(old but functioning) Bash scripts to compile/package LÖVE games for Windows/Linux/Mac.
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LovePackaging

Scripts to create Love2d packages.

Currently working in Linux, untested in OS X (though it should work assuming you have wget installed), and undeveloped for Windows.

Features

  • Builds executables for distribution on Windows, Mac, and Linux.
  • Supports including extra files automatically.
  • Can automatically number builds.
  • Supports loading a specified config file. NOT ANYMORE. BROKEN RIGHT NOW. SORRY. (Note: Must be called from its own directory, but can access a config file from anywhere relative to there.)

Installation

(Note that this guide may differ from the one in the latest release, refer to the ReadMe there for 100% correct info!)

Quick Guide:

  1. Download the latest release!
  2. Copy the files wherever you want, inside your own repo, outside, wherever!
  3. Edit build-config.sh to specify options on how your packages will be built, including where the sources are and where to put the result.
  4. Run ./build for Linux / Mac OS X (OSX users need wget installed!!). No Windows version yet, sorry.

A quick note to mention: The build script must be run from its own directory. Everything in the config.sh should be absolute directories. If specifying a custom config script, the path must be a relative path to where the build script is located. This is kinda shitty, but I am kinda shitty, sorry.

Contributing

If you have any ideas or feature requests or bugfixes, please do create issues, forks, pull requests, whatever. If there's something that be done to make this better, I want to know about it!

Troubleshooting

Feel free to submit an issue for any problem you have, also check the forum post for help.

Screenshots are great if you're reporting a problem. But in any case, common problems listed below, all one of them!