Tim Anema
654deb165c
small changes
2014-09-30 21:42:10 -04:00
Tim Anema
8aacf0f69c
making it work better with a camera, now working on scaling, finally after a week or working to get here
2014-09-30 18:19:37 -04:00
Tim Anema
45be0c56fa
refactoring,
...
taking out unused variables and redundant code, also took out debug variables. also moved the shaders in to the lib folder
for better portablility of the library
2014-09-29 10:03:34 -04:00
Tim Anema
9579dc0b15
refactor to update only the elements that are being drawn
2014-09-27 17:18:54 -04:00
Tim Anema
735d565142
split up calculate shadows a bit so it is a bit more managable
2014-09-27 15:58:15 -04:00
Tim Anema
9dd4e53119
light world no longer has any more globals
2014-09-27 13:46:46 -04:00
Tim Anema
8115657d11
split the update method up into components, easier to understand
2014-09-27 12:59:51 -04:00
Tim Anema
3502fe7d3e
split the update method up into components, easier to understand
2014-09-27 12:54:48 -04:00
Tim Anema
08e50a7b2a
refactor body and light code to minimize size of monolithic method
2014-09-26 18:11:23 -04:00
Tim Anema
fd58dd6a86
changed the class handling
2014-09-26 16:52:16 -04:00
Tim Anema
d56b4ca660
fixed the scanlines shader
2014-09-26 13:42:00 -04:00
Tim Anema
f2b9d62efe
finished refactor so that there are no more globals to the light world
2014-09-26 13:38:55 -04:00
Tim Anema
d58fd39f7f
refactoring to be a bit more sane and so I can understand the codebase a bit better
2014-09-26 12:48:46 -04:00
Tim Anema
b353eff979
fixed updating of shine drawing for translated co-ordiantes
2014-06-02 19:35:50 -04:00
Marcus Ihde
88b5014326
Add example browser.
2014-04-08 19:45:21 +02:00