Commit Graph

127 Commits

Author SHA1 Message Date
Jesse van Herk
db9a576aa7 cleanup indenting to match origin style 2014-07-01 11:42:42 -06:00
Jesse van Herk
ed2b38952a Add assertions for : calls, avoid bad recursion 2014-07-01 11:38:07 -06:00
Matthias Richter
e10fa66e60 Fix vector-light.trim() (see 2abe666ce9) 2014-03-03 23:01:48 +01:00
vrld
2abe666ce9 Merge pull request #32 from stfan/patch-1
Fix vector:trim_inplace()
2014-03-03 22:58:19 +01:00
vrld
e6ca809a8c Merge pull request #31 from mifuyne/master
ln 179 & 181: second self.y changed to self.x
2014-03-03 22:55:48 +01:00
stfan
65cef0e3dc Update vector.lua
Changed vector:trim_inplace so it actually trims the vector when it is longer than the maxLen
2014-03-03 20:28:40 +01:00
Mifuyne
157ec82cd5 ln 179 & 181: second self.y changed to self.x
For vector:angleTo()
2014-02-17 12:32:42 -05:00
vrld
81f0faf476 Merge pull request #30 from headchant/patch-1
Update signal.lua
2014-02-16 14:43:54 +01:00
headchant
e9e2019517 Update signal.lua
register does not return function handle
2014-02-13 22:36:45 +01:00
vrld
a837d1d802 Merge pull request #29 from Bradshaw/master
Added gamepadreleased to all_callbacks
2014-02-10 10:08:51 +01:00
Kevin Bradshaw
21d87e5119 Added gamepadreleased to all_callbacks 2014-02-08 16:49:34 +01:00
Matthias Richter
d42244ba35 [Gamestate] Undo last commit. Add all 0.9 callbacks. 2013-12-16 16:35:06 +01:00
Matthias Richter
4372c6404c [Gamestate] Add love.textinput to default callback list 2013-12-14 13:01:45 +01:00
vrld
e3770d462b Merge pull request #26 from karai17/patch-1
Update for 0.9.0
2013-11-24 03:56:49 -08:00
Landon Manning
d697664e27 Update for 0.9.0 2013-11-10 00:16:35 -04:00
Matthias Richter
32e0aaeaa6 Fix #25: vector:angleTo() returns wrong angle. 2013-11-04 22:04:16 +01:00
Matthias Richter
cea730deac Fix bug in GS.push(). 2013-08-24 22:58:30 +02:00
Matthias Richter
ff60ae5372 Fix issue #24: cancel not removing periodic timers. 2013-08-22 11:10:56 +02:00
Matthias Richter
87b82750ff Localize function registry to Gamestate.switch(). 2013-08-19 14:10:00 +02:00
Matthias Richter
b3c329a1e8 Add vector.dist2(a,b). 2013-08-05 16:35:49 +02:00
Matthias Richter
5c06f3d3d0 [gamestate] Add .current(). Add gamestate stack.
New methods:

function GS.current()
    retrieves currently active gamestate (i.e. the state on top of the
    stack)

function GS.push(state, ...)
    Pushes a state on the stack. Calls state:enter(...), but *not*
    state:leave() on the previous state.

function GS.pop()
    Pops a state from the stack, provided that there are states to pop.
    Calls state:leave() on the state on top of the stack before popping.
2013-08-05 16:30:30 +02:00
Matthias Richter
015ff8a23a Add vector.angleTo(x,y, u,v) 2013-07-30 11:55:06 +02:00
Matthias Richter
1f9a7f1f52 Rename vector:angle(). Shorter implementation. Add vector.zero 2013-07-30 11:54:24 +02:00
vrld
51c31f70b2 Merge pull request #21 from theGoodEvil/vector_light_dist2
Add dist2() function to vector-light
2013-07-30 02:41:12 -07:00
vrld
64f11b9ea5 Merge pull request #20 from out-of-pixel/master
add angle function
2013-07-30 02:40:50 -07:00
Guido Lorenz
003ebea480 Add dist2() function to vector-light
This returns the squared distance between the two vectors.
2013-07-24 16:16:50 +02:00
out-of-pixel
4afcac5b36 add function angle()
returns the angle between a vector and the default rotation
2013-06-29 17:39:03 +02:00
Matthias Richter
e9b86ef2d5 Rename truncate to trim. Cleanup code. 2013-04-27 12:26:56 +02:00
vrld
5cecfac51a Merge pull request #17 from ricardozanini/master
Truncate Function on Vector Module
2013-04-27 03:15:27 -07:00
Ricardo Zanini
ba8f724844 Added a truncate function to Vector Module. Based on this article: http://blog.signalsondisplay.com/?p=336 2013-04-25 23:07:57 -03:00
vrld
b2b033c431 Merge pull request #14 from clofresh/fix-gs-leave
Fix "self" param to the GS.leave callback
2013-04-12 02:12:01 -07:00
Carlo Cabanilla
11cf27df4d Fix "self" param to the GS.leave callback 2013-04-11 23:44:17 -03:00
Matthias Richter
4f6c85e514 Add timer.tween 2013-03-31 20:53:53 +02:00
Matthias Richter
c6b75aaa9f Fix issue #13: Timer.do_for crashes when after is not supplied 2013-03-23 15:13:12 +01:00
Matthias Richter
ef2c4f6c56 Fix class commons compatibility 2013-02-25 18:46:04 +01:00
Matthias Richter
615dd8f111 Fix gamestate:init() bug, and error on undefined callbacks 2013-02-25 18:46:04 +01:00
vrld
63f1cb933d Merge pull request #12 from Yonaba/master
Small typo fix in the Readme
2013-02-23 04:08:41 -08:00
Roland Yonaba
5685ddf9f4 Update README.md
Typo fixed
2013-02-20 19:17:02 +00:00
Matthias Richter
b0e56809b0 Remove ringbuffer.lua 2013-02-20 17:06:00 +01:00
Matthias Richter
e95ca05202 Update readme 2013-02-20 16:58:20 +01:00
Matthias Richter
8d4e5bb65f Update license header 2013-02-20 16:54:57 +01:00
Matthias Richter
9f678bc0e2 Rewrite class system 2013-02-20 15:53:13 +01:00
Matthias Richter
5b1b67b23e Deprecate gamestate constructor 2013-02-20 15:51:50 +01:00
Matthias Richter
f080a9c14a [Gamestate] Remove __index metamethod for new gamestates (world of pain) 2013-01-27 11:43:39 +01:00
Matthias Richter
d22749990d Allow arbitraty gamestate callbacks 2013-01-26 12:56:59 +01:00
Matthias Richter
bf862c9b40 Issue 9: Add camera:zoom[To]() 2012-11-01 18:59:08 +01:00
Matthias Richter
9b6aba60dd Add camera:lookAt(x,y). Augment camera:rotation([phi]). 2012-10-07 13:24:28 +02:00
Matthias Richter
914ee08202 Return GS callback result (for love.quit(), etc) 2012-10-06 09:46:36 +02:00
Matthias Richter
b02273c936 timer.lua: Add do_for(). Remove Interpolator, Oscillator. 2012-10-02 18:28:22 +02:00
Matthias Richter
0f29310dcf Remove camera dependencies. Add pos + rotation getter.
hump.camera is not independent of hump.vector-light.
camera:pos() returns the camera position.
camera:rotation() returns the camera rotation.
2012-09-10 10:38:24 +02:00