Commit Graph

64 Commits

Author SHA1 Message Date
Tim Anema
d8ad342739
fixing light in the main list 2021-11-08 16:36:44 -05:00
jiangzhi.xie
9d48adb46b Fix colors 2019-09-08 12:44:10 +08:00
Tim Anema
127063a061 fixes for postshaders and most of the examples to use the new apis 2016-04-26 09:23:11 -04:00
leokaplan
85d4fbbba7 initial port 2016-02-03 15:45:22 +01:00
Rain Gloom
44fa3d4651 Fixed a typo in complex.lua 2015-07-25 01:02:03 +02:00
Tim Anema
7852da20d6 scaled circles and fixed complex refractions example 2015-02-18 16:20:21 -05:00
Tim Anema
115d64f51f working on rotation and scaling of light bodies 2015-01-30 14:35:49 -05:00
Tim Anema
691da848de added image stencils for objects so shadows are properly stenciled, and made it so that object that dont cast shadows have shadows cast over them. 2015-01-03 22:18:48 -05:00
Tim Anema
456a29ce95 set shadow blur in two examples so they look better 2014-12-22 10:25:39 -05:00
Tim Anema
4e5158601a optimizing range checking now update is required 2014-12-21 13:14:46 -05:00
Tim Anema
6c87407a6f took out debug box in short exammple 2014-12-11 22:00:06 -05:00
Tim Anema
12b2bd8b32 added back in some options in the short example to give a better refraction example 2014-12-11 21:58:18 -05:00
Tim Anema
4a969a0aec fixed creation of bodies so that they all use x and y as the center point and not center and topleft 2014-12-10 21:06:12 -05:00
Tim Anema
75980bba74 added STI example with fixed STI THANKS karai17! 2014-12-05 23:35:32 -05:00
Tim Anema
0b3cc0e4a7 fixed example of chromatic abberation in complex 2014-12-05 15:46:05 -05:00
Tim Anema
2282d9ea33 fixed camera examples 2014-12-05 09:38:21 -05:00
Tim Anema
8e30cacae0 finish up implementing the animation setup, through anim8proxy 2014-12-04 21:57:54 -05:00
Tim Anema
5a60d1f1ca added a better normal map and an unlit example side by side 2014-12-04 16:56:48 -05:00
Tim Anema
ada9857394 added in initial animations 2014-12-04 11:42:28 -05:00
Tim Anema
8d40785844 added in examples for common cameras 2014-12-03 19:22:45 -05:00
Tim Anema
d02bc54b05 added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light 2014-12-03 14:08:44 -05:00
Tim Anema
5cbca9f63c took care of default polygon normal map problems show up at edges 2014-12-03 08:31:09 -05:00
Tim Anema
c0a80da546 made polygons moveable 2014-12-02 21:26:46 -05:00
Tim Anema
224822de31 took out uneeded example now that normals are generated and updated my progress 2014-12-02 10:08:04 -05:00
Tim Anema
ec19b3cadd added a normal map to all bodies now so drawing shine is done with just the normal shading now 2014-12-02 10:05:52 -05:00
Tim Anema
8fee299900 just cleaning up some code 2014-12-01 20:41:09 -05:00
Tim Anema
5351b91168 no longer need two callback for drawing just one, which is nice 2014-11-30 15:24:58 -05:00
Tim Anema
9c81c71f89 just a few touchups before bed 2014-11-29 23:51:44 -05:00
Tim Anema
bbcd20a27e colored shadows almost functional again 2014-11-29 23:20:02 -05:00
Tim Anema
0a2da63f24 added image shadows, took out useless code 2014-11-29 20:19:03 -05:00
Tim Anema
f56ef4a197 got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
Tim Anema
ac5b9afa16 made the normal shading reflect the shadow calculations a bit better and isolated the examples to one directory 2014-11-28 11:14:53 -05:00
Tim Anema
7db34a4a02 made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00
Tim Anema
3d4819cda4 added remove method to light world to facilitate removal of items 2014-11-03 17:54:15 -05:00
Tim Anema
b768c5479a fixed the light drawing with translation and scaling 2014-10-28 20:47:46 -04:00
Tim Anema
a1d6d33ab5 fixed spelling mistakes 2014-10-27 21:32:51 -04:00
Tim Anema
5572d5135a Merge pull request #5 from qrap/master
Load from any directory
2014-10-27 19:03:46 -04:00
Guard13007
2063472fe2 fixed normalMap require 2014-10-27 12:24:28 -07:00
Guard13007
290d39bcd5 load from anywhere 2014-10-27 12:20:56 -07:00
Paul Liverman
fdad8ee6d6 Fixed translate in postshaders.lua example 2014-10-27 12:19:16 -07:00
Tim Anema
59f8a4a880 added a normal mapping example 2014-10-27 14:43:58 -04:00
Guard13007
8933dec3a6 fixed translation examples/short.lua 2014-10-27 11:00:17 -07:00
Tim Anema
302bd42d5f minimized methods again 2014-10-26 15:35:53 -04:00
Tim Anema
00331a51c1 added in another example for using just the postshader, and added a readme for github 2014-10-24 14:32:12 -04:00
Tim Anema
5474b11c50 some proper refactoring so shine and shadows code are separate 2014-10-23 22:41:52 -04:00
Tim Anema
e9a98dbcee made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
Tim Anema
5e8ef63d6d fixed light position 2014-10-23 12:17:28 -04:00
Tim Anema
7325cf8499 translation and scaling working just need to work out the proper light positioning at scale 2014-10-23 09:23:20 -04:00
Tim Anema
537ff2522c converted the complex example to use the proper way of transformation 2014-10-23 08:25:12 -04:00
Tim Anema
b976a90afe just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround 2014-10-22 21:55:15 -04:00