Tim Anema
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de1ea6e16d
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Update README.md
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2019-09-09 09:17:48 -04:00 |
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Tim Anema
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22f3ac5f80
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note in readme about support
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2016-04-26 09:24:49 -04:00 |
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Tim Anema
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4e5158601a
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optimizing range checking now update is required
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2014-12-21 13:14:46 -05:00 |
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Tim Anema
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652d38b20d
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Update README.md
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2014-12-05 09:59:17 -05:00 |
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Tim Anema
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5a6744b1f3
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Update README.md
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2014-12-05 09:54:01 -05:00 |
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Tim Anema
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6ed3f839b1
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Update README.md
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2014-12-05 09:52:16 -05:00 |
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Tim Anema
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ada9857394
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added in initial animations
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2014-12-04 11:42:28 -05:00 |
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Tim Anema
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8d40785844
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added in examples for common cameras
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2014-12-03 19:22:45 -05:00 |
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Tim Anema
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207840c2cc
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forgot one check
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2014-12-03 14:09:42 -05:00 |
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Tim Anema
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d02bc54b05
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added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light
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2014-12-03 14:08:44 -05:00 |
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Tim Anema
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5cbca9f63c
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took care of default polygon normal map problems show up at edges
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2014-12-03 08:31:09 -05:00 |
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Tim Anema
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c0a80da546
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made polygons moveable
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2014-12-02 21:26:46 -05:00 |
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Tim Anema
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224822de31
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took out uneeded example now that normals are generated and updated my progress
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2014-12-02 10:08:04 -05:00 |
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Tim Anema
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ec19b3cadd
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added a normal map to all bodies now so drawing shine is done with just the normal shading now
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2014-12-02 10:05:52 -05:00 |
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Tim Anema
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8fee299900
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just cleaning up some code
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2014-12-01 20:41:09 -05:00 |
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Paul Liverman
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c85bc30da9
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readme updated example
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2014-10-27 22:04:25 -07:00 |
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Tim Anema
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a1d6d33ab5
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fixed spelling mistakes
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2014-10-27 21:32:51 -04:00 |
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Tim Anema
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3937c6812b
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Update README.md
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2014-10-27 08:11:24 -04:00 |
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Tim Anema
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0de213f7d1
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Update README.md
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2014-10-27 08:10:42 -04:00 |
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Tim Anema
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7ef4032471
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Update README.md
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2014-10-27 08:10:25 -04:00 |
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Tim Anema
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c5c66a4e3d
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Update README.md
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2014-10-27 08:09:45 -04:00 |
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Paul Liverman
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bddba12664
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Typo fix README.md (comments in code example)
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2014-10-25 20:01:57 -07:00 |
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Tim Anema
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00331a51c1
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added in another example for using just the postshader, and added a readme for github
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2014-10-24 14:32:12 -04:00 |
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