2015-11-09 16:45:48 +00:00
2015-11-07 11:18:57 +00:00
2015-11-09 16:33:02 +00:00
2015-11-09 16:45:48 +00:00
2015-11-09 16:45:48 +00:00

Piefiller

Graphical profiler for Love2D 9.2 #Usage

  1. require the file:
  piefiller = require("piefiller")
  1. make a new instance of piefiller
  Pie = piefiller:new()
  1. attach the piefiller to the part of your application that you want to monitor, it can be whatever but I suggest calling it in love.update or love.draw as this is what piefiller is all about.
 function love.update()
	Pie:attach()
		-- do something
	Pie:dettach()
 end
  1. draw the output in your draw function and give event hooks for your pie.
 function love.draw()
	Pie:draw()
 end
 function love.keypressed(...)
 	Pie:keypressed(...)
 end
 function love.mousepressed(...)
 	Pie:mousepressed(...)
 end
  1. When you get sufficient output press the "P" key to output to file. #Keys r = resets the pie

up = decreases depth

down = increases depth

, = decreases step size

. = increases step size

s = shortens the names displayed

c = hides/shows hidden processes

p = saves to file called "Profile" and opens directory for you

To redefine these:

To redefine only one of the keys: lua piefiller:setKey(mode,key) example: lua piefiller:setKey("increase_depth","up") To redefine all of the keys: ```lua

table = {
	"increase_depth" = "up"
}
piefiller:setKey(table)

```

For your own interpretation

If you wish to interpret the data on your own use piefiller:unpack().
Output is a table as such:
```lua
	local data = {
		items = { 
			{ 
				name,
				line_defined, 
				current_line,
				source,
				time_taken, 
				percentage,
				caller,
			}
		}, 
		about = {
			depth,
			step, 
			totalTime,
		}, 
	} 
```

Additional notes

The best depth to search for is 2 and 3.

When used in large applications the output is difficult to read, however printing to file resolves this issue.

Planned features

Make sure that text does not overlay.

Description
Graphical profiler for Love2D >= 0.92
Readme MIT 56 KiB
Languages
Lua 100%