2014-08-18 19:01:00 +02:00
2014-08-09 17:32:06 +03:00
2014-08-09 17:40:04 +03:00

NAME

love-release.sh -- Bash script to generate Love 2D game releases

SYNOPSIS

love-release.sh [-dlmw] [-n project_name] [-r release_dir] [-u company_name] [-v love_version] [FILES...]

DESCRIPTION

love-release.sh can be used to generate Love 2D game applications and get over the fastidious zipping commands you had to do.

The script fully supports Windows, MacOS either on x86 or x64, Debian and Android packages.
It needs an Internet connection to download Love files, and relies on curl, zip and unzip commands.
To set the default Love version to use, you can edit the very beginning of the script.
If lua and a conf.lua file are found, it will automatically detect which version your project uses.
If a ProjectName.icns file is provided, the script will use it to set the game icon on MacOS.
If a ProjectName.ico file is provided, and that Wine and Resource Hacker are installed, the script will use them to set the game icon on Windows.

OPTIONS

-h Print a short help
--help Print this longer help

OPERATING SYSTEMS

-a Create an Android package. In order to create an Android package, you must have installed the Android SDK. See Building LÖVE for Android, but there is no need to install the LÖVE port to Android, as the script will handle this by itself. You also might want to provide more informations about it. See the ANDROID section below.

-d Create a deb package. Aimed at Debian and Ubuntu derivatives. In order to create a Debian package, you must provide more informations about it. See the DEBIAN section below.

-l Create a plain Love file. It is just a zip of your sources, renamed in *.love. Mostly aimed at Linux players or developers and the most common distribution process.

-m Create MacOS application. Starting with Love 0.9.0, Love no longer supports old x86 Macintosh. If you are targeting one of these, your project must be developped with Love 0.8.0 or lower. Depending on the Love version used, the script will choose which one, between x64 only or Universal Build to create.

-w Create Windows application. Starting with Love 0.8.0, a release is specially available for Windows x64. If you are targeting one of these, your project must be developed with Love 0.8.0 or newer. Remember that x86 is always backwards compatible with x64. Depending on the Love version used, the script will choose which one, between x64 and x86 or x86 only to create.
-w32 Create Windows x86 executable only
-w64 Create Windows x64 executable only

PROJECT OPTIONS

-n Set the projects name. By default, the name of the current directory is used.

-r Set the release directory. By default, a subdirectory called releases is created.

-u Set the company name. Provide it for MacOS CFBundleIdentifier.

-v Love version. Default is 0.9.1. Starting with Love 0.8.0, a release is specially available for Windows x64. Starting with Love 0.9.0, Love no longer supports old x86 Macintosh.

DEBIAN

--description Set the description of your project.
--homepage Set the homepage of your project.
--maintainer-email Set the maintainers email.
--maintainer-name Set the maintainers name. The company name is used by default.
--package-name Set the name of the package and the command that will be used to launch your game. By default, it is the name of your project converted to lowercase, with eventual spaces replaced by dashes.
--version Set the version of your package.

ANDROID

Note that every argument passed to the options should be alphanumerical, with eventual underscores (i.e. [a-zA-Z0-9_]), otherwise you'll get errors.
--activity The name of the class that extends GameActivity. By default it is the name of the project with Activity appended, eventual spaces and dashes replaced by underscores.
--maintainer-name Set the maintainers name. The company name is used by default. It must be only alphanumerical characters, with eventual underscores.
--package-name Set the name of the package. By default, it is the name of your project, with eventual spaces replaced by underscores.
--update-repo Update the love-android-sdl2.git repository used in the cache.
--version Set the version of your package.

OTHERS

--refresh Refresh the cache located in ~/.cache/love-release. One can replace the Love files there.
--debug Dump the scripts variables without making releases.

ICONS

The script doesnt yet handle the process of creating icons, but if provided it can use them.

  • if you want to create MacOS icons (.icns), and you are
    • running MacOS, then check iconutil.
    • running GNU/Linux, then check libicns.
  • if you want to create Windows icons (.ico), you can
    • use icoutils to create the icon,
    • then Wine and Resource Hacker to set the icon. This last step can be automatically done, assuming Wine and Resource Hacker are installed.

If you want to add icons in the debian package, open it and put the icons in /usr/share/icons/hicolor/YYxYY/apps/, where YY is the width of the icon. You also have to edit the line Icon=love in /usr/share/applications/yourgame.desktop to match the icon's name. See developer.gnome.org for more informations.

SEE ALSO

https://www.love2d.org
https://www.love2d.org/wiki/Game_Distribution
https://www.github.org/MisterDA/love-release

THANKS

The work done on Debian packaging is highly inspired by what josefnpat did. Thanks to him !

Description
💌 Lua script that makes LÖVE game release easier
Readme MIT 318 KiB
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