Tim Anema
4e5158601a
optimizing range checking now update is required
2014-12-21 13:14:46 -05:00
Tim Anema
5369a25a5a
forgot to add a file
2014-12-21 10:40:26 -05:00
Tim Anema
7e6e3f23df
got rid of usedless normal maps and optimizes shadow bodies
2014-12-21 10:40:07 -05:00
Tim Anema
3cafa72684
just a bit of a refactor that should be a bit of an optimizations because I wont be sending a buffer several time for no reason
2014-12-20 00:21:00 -05:00
Tim Anema
7fe549a01a
optimizations to say the least
...
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
6c87407a6f
took out debug box in short exammple
2014-12-11 22:00:06 -05:00
Tim Anema
485e314539
Merge branch 'master' of github.com:tanema/light_world.lua
2014-12-11 21:59:04 -05:00
Tim Anema
12b2bd8b32
added back in some options in the short example to give a better refraction example
2014-12-11 21:58:18 -05:00
Tim Anema
9272e6e2e2
added back in some options in the short example to give a better refraction example
2014-12-10 21:42:04 -05:00
Tim Anema
3c559635e9
better screen range checking
2014-12-10 21:31:17 -05:00
Tim Anema
4a969a0aec
fixed creation of bodies so that they all use x and y as the center point and not center and topleft
2014-12-10 21:06:12 -05:00
Tim Anema
29436e4207
renamed a variable to be more apltly named
2014-12-06 12:33:00 -05:00
Tim Anema
ab5023404c
took out inital setting for glow blur because it make my short examples look too fuzzy
2014-12-06 12:31:22 -05:00
Tim Anema
75980bba74
added STI example with fixed STI THANKS karai17!
2014-12-05 23:35:32 -05:00
Tim Anema
1bbc80f04d
added back in shadow blur
2014-12-05 17:50:33 -05:00
Tim Anema
0b3cc0e4a7
fixed example of chromatic abberation in complex
2014-12-05 15:46:05 -05:00
Tim Anema
2f19a07dc5
Merge branch 'master' of github.com:tanema/light_world.lua
2014-12-05 15:01:25 -05:00
Tim Anema
9911d02fd4
added glow map support to animations
2014-12-05 15:01:15 -05:00
Tim Anema
652d38b20d
Update README.md
2014-12-05 09:59:17 -05:00
Tim Anema
5a6744b1f3
Update README.md
2014-12-05 09:54:01 -05:00
Tim Anema
6ed3f839b1
Update README.md
2014-12-05 09:52:16 -05:00
Tim Anema
2282d9ea33
fixed camera examples
2014-12-05 09:38:21 -05:00
Tim Anema
8e30cacae0
finish up implementing the animation setup, through anim8proxy
2014-12-04 21:57:54 -05:00
Tim Anema
5a60d1f1ca
added a better normal map and an unlit example side by side
2014-12-04 16:56:48 -05:00
Tim Anema
ada9857394
added in initial animations
2014-12-04 11:42:28 -05:00
Tim Anema
7d5ae45a9c
fixed body range testing
2014-12-03 20:39:33 -05:00
Tim Anema
8d40785844
added in examples for common cameras
2014-12-03 19:22:45 -05:00
Tim Anema
207840c2cc
forgot one check
2014-12-03 14:09:42 -05:00
Tim Anema
d02bc54b05
added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light
2014-12-03 14:08:44 -05:00
Tim Anema
64bcbd1e94
circle shadow body optimizations
2014-12-03 09:07:20 -05:00
Tim Anema
5cbca9f63c
took care of default polygon normal map problems show up at edges
2014-12-03 08:31:09 -05:00
Tim Anema
3f62fde726
fixed light range for scaling
2014-12-02 21:45:19 -05:00
Tim Anema
c0a80da546
made polygons moveable
2014-12-02 21:26:46 -05:00
Tim Anema
224822de31
took out uneeded example now that normals are generated and updated my progress
2014-12-02 10:08:04 -05:00
Tim Anema
ec19b3cadd
added a normal map to all bodies now so drawing shine is done with just the normal shading now
2014-12-02 10:05:52 -05:00
Tim Anema
8fee299900
just cleaning up some code
2014-12-01 20:41:09 -05:00
Tim Anema
b759a0670a
just a touch up
2014-11-30 16:00:22 -05:00
Tim Anema
5351b91168
no longer need two callback for drawing just one, which is nice
2014-11-30 15:24:58 -05:00
Tim Anema
66dd1b65f8
added comments to the new shader and got rid of bad methods
2014-11-30 15:11:22 -05:00
Tim Anema
9e59f9ffee
colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present
2014-11-30 14:35:18 -05:00
Tim Anema
9c81c71f89
just a few touchups before bed
2014-11-29 23:51:44 -05:00
Tim Anema
bbcd20a27e
colored shadows almost functional again
2014-11-29 23:20:02 -05:00
Tim Anema
012a5481e9
image shadows look correct again
2014-11-29 23:08:29 -05:00
Tim Anema
0a2da63f24
added image shadows, took out useless code
2014-11-29 20:19:03 -05:00
Tim Anema
410388d423
fixed the multiple lights issue
2014-11-29 19:52:09 -05:00
Tim Anema
117d908ad7
one light now works I need to figure out a way of doing multiple lights
2014-11-29 19:10:15 -05:00
Tim Anema
f56ef4a197
got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass
2014-11-29 14:52:05 -05:00
Tim Anema
aa3675d7ad
just renaming some things
2014-11-29 08:54:43 -05:00
Tim Anema
993e029a2f
made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary
2014-11-28 16:56:05 -05:00
Tim Anema
ac5b9afa16
made the normal shading reflect the shadow calculations a bit better and isolated the examples to one directory
2014-11-28 11:14:53 -05:00