Tim Anema
|
8d40785844
|
added in examples for common cameras
|
2014-12-03 19:22:45 -05:00 |
|
Tim Anema
|
207840c2cc
|
forgot one check
|
2014-12-03 14:09:42 -05:00 |
|
Tim Anema
|
d02bc54b05
|
added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light
|
2014-12-03 14:08:44 -05:00 |
|
Tim Anema
|
5cbca9f63c
|
took care of default polygon normal map problems show up at edges
|
2014-12-03 08:31:09 -05:00 |
|
Tim Anema
|
c0a80da546
|
made polygons moveable
|
2014-12-02 21:26:46 -05:00 |
|
Tim Anema
|
224822de31
|
took out uneeded example now that normals are generated and updated my progress
|
2014-12-02 10:08:04 -05:00 |
|
Tim Anema
|
ec19b3cadd
|
added a normal map to all bodies now so drawing shine is done with just the normal shading now
|
2014-12-02 10:05:52 -05:00 |
|
Tim Anema
|
8fee299900
|
just cleaning up some code
|
2014-12-01 20:41:09 -05:00 |
|
Paul Liverman
|
c85bc30da9
|
readme updated example
|
2014-10-27 22:04:25 -07:00 |
|
Tim Anema
|
a1d6d33ab5
|
fixed spelling mistakes
|
2014-10-27 21:32:51 -04:00 |
|
Tim Anema
|
3937c6812b
|
Update README.md
|
2014-10-27 08:11:24 -04:00 |
|
Tim Anema
|
0de213f7d1
|
Update README.md
|
2014-10-27 08:10:42 -04:00 |
|
Tim Anema
|
7ef4032471
|
Update README.md
|
2014-10-27 08:10:25 -04:00 |
|
Tim Anema
|
c5c66a4e3d
|
Update README.md
|
2014-10-27 08:09:45 -04:00 |
|
Paul Liverman
|
bddba12664
|
Typo fix README.md (comments in code example)
|
2014-10-25 20:01:57 -07:00 |
|
Tim Anema
|
00331a51c1
|
added in another example for using just the postshader, and added a readme for github
|
2014-10-24 14:32:12 -04:00 |
|