2018-03-25 16:46:03 +00:00
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# itchy
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A super simple version checker for use with [LÖVE](https://love2d.org) games
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published on [itch.io](https://itch.io/).
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## Installation
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2018-05-25 23:32:09 +00:00
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Copy `itchy.lua` to where you want in your source. It is recommended that you
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install [luajit-request](https://github.com/LPGhatguy/luajit-request) as it
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allows for itchy to use HTTPS connections.
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## Usage
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2018-04-13 05:42:54 +00:00
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Start it as a thread with a configuration table. Wait for "itchy" channel to
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respond with a table of version information.
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2018-03-25 16:46:03 +00:00
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2018-05-25 23:32:09 +00:00
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Require itchy, and run `check_version` with a configuration table. Periodically
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run `new_version` to see if data has been returned yet.
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2018-03-25 16:46:03 +00:00
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```lua
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local itchy = require "lib.itchy" -- or wherever you saved it
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local game = {
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target = "guard13007/asteroid-dodge", -- target or url must be defined
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version = "1.0.0" -- optional, config options listed below
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}
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itchy:check_version(game)
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2018-05-25 23:32:09 +00:00
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-- somewhere where this will be called periodically
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local data = itchy:new_version(game) -- passing the game table is not necessary
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if data then
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-- easiest usage, just print the message to the user
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love.graphics.print("Version: 1.0.0 Latest: " .. data.message)
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end
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```
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2018-05-25 23:32:09 +00:00
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You can cancel it with `itchy:kill_version_checker(game)`, and start a new
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version checker with `itchy:check_version({})` any time you like.
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### Version Information Example
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2018-03-25 20:47:39 +00:00
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Returned data example:
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```lua
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{
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status = 200, -- nil or status code of an HTTP request
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body = '{"latest":"0.2.0"}', -- raw result body from the HTTP request
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version = "0.2.0", -- number/string (if body was parsed correctly)
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latest = true, -- nil/boolean: your version == latest version?
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message = "0.2.0, you have the latest version" -- an error or status message
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}
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```
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Errors from LuaSocket will be returned as `"socket.http.request error: " .. err`
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The library tries to parse a response body for valid JSON of the format
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`{"latest":"VERSION"}` (itch.io's format) and will do basic version comparisons
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based on this value. If it is unable to extract it or compare, `version` and
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`latest` will be `nil`.
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If HTTP status 200 (OK) is encountered or a version is successfully parsed from
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a response, the script terminates (or moves on to checking on an interval.)
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Otherwise, it will keep trying with an exponential back-off starting at a 1
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second delay, capped at retrying every 10 minutes.
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2018-04-13 05:42:54 +00:00
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### Configuration Options
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2018-03-25 20:47:39 +00:00
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At minimum a `url` or `target` must be specified.
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* `url` (string) If you have a different URL to check for the latest version
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from, you can specify it here.
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* `target` (string) The target string of your game on itch.io
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(username/game-slug).
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* `channel` (string) If you do not specify the channel name to look for on
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itch.io, it will use `osx` for Mac OS / OS X, `win32` for Windows, `linux` for
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Linux, `android` for Android, `ios` for iOS, and if any other OS is returned
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by `love.system.getOS()` it will use that string as-is.
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* `version` (string/number) Version of the game running right now.
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* `interval` (number) If specified, a check for the latest version will happen
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again every `interval` seconds.
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* `luajit_request` (string) luajit-request is checked for in `.` and `lib/.`, if
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you have it elsewhere, specify its location here.
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The following options are available, but generally should be left for itchy to
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handle itself:
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* `proxy` (string) An [HTTP proxy](https://github.com/Guard13007/insecure-proxy)
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is used if luajit-request is unavailable, unless `proxy == false`. By default,
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`https://104.236.139.220:16343` is used, which is running on a DigitalOcean
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VPS I own. You can specify a different proxy here.
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* `thread_channel` (string) itchy uses a channel named `itchy` for version
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checking. You can call itchy's functions with different data tables and it
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will use different threads & channels for each. You can also specify a channel
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name here.
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