mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
refactored post shader to be part of the light world but still able to use it on its own, took out globals, and made adding and removing effects independant from the draw calls
This commit is contained in:
parent
5e0320c4bf
commit
702de1389a
@ -1,5 +1,4 @@
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-- Example: Complex Example
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-- Example: Complex Example
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require "lib/postshader"
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local LightWorld = require "lib/light_world"
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local LightWorld = require "lib/light_world"
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function initScene()
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function initScene()
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@ -226,14 +225,27 @@ function love.update(dt)
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offsetOldX = offsetX
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offsetOldX = offsetX
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offsetOldY = offsetY
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offsetOldY = offsetY
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-- draw shader
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if colorAberration > 0.0 then
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-- vert / horz blur
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lightWorld.post_shader:addEffect("blur", 2.0, 2.0)
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lightWorld.post_shader:addEffect("chromatic", math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.sin(lightDirection * 10.0) * -colorAberration, math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * -colorAberration)
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else
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lightWorld.post_shader:removeEffect("blur")
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lightWorld.post_shader:removeEffect("chromatic")
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end
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if bloomOn > 0.0 then
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-- blur, strength
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lightWorld.post_shader:addEffect("bloom", 2.0, bloomOn)
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else
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lightWorld.post_shader:removeEffect("bloom")
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end
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end
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end
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function love.draw()
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function love.draw()
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-- set shader buffer
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-- set shader buffer
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if bloomOn then
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love.postshader.setBuffer("render")
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end
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lightWorld:draw()
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lightWorld:draw()
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love.graphics.draw(imgLight, mx - 5, (my - 5) - (16.0 + (math.sin(lightDirection) + 1.0) * 64.0))
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love.graphics.draw(imgLight, mx - 5, (my - 5) - (16.0 + (math.sin(lightDirection) + 1.0) * 64.0))
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@ -327,31 +339,6 @@ function love.draw()
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love.graphics.setColor(255, 255, 255, 191)
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love.graphics.setColor(255, 255, 255, 191)
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love.graphics.print("F1: Help", 4, 4)
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love.graphics.print("F1: Help", 4, 4)
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end
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end
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-- draw shader
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if colorAberration > 0.0 then
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-- vert / horz blur
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love.postshader.addEffect("blur", 2.0, 2.0)
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love.postshader.addEffect("chromatic", math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.sin(lightDirection * 10.0) * -colorAberration, math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * -colorAberration)
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end
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if bloomOn > 0.0 then
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-- blur, strength
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love.postshader.addEffect("bloom", 2.0, bloomOn)
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end
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if effectOn == 1.0 then
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love.postshader.addEffect("4colors", {15, 56, 15}, {48, 98, 48}, {139, 172, 15}, {155, 188, 15})
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--love.postshader.addEffect("4colors", {108, 108, 78}, {142, 139, 87}, {195, 196, 165}, {227, 230, 201})
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elseif effectOn == 2.0 then
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love.postshader.addEffect("monochrom")
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elseif effectOn == 3.0 then
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love.postshader.addEffect("scanlines")
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elseif effectOn == 4.0 then
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love.postshader.addEffect("tiltshift", 4.0)
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end
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love.postshader.draw()
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end
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end
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function drawBackground(l,t,w,h)
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function drawBackground(l,t,w,h)
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@ -493,6 +480,32 @@ function love.keypressed(k, u)
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if effectOn > 4.0 then
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if effectOn > 4.0 then
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effectOn = 0.0
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effectOn = 0.0
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end
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end
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if effectOn == 1.0 then
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lightWorld.post_shader:addEffect("4colors", {15, 56, 15}, {48, 98, 48}, {139, 172, 15}, {155, 188, 15})
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--lightWorld.post_shader:addEffect("4colors", {108, 108, 78}, {142, 139, 87}, {195, 196, 165}, {227, 230, 201})
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else
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lightWorld.post_shader:removeEffect("4colors")
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end
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if effectOn == 2.0 then
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lightWorld.post_shader:addEffect("monochrome")
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else
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lightWorld.post_shader:removeEffect("monochrome")
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end
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if effectOn == 3.0 then
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lightWorld.post_shader:addEffect("scanlines")
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else
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lightWorld.post_shader:removeEffect("scanlines")
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end
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if effectOn == 4.0 then
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lightWorld.post_shader:addEffect("tiltshift", 4.0)
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else
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lightWorld.post_shader:removeEffect("tiltshift")
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end
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elseif k == "f11" then
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elseif k == "f11" then
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physicWorld:destroy()
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physicWorld:destroy()
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lightWorld:clearBodys()
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lightWorld:clearBodys()
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@ -86,6 +86,7 @@ end
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-- refresh
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-- refresh
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function body:refresh()
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function body:refresh()
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if self.x and self.y and self.width and self.height and self.ox and self.oy then
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self.data = {
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self.data = {
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self.x - self.ox,
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self.x - self.ox,
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self.y - self.oy,
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self.y - self.oy,
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@ -97,6 +98,7 @@ function body:refresh()
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self.y - self.oy + self.height
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self.y - self.oy + self.height
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}
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}
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end
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end
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end
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-- set position
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-- set position
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function body:setPosition(x, y)
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function body:setPosition(x, y)
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@ -165,11 +167,9 @@ function body:setOffset(ox, oy)
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if ox ~= self.ox or oy ~= self.oy then
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if ox ~= self.ox or oy ~= self.oy then
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self.ox = ox
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self.ox = ox
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self.oy = oy
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self.oy = oy
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if self.shadowType == "rectangle" then
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self:refresh()
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self:refresh()
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end
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end
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end
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end
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end
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-- set offset
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-- set offset
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function body:setImageOffset(ix, iy)
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function body:setImageOffset(ix, iy)
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@ -26,6 +26,7 @@ local class = require(_PACKAGE..'/class')
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local Light = require(_PACKAGE..'/light')
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local Light = require(_PACKAGE..'/light')
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local Body = require(_PACKAGE..'/body')
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local Body = require(_PACKAGE..'/body')
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local normal_map = require(_PACKAGE..'/normal_map')
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local normal_map = require(_PACKAGE..'/normal_map')
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local PostShader = require(_PACKAGE..'/postshader')
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require(_PACKAGE..'/postshader')
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require(_PACKAGE..'/postshader')
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local light_world = class()
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local light_world = class()
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@ -38,6 +39,7 @@ light_world.reflectionShader = love.graphics.newShader(_PACKAGE.."/shaders/ref
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function light_world:init(options)
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function light_world:init(options)
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self.lights = {}
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self.lights = {}
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self.body = {}
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self.body = {}
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self.post_shader = PostShader()
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self.ambient = {0, 0, 0}
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self.ambient = {0, 0, 0}
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self.normalInvert = false
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self.normalInvert = false
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@ -258,12 +260,7 @@ function light_world:draw(l,t,w,h,s)
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self:drawReflection( sl,st,sw,sh,s)
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self:drawReflection( sl,st,sw,sh,s)
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love.graphics.pop()
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love.graphics.pop()
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love.graphics.setBackgroundColor(0, 0, 0)
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self.post_shader:drawWith(self.render_buffer)
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love.graphics.setBlendMode("alpha")
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love.graphics.setCanvas(last_buffer)
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love.graphics.setShader()
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(self.render_buffer, l, t)
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end
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end
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-- draw shadow
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-- draw shadow
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@ -25,189 +25,211 @@ local _PACKAGE = (...):match("^(.+)[%./][^%./]+") or ""
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local class = require(_PACKAGE..'/class')
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local class = require(_PACKAGE..'/class')
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local post_shader = class()
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local post_shader = class()
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post_shader.blurv = love.graphics.newShader(_PACKAGE.."/shaders/blurv.glsl")
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post_shader.blurh = love.graphics.newShader(_PACKAGE.."/shaders/blurh.glsl")
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post_shader.contrast = love.graphics.newShader(_PACKAGE.."/shaders/contrast.glsl")
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post_shader.chromatic_aberration = love.graphics.newShader(_PACKAGE.."/shaders/chromatic_aberration.glsl")
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post_shader.four_color = love.graphics.newShader(_PACKAGE.."/shaders/four_colors.glsl")
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post_shader.monochrome = love.graphics.newShader(_PACKAGE.."/shaders/monochrome.glsl")
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post_shader.scanlines = love.graphics.newShader(_PACKAGE.."/shaders/scanlines.glsl")
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post_shader.tilt_shift = love.graphics.newShader(_PACKAGE.."/shaders/tilt_shift.glsl")
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LOVE_POSTSHADER_BUFFER_RENDER = love.graphics.newCanvas()
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function post_shader:init()
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LOVE_POSTSHADER_BUFFER_BACK = love.graphics.newCanvas()
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self:refreshScreenSize()
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LOVE_POSTSHADER_LAST_BUFFER = nil
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self.effects = {}
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end
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LOVE_POSTSHADER_BLURV = love.graphics.newShader(_PACKAGE.."/shaders/blurv.glsl")
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function post_shader:refreshScreenSize()
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LOVE_POSTSHADER_BLURH = love.graphics.newShader(_PACKAGE.."/shaders/blurh.glsl")
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self.render_buffer = love.graphics.newCanvas()
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LOVE_POSTSHADER_CONTRAST = love.graphics.newShader(_PACKAGE.."/shaders/contrast.glsl")
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self.back_buffer = love.graphics.newCanvas()
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LOVE_POSTSHADER_CHROMATIC_ABERRATION = love.graphics.newShader(_PACKAGE.."/shaders/chromatic_aberration.glsl")
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LOVE_POSTSHADER_FOUR_COLOR = love.graphics.newShader(_PACKAGE.."/shaders/four_colors.glsl")
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LOVE_POSTSHADER_MONOCHROM = love.graphics.newShader(_PACKAGE.."/shaders/monochrome.glsl")
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LOVE_POSTSHADER_SCANLINES = love.graphics.newShader(_PACKAGE.."/shaders/scanlines.glsl")
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LOVE_POSTSHADER_TILT_SHIFT = love.graphics.newShader(_PACKAGE.."/shaders/tilt_shift.glsl")
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love.postshader = {}
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post_shader.blurv:send("screen", {love.window.getWidth(), love.window.getHeight()})
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post_shader.blurh:send("screen", {love.window.getWidth(), love.window.getHeight()})
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post_shader.scanlines:send("screen", {love.window.getWidth(), love.window.getHeight()})
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end
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love.postshader.setBuffer = function(path)
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function post_shader:addEffect(shaderName, ...)
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if path == "back" then
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self.effects[shaderName] = {...}
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love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
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end
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function post_shader:removeEffect(shaderName)
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self.effects[shaderName] = nil
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end
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function post_shader:toggleEffect(shaderName, ...)
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if self.effects[shaderName] ~= nil then
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self:removeEffect(shaderName)
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else
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else
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love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_RENDER)
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self:addEffect(shaderName, ...)
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end
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end
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LOVE_POSTSHADER_LAST_BUFFER = love.graphics.getCanvas()
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end
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end
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love.postshader.addEffect = function(shader, ...)
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function post_shader:drawWith(canvas)
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args = {...}
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for shader, args in pairs(self.effects) do
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LOVE_POSTSHADER_LAST_BUFFER = love.graphics.getCanvas()
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if shader == "bloom" then
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if shader == "bloom" then
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-- Bloom Shader
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self:drawBloom(canvas, args)
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love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
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love.graphics.setBlendMode("alpha")
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LOVE_POSTSHADER_BLURV:send("screen", {love.window.getWidth(), love.window.getHeight()})
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LOVE_POSTSHADER_BLURH:send("screen", {love.window.getWidth(), love.window.getHeight()})
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LOVE_POSTSHADER_BLURV:send("steps", args[1] or 2.0)
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LOVE_POSTSHADER_BLURH:send("steps", args[1] or 2.0)
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love.graphics.setShader(LOVE_POSTSHADER_BLURV)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
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love.graphics.setShader(LOVE_POSTSHADER_BLURH)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
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love.graphics.setShader(LOVE_POSTSHADER_CONTRAST)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
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love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER)
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love.graphics.setShader()
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
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love.graphics.setBlendMode("additive")
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love.graphics.setColor(255, 255, 255, (args[2] or 0.25) * 255)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
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love.graphics.setBlendMode("alpha")
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elseif shader == "blur" then
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elseif shader == "blur" then
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-- Blur Shader
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self:drawBlur(canvas, args)
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love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
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love.graphics.setBlendMode("alpha")
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LOVE_POSTSHADER_BLURV:send("screen", {love.window.getWidth(), love.window.getHeight()})
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LOVE_POSTSHADER_BLURH:send("screen", {love.window.getWidth(), love.window.getHeight()})
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LOVE_POSTSHADER_BLURV:send("steps", args[1] or 2.0)
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LOVE_POSTSHADER_BLURH:send("steps", args[2] or 2.0)
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love.graphics.setShader(LOVE_POSTSHADER_BLURV)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
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love.graphics.setShader(LOVE_POSTSHADER_BLURH)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
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love.graphics.setBlendMode("alpha")
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love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER)
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love.graphics.setShader()
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
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elseif shader == "chromatic" then
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elseif shader == "chromatic" then
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-- Chromatic Shader
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self:drawChromatic(canvas, args)
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love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
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love.graphics.setBlendMode("alpha")
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LOVE_POSTSHADER_CHROMATIC_ABERRATION:send("redStrength", {args[1] or 0.0, args[2] or 0.0})
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LOVE_POSTSHADER_CHROMATIC_ABERRATION:send("greenStrength", {args[3] or 0.0, args[4] or 0.0})
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LOVE_POSTSHADER_CHROMATIC_ABERRATION:send("blueStrength", {args[5] or 0.0, args[6] or 0.0})
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love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
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love.graphics.setShader(LOVE_POSTSHADER_CHROMATIC_ABERRATION)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
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love.graphics.setBlendMode("alpha")
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love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER)
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love.graphics.setShader()
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
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elseif shader == "4colors" then
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elseif shader == "4colors" then
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-- 4 Color Shader
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self:draw4Color(canvas, args)
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love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
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elseif shader == "monochrome" then
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love.graphics.setBlendMode("alpha")
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self:drawMonochome(canvas, args)
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for i = 1, 4 do
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for k = 1, 3 do
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args[i][k] = args[i][k] / 255.0
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end
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end
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LOVE_POSTSHADER_FOUR_COLOR:send("palette", args[1], args[2], args[3], args[4])
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love.graphics.setShader(LOVE_POSTSHADER_FOUR_COLOR)
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love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
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love.graphics.setBlendMode("alpha")
|
|
||||||
love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER)
|
|
||||||
love.graphics.setShader()
|
|
||||||
love.graphics.setColor(255, 255, 255)
|
|
||||||
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
|
|
||||||
elseif shader == "monochrom" then
|
|
||||||
-- Monochrom Shader
|
|
||||||
love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
|
|
||||||
love.graphics.setBlendMode("alpha")
|
|
||||||
for i = 1, 3 do
|
|
||||||
if args[i] then
|
|
||||||
args[i] = args[i] / 255.0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
LOVE_POSTSHADER_MONOCHROM:send("tint", {args[1] or 1.0, args[2] or 1.0, args[3] or 1.0})
|
|
||||||
LOVE_POSTSHADER_MONOCHROM:send("fudge", args[4] or 0.1)
|
|
||||||
LOVE_POSTSHADER_MONOCHROM:send("time", args[5] or love.timer.getTime())
|
|
||||||
love.graphics.setShader(LOVE_POSTSHADER_MONOCHROM)
|
|
||||||
love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
|
|
||||||
|
|
||||||
love.graphics.setBlendMode("alpha")
|
|
||||||
love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER)
|
|
||||||
love.graphics.setShader()
|
|
||||||
love.graphics.setColor(255, 255, 255)
|
|
||||||
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
|
|
||||||
elseif shader == "scanlines" then
|
elseif shader == "scanlines" then
|
||||||
-- Scanlines Shader
|
self:drawScanlines(canvas, args)
|
||||||
love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
|
|
||||||
love.graphics.setBlendMode("alpha")
|
|
||||||
LOVE_POSTSHADER_SCANLINES:send("screen", {love.window.getWidth(), love.window.getHeight()})
|
|
||||||
LOVE_POSTSHADER_SCANLINES:send("strength", args[1] or 2.0)
|
|
||||||
LOVE_POSTSHADER_SCANLINES:send("time", args[2] or love.timer.getTime())
|
|
||||||
love.graphics.setShader(LOVE_POSTSHADER_SCANLINES)
|
|
||||||
love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
|
|
||||||
|
|
||||||
love.graphics.setBlendMode("alpha")
|
|
||||||
love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER)
|
|
||||||
love.graphics.setShader()
|
|
||||||
love.graphics.setColor(255, 255, 255)
|
|
||||||
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
|
|
||||||
elseif shader == "tiltshift" then
|
elseif shader == "tiltshift" then
|
||||||
-- Blur Shader
|
self:drawTiltshift(canvas, args)
|
||||||
love.graphics.setCanvas(LOVE_POSTSHADER_BUFFER_BACK)
|
|
||||||
love.graphics.setBlendMode("alpha")
|
|
||||||
LOVE_POSTSHADER_BLURH:send("screen", {love.window.getWidth(), love.window.getHeight()})
|
|
||||||
LOVE_POSTSHADER_BLURV:send("steps", args[1] or 2.0)
|
|
||||||
LOVE_POSTSHADER_BLURH:send("steps", args[1] or 2.0)
|
|
||||||
|
|
||||||
love.graphics.setShader(LOVE_POSTSHADER_BLURV)
|
|
||||||
love.graphics.draw(LOVE_POSTSHADER_BUFFER_RENDER)
|
|
||||||
|
|
||||||
love.graphics.setShader(LOVE_POSTSHADER_BLURH)
|
|
||||||
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
|
|
||||||
|
|
||||||
LOVE_POSTSHADER_TILT_SHIFT:send("imgBuffer", LOVE_POSTSHADER_BUFFER_RENDER)
|
|
||||||
love.graphics.setShader(LOVE_POSTSHADER_TILT_SHIFT)
|
|
||||||
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
|
|
||||||
|
|
||||||
love.graphics.setBlendMode("alpha")
|
|
||||||
love.graphics.setCanvas(LOVE_POSTSHADER_LAST_BUFFER)
|
|
||||||
love.graphics.setShader()
|
|
||||||
love.graphics.setColor(255, 255, 255)
|
|
||||||
love.graphics.draw(LOVE_POSTSHADER_BUFFER_BACK)
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
love.postshader.draw = function()
|
|
||||||
if LOVE_POSTSHADER_LAST_BUFFER then
|
|
||||||
love.graphics.setBackgroundColor(0, 0, 0)
|
love.graphics.setBackgroundColor(0, 0, 0)
|
||||||
love.graphics.setBlendMode("alpha")
|
love.graphics.setBlendMode("alpha")
|
||||||
love.graphics.setCanvas()
|
love.graphics.setCanvas()
|
||||||
love.graphics.setShader()
|
love.graphics.setShader()
|
||||||
love.graphics.setColor(255, 255, 255)
|
love.graphics.setColor(255, 255, 255)
|
||||||
love.graphics.draw(LOVE_POSTSHADER_LAST_BUFFER)
|
love.graphics.draw(canvas)
|
||||||
|
end
|
||||||
|
|
||||||
|
function post_shader:drawBloom(canvas, args)
|
||||||
|
love.graphics.setCanvas(self.back_buffer)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
post_shader.blurv:send("steps", args[1] or 2.0)
|
||||||
|
post_shader.blurh:send("steps", args[1] or 2.0)
|
||||||
|
|
||||||
|
love.graphics.setShader(post_shader.blurv)
|
||||||
|
love.graphics.draw(canvas)
|
||||||
|
|
||||||
|
love.graphics.setShader(post_shader.blurh)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
|
|
||||||
|
love.graphics.setShader(post_shader.contrast)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
|
|
||||||
|
love.graphics.setCanvas(canvas)
|
||||||
|
love.graphics.setShader()
|
||||||
|
love.graphics.setColor(255, 255, 255)
|
||||||
|
love.graphics.draw(canvas)
|
||||||
|
love.graphics.setBlendMode("additive")
|
||||||
|
love.graphics.setColor(255, 255, 255, (args[2] or 0.25) * 255)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
end
|
||||||
|
|
||||||
|
function post_shader:drawBlur(canvas, args)
|
||||||
|
love.graphics.setCanvas(self.back_buffer)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
post_shader.blurv:send("steps", args[1] or 2.0)
|
||||||
|
post_shader.blurh:send("steps", args[2] or 2.0)
|
||||||
|
|
||||||
|
love.graphics.setShader(post_shader.blurv)
|
||||||
|
love.graphics.draw(canvas)
|
||||||
|
|
||||||
|
love.graphics.setShader(post_shader.blurh)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
|
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
love.graphics.setCanvas(canvas)
|
||||||
|
love.graphics.setShader()
|
||||||
|
love.graphics.setColor(255, 255, 255)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
|
end
|
||||||
|
|
||||||
|
function post_shader:drawChromatic(canvas, args)
|
||||||
|
love.graphics.setCanvas(self.back_buffer)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
post_shader.chromatic_aberration:send("redStrength", {args[1] or 0.0, args[2] or 0.0})
|
||||||
|
post_shader.chromatic_aberration:send("greenStrength", {args[3] or 0.0, args[4] or 0.0})
|
||||||
|
post_shader.chromatic_aberration:send("blueStrength", {args[5] or 0.0, args[6] or 0.0})
|
||||||
|
love.graphics.setCanvas(self.back_buffer)
|
||||||
|
love.graphics.setShader(post_shader.chromatic_aberration)
|
||||||
|
love.graphics.draw(canvas)
|
||||||
|
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
love.graphics.setCanvas(canvas)
|
||||||
|
love.graphics.setShader()
|
||||||
|
love.graphics.setColor(255, 255, 255)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
|
end
|
||||||
|
|
||||||
|
function post_shader:draw4Color(canvas, args)
|
||||||
|
love.graphics.setCanvas(self.back_buffer)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
local palette = {{unpack(args[1])}, {unpack(args[2])}, {unpack(args[3])}, {unpack(args[4])}}
|
||||||
|
for i = 1, 4 do
|
||||||
|
for k = 1, 3 do
|
||||||
|
palette[i][k] = args[i][k] / 255.0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
love.postshader.refreshScreenSize = function()
|
self.four_color:send("palette", palette[1], palette[2], palette[3], palette[4])
|
||||||
LOVE_POSTSHADER_BUFFER_RENDER = love.graphics.newCanvas()
|
love.graphics.setShader(self.four_color)
|
||||||
LOVE_POSTSHADER_BUFFER_BACK = love.graphics.newCanvas()
|
love.graphics.draw(canvas)
|
||||||
|
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
love.graphics.setCanvas(canvas)
|
||||||
|
love.graphics.setShader()
|
||||||
|
love.graphics.setColor(255, 255, 255)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
function post_shader:drawMonochome(canvas, args)
|
||||||
|
love.graphics.setCanvas(self.back_buffer)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
local tint = {args[1], args[2], args[3]}
|
||||||
|
for i = 1, 3 do
|
||||||
|
if tint[i] then
|
||||||
|
tint[i] = tint[i] / 255.0
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
post_shader.monochrome:send("tint", {tint[1] or 1.0, tint[2] or 1.0, tint[3] or 1.0})
|
||||||
|
post_shader.monochrome:send("fudge", args[4] or 0.1)
|
||||||
|
post_shader.monochrome:send("time", args[5] or love.timer.getTime())
|
||||||
|
love.graphics.setShader(post_shader.monochrome)
|
||||||
|
love.graphics.draw(canvas)
|
||||||
|
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
love.graphics.setCanvas(canvas)
|
||||||
|
love.graphics.setShader()
|
||||||
|
love.graphics.setColor(255, 255, 255)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
|
end
|
||||||
|
|
||||||
|
function post_shader:drawScanlines(canvas, args)
|
||||||
|
love.graphics.setCanvas(self.back_buffer)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
post_shader.scanlines:send("strength", args[1] or 2.0)
|
||||||
|
post_shader.scanlines:send("time", args[2] or love.timer.getTime())
|
||||||
|
love.graphics.setShader(post_shader.scanlines)
|
||||||
|
love.graphics.draw(canvas)
|
||||||
|
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
love.graphics.setCanvas(canvas)
|
||||||
|
love.graphics.setShader()
|
||||||
|
love.graphics.setColor(255, 255, 255)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
|
end
|
||||||
|
|
||||||
|
function post_shader:drawTiltshift(canvas, args)
|
||||||
|
love.graphics.setCanvas(self.back_buffer)
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
|
||||||
|
post_shader.tilt_shift:send("imgBuffer", canvas)
|
||||||
|
love.graphics.setShader(post_shader.tilt_shift)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
|
|
||||||
|
love.graphics.setBlendMode("alpha")
|
||||||
|
love.graphics.setCanvas(canvas)
|
||||||
|
love.graphics.setShader()
|
||||||
|
love.graphics.setColor(255, 255, 255)
|
||||||
|
love.graphics.draw(self.back_buffer)
|
||||||
|
end
|
||||||
|
|
||||||
|
return post_shader
|
||||||
|
Loading…
Reference in New Issue
Block a user