Commit Graph

16 Commits

Author SHA1 Message Date
Tim Anema
8d40785844 added in examples for common cameras 2014-12-03 19:22:45 -05:00
Tim Anema
207840c2cc forgot one check 2014-12-03 14:09:42 -05:00
Tim Anema
d02bc54b05 added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light 2014-12-03 14:08:44 -05:00
Tim Anema
5cbca9f63c took care of default polygon normal map problems show up at edges 2014-12-03 08:31:09 -05:00
Tim Anema
c0a80da546 made polygons moveable 2014-12-02 21:26:46 -05:00
Tim Anema
224822de31 took out uneeded example now that normals are generated and updated my progress 2014-12-02 10:08:04 -05:00
Tim Anema
ec19b3cadd added a normal map to all bodies now so drawing shine is done with just the normal shading now 2014-12-02 10:05:52 -05:00
Tim Anema
8fee299900 just cleaning up some code 2014-12-01 20:41:09 -05:00
Paul Liverman
c85bc30da9 readme updated example 2014-10-27 22:04:25 -07:00
Tim Anema
a1d6d33ab5 fixed spelling mistakes 2014-10-27 21:32:51 -04:00
Tim Anema
3937c6812b Update README.md 2014-10-27 08:11:24 -04:00
Tim Anema
0de213f7d1 Update README.md 2014-10-27 08:10:42 -04:00
Tim Anema
7ef4032471 Update README.md 2014-10-27 08:10:25 -04:00
Tim Anema
c5c66a4e3d Update README.md 2014-10-27 08:09:45 -04:00
Paul Liverman
bddba12664 Typo fix README.md (comments in code example) 2014-10-25 20:01:57 -07:00
Tim Anema
00331a51c1 added in another example for using just the postshader, and added a readme for github 2014-10-24 14:32:12 -04:00