Changed lume.hotswap() to return an error and restore the global environment if an error occurs when requiring the new package
lume
A collection of functions for Lua, geared towards game development.
Installation
The lume.lua file should be dropped into an existing project and required by it:
lume = require "lume"
Function reference
lume.clamp(x, min, max)
Returns the value x clamped between the values min and max
lume.round(x)
Rounds x to the nearest integer. Rounds away from zero if we're midway
between two integers.
lume.sign(x)
Returns 1 if x is 0 or above, returns -1 when x is negative.
lume.lerp(a, b, amount)
Returns the linearly interpolated value between a and b, amount should be
range of 0 - 1; if amount is outside of this range it is clamped.
lume.smooth(a, b, amount)
Similar to lume.lerp() but uses cosine interpolation instead of linear
interpolation.
lume.pingpong(x)
Ping-pongs the value x between 0 and 1.
lume.distance(x1, y1, x2, y2)
Returns the distance between the two points.
lume.angle(x1, y1, x2, y2)
Returns the angle between the two points.
lume.random([a [, b]])
Returns a random number between a and b. If only a is supplied a number
between 0 and a is returned. If no arguments are supplied a random number
between 0 and 1 is returned.
lume.randomchoice(t)
Returns a random value from array t.
lume.shuffle(t)
Shuffles the values of array t in place, returns the array.
lume.array(...)
Iterates the supplied iterator and returns an array filled with the values.
lume.array(pairs({a = 1, b = 2})) -- Returns {"a", "b"}
lume.map(t, fn)
Applies the function fn to each value in table t and returns a new table
with the resulting values.
lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6}
lume.all(t [, fn])
Returns true if all the values in t table are true. If a fn function is
supplied it is called on each value, true is returned if all of the calls to
fn return true.
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false
lume.any(t [, fn])
Returns true if any of the values in t table are true. If a fn function is
supplied it is called on each value, true is returned if any of the calls to
fn return true.
lume.any({1, 2, 1}, function(x) return x == 1 end) -- Returns true
lume.reduce(t, fn, first)
Applies fn on two arguments cumulative to the items of the array t, from
left to right, so as to reduce the array to a single value. The accumulator is
intialised to the first value.
lume.reduce({1, 2, 3}, function(a, b) return a + b end, 0) -- Returns 6
lume.set(t [, retainkeys])
Returns a copy of the t table with all the duplicate values removed. If
retainkeys is true the table is not treated as an array and retains its
original keys.
lume.set({2, 1, 2, "cat", "cat"}) -- Returns {1, 2, cat}
lume.filter(t, fn [, retainkeys])
Calls fn on each value of t table. Returns a new table with only the values
where fn returned true. If retainkeys is true the table is not treated as
an array and retains its original keys.
lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end) -- Returns {2, 4}
lume.merge(t, t2 [, retainkeys])
Merges all the values from the table t2 into t in place. If retainkeys is
true the table is not treated as an array and retains its original keys; if t
and t2 have a conflicting key, the value from t2 is used.
lume.merge({2, 3}, {4, 5}) -- Returns {2, 3, 4, 5}
lume.find(t, value)
Returns the index/key of value in t. Returns nil if that value does not
exist in the table.
lume.find({"a", "b", "c"}, "b") -- Returns 2
lume.slice(t [, i [, j]])
Mimics the behaviour of Lua's string.sub, but operates on an array rather
than a string. Creates and returns a new array of the given slice.
lume.slice({"a", "b", "c", "d", "e"}, 2, 4) -- Returns {"b", "c", "d"}
lume.clone(t)
Returns a shallow copy of the table t.
lume.fn(fn, ...)
Creates a wrapper function around function fn, automatically inserting the
arguments into fn which will persist every time the wrapper is called.
local f = lume.fn(print, "Hello")
f() -- Prints "Hello"
lume.once(fn, ...)
Returns a wrapper function to fn which takes the supplied arguments. The
wrapper function will call fn on the first call and do nothing on any
subsequent calls.
local f = lume.once(print, "Hello")
f() -- Prints "Hello"
f() -- Does nothing
lume.time(fn, ...)
Inserts the arguments into function fn and calls it. Returns the time in
seconds the function fn took to execute followed by fn's returned values.
lume.time(function(x) return x end, "hello") -- Returns 0, "hello"
lume.serialize(x)
Serializes the argument x into a string which can be loaded again using
lume.deserialize(). Only booleans, numbers, tables and strings can be
serialized. Circular references are not handled; all nested tables are
serialized as unique tables.
lume.serialize({a = "test", b = {1, 2, 3}, false})
-- Returns "{[1]=false,["a"]="test",["b"]={[1]=1,[2]=2,[3]=3,},}"
lume.deserialize(str)
Deserializes a string created by lume.serialize() and returns the resulting
value. This function should not be run on an untrusted string.
lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3}
lume.split(str [, sep])
Splits the string str into words and returns a table of the sub strings. If
sep is provided the string will be split at any of the characters in sep
instead of on whitespace.
lume.split("One two three") -- Returns {"One", "two", "three"}
lume.trim(str [, chars])
Trims the whitespace from the start and end of the string str and returns the
new string. If a chars value is set the characters in chars are trimmed
instead of whitespace.
lume.trim(" Hello ") -- Returns "Hello"
lume.format(str, vars)
Returns a formatted string. The values of keys in the table vars can be
inserted into the string by using the form "{key}" in str.
lume.format("Hello {a}, I hope {a} is {b}.", {a = "world", b = "well"})
-- Returns "Hello world, I hope world is well."
lume.dostring(str)
Executes the lua code inside str.
lume.dostring("print('Hello!')") -- Prints "Hello!"
lume.hotswap(modname)
Reloads an already loaded module in place, allowing you to immediatly see the
effects of code changes without having to restart the program. modname should
be the same string used when loading the module with require(). In the case of
an error the global environment is restored and nil plus an error message is
returned.
lume.hotswap("lume") -- Reloads the lume module
assert(lume.hotswap("inexistant_module")) -- Raises an error
lume.rgba(color)
Takes the 32bit integer color argument and returns 4 numbers, one for each
channel, with a range of 0 - 255. The returned values can be used as the
arguments to LÖVE's setColor() function.
lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255
License
This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details.