lume
A collection of handy functions for Lua, geared towards game development.
Installation
The lume.lua file should be dropped into an existing project and required by it:
lume = require "lume"
Function reference
lume.clamp(x, min, max)
Returns the value x clamped between the values min and max
lume.round(x)
Rounds x to the nearest integer. Rounds away from zero if we're midway
between two integers.
lume.sign(x)
Returns 1 if x is 0 or above, returns -1 when x is negative.
lume.lerp(a, b, amount)
Returns the linearly interpolated value between a and b, amount should be
range of 0 - 1; if amount is outside of this range it is clamped.
lume.smooth(a, b, amount)
Similar to lume.lerp() but uses cosine interpolation instead of linear
interpolation.
lume.pingpong(x, len)
Ping-pongs the value x between 0 and len.
lume.distance(x1, y1, x2, y2)
Returns the distance between the two points.
lume.angle(x1, y2, x2, y2)
Returns the angle between the two points.
lume.random([a [, b]])
Returns a random number between a and b. If only a is supplied an integer
between 0 and a is returned. If no arguments are supplied a random number
between 0 and 1 is returned.
lume.randomchoice(t)
Returns a random value from array t.
lume.shuffle(t)
Shuffles the values of array t in place, returns the array.
lume.array(...)
Iterates the supplied iterator and returns an array filled with the values.
lume.array(pairs({a = 1, b = 2})) -- Returns {a, b}
lume.map(t, fn)
Applies the function fn to each value in table t and returns a new table
with the resulting values.
lume.map({1, 2, 3}, function(x) return x * 2 end) -- Returns {2, 4, 6}
lume.all(t, fn)
Calls fn on each value in t table and returns true if all the calls to fn
return true.
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns false
lume.any(t, fn)
Calls fn on each value in t table and returns true if any of the
calls to fn return true.
lume.all({1, 2, 1}, function(x) return x == 1 end) -- Returns true
lume.reduce(t, fn [, first])
Applies fn on two arguments cumulative to the items of the array t, from
left to right, so as to reduce the array to a single value. If the first
argument is not supplied the accumulator is initialised to 0.
lume.reduce({1, 2, 3}, function(a, b) return a + b end) -- Returns 6
lume.set(t, [, isarray])
Returns a copy of the t table with all the duplicate values removed. If
isarray is true the table is treated as an array.
lume.set({2, 1, 2, "cat", "cat"}) -- Returns {1, 2, cat}
lume.filter(t, fn [, isarray])
Iterates the table t and calls fn on each value. Returns a new table with
only the value which fn returned true. If isarray is true the table is
treated as an array, isarray is false by default.
lume.filter({1, 2, 3, 4}, function(x) return x % 2 == 0 end, true)
-- Returns {2, 4}
lume.merge(t, t2 [, isarray])
Merges all the values from the table t2 into t in place. If isarray is
true the tables are treated as arrays, isarray is false by default. If
isarray is false and t and t2 have a conflicting key, the value from t2
is used.
lume.merge({2, 3}, {4, 5}, true) -- Returns {2, 3, 4, 5}
lume.find(t, value)
Returns the index/key of value in t. Returns nil if that value does not
exist in the table.
lume.find({"a", "b", "c"}, "b") -- Returns 2
lume.once(fn, ...)
Returns a wrapper function to fn which takes the supplied arguments. The
wrapper function will call fn on the first call and do nothing on any
subsequent calls.
local f = lume.once(print, "Hello")
f() -- Prints "Hello"
f() -- Does nothing
lume.slice(t [, i [, j]])
Mimics the behaviour of Lua's string.sub, but operates on an array rather
than a string. Creates and returns a new array of the given slice.
lume.slice({"a", "b", "c", "d", "e"}, 2, 4) -- Returns {"b", "c", "d"}
lume.clone(t)
Returns a shallow copy of the table t.
lume.fn(fn, ...)
Creates a wrapper function around function fn, automatically inserting the
arguments into fn which will persist every time the wrapper is called.
local f = lume.fn(print, "Hello")
f() -- Prints "Hello"
lume.serialize(x)
Serializes the argument x into a string which can be loaded again using
lume.deserialize(). x can be a boolean, number, table or string. Circular
references are not handled, all nested tables of x are serialised as unique
tables.
lume.serialize({a = "test", b = {1, 2, 3}, false})
-- Returns "{[1]=false,["a"]="test",["b"]={[1]=1,[2]=2,[3]=3,},}"
lume.deserialize(str)
Deserializes a string created by lume.serialize() and returns the resulting
value. This function should not be run on an untrusted string.
lume.deserialize("{1, 2, 3}") -- Returns {1, 2, 3}
lume.split(str [, sep])
Splits the string str into words and returns a table of the sub strings. If
sep is provided the string will be split at any of the characters in sep
instead of on whitespace.
lume.split("One two three") -- Returns {"One", "two", "three}
lume.trim(str [, chars])
Trims the whitespace from the start and end of the string str and returns the
new string. If a chars value is set the characters in chars are trimmed
instead of whitespace.
lume.trim(" Hello ") -- Returns "Hello"
lume.format(str, vars)
Returns a formatted string. The values of keys in the table vars can be
inserted into the string by using the form "{key}" in str
lume.format("Hello {a}, I hope {a} is {b}.", {a = "world", b = "well"})
-- Returns "Hello world, I hope world is well."
lume.dostring(str)
Executes the lua code inside str.
lume.dostring("print('Hello!')") -- Prints "Hello!"
lume.rgba(color)
Takes the 32bit integer color argument and returns 4 numbers, one for each
channel, with a range of 0 - 255. Handy for using as the argument to
LÖVE's setColor() function.
lume.rgba(0xFF304050) -- Returns 48, 64, 80, 255
License
This library is free software; you can redistribute it and/or modify it under the terms of the MIT license. See LICENSE for details.