Matthias Richter
a905c592a9
Rename callback: errhand to errorhandler
2018-05-05 13:38:36 +02:00
Kingdaro
9a1c4c8b78
Merge remote-tracking branch 'refs/remotes/origin/master' into vrld/master
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Resolved conflicts
2016-05-23 17:52:49 -04:00
Matthias Richter
f851254f26
Fix #52 - Gamestate require init function.
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Use __NULL__ when init is not defined in the state.
2015-10-13 08:11:49 +02:00
vrld
ca7fa8acb3
(Issue #49 ) Don't overwrite state.init on gamestate.switch
2015-10-07 21:48:20 +02:00
Matthias Richter
3c666c558b
Fix #46 : GS.switch should halt current state cycle
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`switch`, `push` and `pop` now set a flag marking the new state as
dirty. Dirty states will not receive any callbacks except `update`.
Before executing `update` the state is marked as clean, so it will
receive callbacks from thereon.
2015-05-30 16:41:37 +02:00
Matthias Richter
5c9d51d356
Fetch event callbacks from love instead of hardcoding it
2015-05-30 16:19:26 +02:00
Harris Munir
f984cc87e6
add mousemoved callback to gamestate callbacks (added in LOVE 0.9.2)
2015-03-18 20:08:38 -05:00
vrld
b18c399def
Add missing argument to gs:resume(pre, ...)
2014-12-16 18:07:32 +01:00
xpol
bdd9ad5c04
Fixes wrong arg #1 for resume().
2014-12-15 15:06:05 +08:00
vrld
526ca620c9
Merge pull request #36 from jessevanherk/master
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add assertions to catch incorrect colon-calls to gamestate
2014-08-22 13:57:47 +02:00
Matthias Richter
af8f19a48e
Forward arguments from GS.pop() to state:resume()
2014-08-22 13:57:02 +02:00
Matthias Richter
bd10ec4caf
( Fix #34 ) Add callback for returning from push()/pop()
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state:resume() will be called on the state that issued a GS.push()
after the pushed state is popped from the stack.
2014-08-22 13:42:17 +02:00
Jesse van Herk
db9a576aa7
cleanup indenting to match origin style
2014-07-01 11:42:42 -06:00
Jesse van Herk
ed2b38952a
Add assertions for : calls, avoid bad recursion
2014-07-01 11:38:07 -06:00
Kevin Bradshaw
21d87e5119
Added gamepadreleased to all_callbacks
2014-02-08 16:49:34 +01:00
Matthias Richter
d42244ba35
[Gamestate] Undo last commit. Add all 0.9 callbacks.
2013-12-16 16:35:06 +01:00
Kingdaro
a7880c5098
add all callbacks for 0.9.0
2013-12-15 00:02:09 -05:00
Matthias Richter
4372c6404c
[Gamestate] Add love.textinput to default callback list
2013-12-14 13:01:45 +01:00
Landon Manning
d697664e27
Update for 0.9.0
2013-11-10 00:16:35 -04:00
Matthias Richter
cea730deac
Fix bug in GS.push().
2013-08-24 22:58:30 +02:00
Matthias Richter
87b82750ff
Localize function registry to Gamestate.switch().
2013-08-19 14:10:00 +02:00
Matthias Richter
5c06f3d3d0
[gamestate] Add .current(). Add gamestate stack.
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New methods:
function GS.current()
retrieves currently active gamestate (i.e. the state on top of the
stack)
function GS.push(state, ...)
Pushes a state on the stack. Calls state:enter(...), but *not*
state:leave() on the previous state.
function GS.pop()
Pops a state from the stack, provided that there are states to pop.
Calls state:leave() on the state on top of the stack before popping.
2013-08-05 16:30:30 +02:00
Carlo Cabanilla
11cf27df4d
Fix "self" param to the GS.leave callback
2013-04-11 23:44:17 -03:00
Matthias Richter
615dd8f111
Fix gamestate:init() bug, and error on undefined callbacks
2013-02-25 18:46:04 +01:00
Matthias Richter
8d4e5bb65f
Update license header
2013-02-20 16:54:57 +01:00
Matthias Richter
5b1b67b23e
Deprecate gamestate constructor
2013-02-20 15:51:50 +01:00
Matthias Richter
f080a9c14a
[Gamestate] Remove __index metamethod for new gamestates (world of pain)
2013-01-27 11:43:39 +01:00
Matthias Richter
d22749990d
Allow arbitraty gamestate callbacks
2013-01-26 12:56:59 +01:00
Matthias Richter
914ee08202
Return GS callback result (for love.quit(), etc)
2012-10-06 09:46:36 +02:00
Matthias Richter
adcceed73b
Update license header
2012-04-10 17:00:02 +02:00
Matthias Richter
99ece87eb6
Metatable magic in gamestate
2011-11-19 20:41:43 +01:00
Matthias Richter
c8440e2bc0
Fix issue #2 : mousepressed doesn't work in gamestate.lua (thanks, benloran!)
2011-09-08 14:26:02 +02:00
Matthias Richter
28b698fb00
Eliminate use of module(...) function
2011-07-06 14:19:31 +02:00
Matthias Richter
e885ec90d4
Add gamestate:init()
2011-03-15 17:34:28 +01:00
Matthias Richter
ec3cfcab53
Apply nevon's patch: More gamestate callbacks
2011-01-22 11:53:31 +01:00
Matthias Richter
9bcb428555
Make proper tail recursion calls
2011-01-19 16:41:59 +01:00
Matthias Richter
d1d6dbb056
Make proper modules
2011-01-18 17:44:38 +01:00
Matthias Richter
902437d562
Throw error in case of missing argument instead of silently failing
2010-11-16 16:26:33 +01:00
Matthias Richter
6b2f1f4caa
Add missing callbacks, make ignorant of passed arguments, bug in Gamestate.keypressed
2010-10-31 13:04:08 +01:00
Matthias Richter
8311ddbad1
Add license header
2010-09-19 15:37:55 +02:00
Matthias Richter
6315155955
Bug: prevent from switching to initial gamestate
2010-08-13 15:36:12 +02:00
Matthias Richter
da90605de9
Add error-producing initial gamestate
2010-08-13 14:48:24 +02:00
Matthias Richter
f491a92eaa
Initial commit
2010-08-09 17:52:48 +02:00