Paul Liverman
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d81a656812
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Merge pull request #1 from tanema/master
Updated stuffs
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2014-11-10 13:00:47 -08:00 |
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Tim Anema
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c370e9ecc2
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just some reformatting
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2014-11-07 09:21:41 -05:00 |
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Tim Anema
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1c5eb2c804
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fixed the additive layer on the pixel shadow for translations
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2014-11-06 20:03:00 -05:00 |
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Tim Anema
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820033810b
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added setVisible method to light so that the light can be turned on and off
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2014-11-05 23:06:54 -05:00 |
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Tim Anema
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233d40ea39
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fixed inaccuracy of the inRange method in Light. also added it to the draw methods in light so that they wont draw if not needed
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2014-11-05 23:05:21 -05:00 |
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Tim Anema
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3d4819cda4
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added remove method to light world to facilitate removal of items
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2014-11-03 17:54:15 -05:00 |
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Tim Anema
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e74c0d8961
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fixed the light drawing with translation and scaling
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2014-10-28 21:03:00 -04:00 |
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Tim Anema
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2d1d65df4f
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Merge pull request #11 from qrap/master
added move function to bodies
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2014-10-28 20:50:24 -04:00 |
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Tim Anema
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05efff7192
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Merge branch 'master' of github.com:tanema/light_world.lua
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2014-10-28 20:47:59 -04:00 |
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Tim Anema
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b768c5479a
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fixed the light drawing with translation and scaling
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2014-10-28 20:47:46 -04:00 |
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Guard13007
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91996c4fc5
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added move function to bodies
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2014-10-28 11:40:51 -07:00 |
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Tim Anema
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80b1f67f9b
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Merge pull request #10 from qrap/master
readme updated example
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2014-10-28 08:29:01 -04:00 |
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Paul Liverman
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c85bc30da9
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readme updated example
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2014-10-27 22:04:25 -07:00 |
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Tim Anema
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82061d93d0
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added z to getPosition on light
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2014-10-27 21:46:27 -04:00 |
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Tim Anema
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3f482ef0c6
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fixed newRectangle bug where width and height were not set
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2014-10-27 21:41:25 -04:00 |
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Tim Anema
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a1d6d33ab5
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fixed spelling mistakes
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2014-10-27 21:32:51 -04:00 |
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Tim Anema
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5572d5135a
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Merge pull request #5 from qrap/master
Load from any directory
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2014-10-27 19:03:46 -04:00 |
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Tim Anema
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3e25bb9a18
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Merge pull request #4 from Guard13007/master
Fixed translate in postshaders.lua example
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2014-10-27 19:03:21 -04:00 |
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Guard13007
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2063472fe2
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fixed normalMap require
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2014-10-27 12:24:28 -07:00 |
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Guard13007
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290d39bcd5
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load from anywhere
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2014-10-27 12:20:56 -07:00 |
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Paul Liverman
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fdad8ee6d6
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Fixed translate in postshaders.lua example
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2014-10-27 12:19:16 -07:00 |
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Tim Anema
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59f8a4a880
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added a normal mapping example
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2014-10-27 14:43:58 -04:00 |
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Tim Anema
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cd2c71a538
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Merge pull request #3 from qrap/master
Fixed translation in examples/short.lua
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2014-10-27 14:03:23 -04:00 |
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Guard13007
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8933dec3a6
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fixed translation examples/short.lua
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2014-10-27 11:00:17 -07:00 |
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Tim Anema
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606383e0a8
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Merge branch 'master' of github.com:tanema/light_world.lua
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2014-10-27 09:20:12 -04:00 |
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Tim Anema
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3b98d75076
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took out uneeded functions and added in easier ones
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2014-10-27 09:20:01 -04:00 |
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Tim Anema
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3937c6812b
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Update README.md
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2014-10-27 08:11:24 -04:00 |
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Tim Anema
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0de213f7d1
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Update README.md
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2014-10-27 08:10:42 -04:00 |
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Tim Anema
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7ef4032471
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Update README.md
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2014-10-27 08:10:25 -04:00 |
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Tim Anema
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c5c66a4e3d
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Update README.md
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2014-10-27 08:09:45 -04:00 |
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Tim Anema
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302bd42d5f
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minimized methods again
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2014-10-26 15:35:53 -04:00 |
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Tim Anema
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5add341a14
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minimized body methods
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2014-10-26 15:27:35 -04:00 |
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Tim Anema
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8da68cc68c
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Merge pull request #1 from qrap/master
Typo fix README.md (comments in code example)
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2014-10-26 09:45:23 -04:00 |
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Paul Liverman
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bddba12664
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Typo fix README.md (comments in code example)
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2014-10-25 20:01:57 -07:00 |
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Tim Anema
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5c0cd33ccf
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had to add myself to the license
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2014-10-24 14:36:00 -04:00 |
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Tim Anema
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00331a51c1
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added in another example for using just the postshader, and added a readme for github
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2014-10-24 14:32:12 -04:00 |
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Tim Anema
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c9fac640d7
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made the range adhere to the scale as well
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2014-10-24 13:34:44 -04:00 |
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Tim Anema
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5474b11c50
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some proper refactoring so shine and shadows code are separate
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2014-10-23 22:41:52 -04:00 |
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Tim Anema
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e9a98dbcee
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made the postshader be more easily extendable
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2014-10-23 21:35:35 -04:00 |
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Tim Anema
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5e8ef63d6d
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fixed light position
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2014-10-23 12:17:28 -04:00 |
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Tim Anema
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7325cf8499
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translation and scaling working just need to work out the proper light positioning at scale
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2014-10-23 09:23:20 -04:00 |
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Tim Anema
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537ff2522c
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converted the complex example to use the proper way of transformation
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2014-10-23 08:25:12 -04:00 |
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Tim Anema
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b976a90afe
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just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround
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2014-10-22 21:55:15 -04:00 |
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Tim Anema
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fe2a135663
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almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though
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2014-10-22 08:37:19 -04:00 |
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Tim Anema
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0f882da300
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finally coming up with a proper strategy to handle translation and zooming of canvases
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2014-10-21 22:48:19 -04:00 |
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Tim Anema
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22c45f7bac
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trying out some new postshaders from mari0, fixed a couple bugs
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2014-10-08 08:55:05 -04:00 |
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Tim Anema
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cde3349852
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fixed translation problem after postshader changes
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2014-10-07 09:49:56 -04:00 |
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Tim Anema
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702de1389a
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refactored post shader to be part of the light world but still able to use it on its own, took out globals, and made adding and removing effects independant from the draw calls
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2014-10-06 17:27:41 -04:00 |
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Tim Anema
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5e0320c4bf
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fixe a bug in new image bodies
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2014-10-06 09:31:14 -04:00 |
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Tim Anema
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01aa79e819
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scaling works mostly now but needs to resize the canvases as well
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2014-10-03 20:09:52 -04:00 |
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