum value for object[property] |
numberController.step(stepValue) ⇒ dat.controllers.NumberController
Specify a step value that dat.controllers.NumberController increments by.
Kind: instance method of NumberController
Default: if minimum and maximum specified increment is 1% of the
difference otherwise stepValue is 1
Returns: dat.controllers.NumberController
- this
Param | Type | Description |
---|---|---|
stepValue | Number |
The step value for dat.controllers.NumberController |