light_world.lua/examples/short.lua

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-- Example: Short Example
local LightWorld = require "lib/light_world"
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function love.load()
testShader = 0
x = 0
y = 0
scale = 1
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-- load images
image = love.graphics.newImage("gfx/machine2.png")
image_normal = love.graphics.newImage("gfx/cone_normal.png")
normal = love.graphics.newImage("gfx/refraction_normal.png")
glow = love.graphics.newImage("gfx/machine2_glow.png")
-- create light world
lightWorld = LightWorld({
drawBackground = drawBackground,
drawForground = drawForground,
ambient = {15,15,15},
refractionStrength = 32.0,
reflectionVisibility = 0.75,
})
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-- create light
lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
lightMouse:setGlowStrength(0.3)
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-- create shadow bodys
circleTest = lightWorld:newCircle(256, 256, 16)
rectangleTest = lightWorld:newRectangle(512, 512, 64, 64)
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imageTest = lightWorld:newImage(image, 64, 64, 24, 6)
imageTest:setNormalMap(image_normal)
imageTest:setGlowMap(glow)
imageTest:setOffset(12, -10)
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-- create body object
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objectTest = lightWorld:newRefraction(normal, 64, 64, 128, 128)
objectTest:setReflection(true)
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end
function love.keypressed(k)
if k == "1" then
lightWorld.post_shader:toggleEffect("4colors", {15, 56, 15}, {48, 98, 48}, {139, 172, 15}, {155, 188, 15})
elseif k == "2" then
lightWorld.post_shader:toggleEffect("monochrome")
elseif k == "3" then
lightWorld.post_shader:toggleEffect("scanlines")
elseif k == "4" then
lightWorld.post_shader:toggleEffect("tiltshift", 4.0)
elseif k == "5" then
lightWorld.post_shader:toggleEffect("bloom", 2.0, 0.25)
elseif k == "6" then
lightWorld.post_shader:toggleEffect("blur", 2.0, 2.0)
--lightWorld.post_shader:addEffect("chromatic", math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * colorAberration, math.sin(lightDirection * 10.0) * -colorAberration, math.sin(lightDirection * 10.0) * colorAberration, math.cos(lightDirection * 10.0) * -colorAberration)
elseif k == "7" then
testShader = testShader + 1
lightWorld.post_shader:addEffect("test", testShader)
end
end
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function love.update(dt)
love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
if love.keyboard.isDown("up") then
y = y - dt * 200
elseif love.keyboard.isDown("down") then
y = y + dt * 200
end
if love.keyboard.isDown("left") then
x = x - dt * 200
elseif love.keyboard.isDown("right") then
x = x + dt * 200
end
if love.keyboard.isDown("-") then
scale = scale - 0.01
elseif love.keyboard.isDown("=") then
scale = scale + 0.01
end
lightMouse:setPosition(love.mouse.getX(), love.mouse.getY())
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end
function love.draw()
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.scale(scale)
lightWorld:draw(x,y,scale)
love.graphics.pop()
end
function drawBackground(l,t,w,h)
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", -l/scale, -t/scale, w/scale, h/scale)
end
function drawForground(l,t,w,h)
love.graphics.setColor(63, 255, 127)
love.graphics.circle("fill", circleTest:getX(), circleTest:getY(), circleTest:getRadius())
love.graphics.polygon("fill", rectangleTest:getPoints())
love.graphics.setColor(255, 255, 255)
love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5)
end