Commit Graph

118 Commits

Author SHA1 Message Date
Jakub Bucko
cd5ac35662 Love 11.2
Now it runs with Love 11.2, but 'phosphor.glsl' should be revised.
2019-06-20 19:20:55 +02:00
flamendless
1c69786386 fixed canvas needing stencil = true 2018-05-30 11:45:58 +08:00
flamendless
4e4d61f737 updated color range to be compatible for 11.1 2018-05-30 11:24:08 +08:00
SpaVec
378586c406 Added compatibility with android
Added util.loadShader - loads shaders and sets uniform variables
Fixed implicit type conversions in shaders
2017-07-17 23:01:13 +02:00
gustavo kishima
bc6216b5b0 [24] main.lua file which run all examples is not working
Due to some code change, method drawShadows() at file init.lua fails on
line 160:self.shadowShader:send('lightRange',{light.range * s}).

This happens because self.shadowShader:send() should receive a number
instead of a table.
Changing the line to 160:self.shadowShader:send('lightRange',light.range *
s) solved the issue.
2016-11-23 00:01:11 -02:00
Fox
e9151e95a3 Added light:getRange() 2016-07-24 09:47:59 -07:00
Tim Anema
127063a061 fixes for postshaders and most of the examples to use the new apis 2016-04-26 09:23:11 -04:00
Leonardo Kaplan
f0f3b8812c ligth y fix 2016-04-24 16:09:51 +02:00
Leonardo Kaplan
f68746c108 two canvas 2016-04-24 15:38:59 +02:00
leokaplan
eeb9d91747 minor fixes over stencil 2016-02-04 17:33:22 +01:00
leokaplan
85d4fbbba7 initial port 2016-02-03 15:45:22 +01:00
Tim Anema
b7f4af4fbc fixed the setpoints bug where it overwrites image data 2015-03-23 09:58:55 -04:00
Tim Anema
e2e85750dc fixing a setShadowType Bug 2015-03-11 21:18:12 -04:00
Tim Anema
7852da20d6 scaled circles and fixed complex refractions example 2015-02-18 16:20:21 -05:00
Tim Anema
6314e1907b Merge branch 'master' of github.com:tanema/light_world.lua 2015-02-18 10:25:49 -05:00
Tim Anema
9b5765e0ed scaling and rotation now works 2015-02-18 10:23:17 -05:00
Tim Anema
115d64f51f working on rotation and scaling of light bodies 2015-01-30 14:35:49 -05:00
Michael Chabot
28b618c1fd Fixed body and light removal.
This is using runtime information to determine if to_kill is a body or a
light.
2015-01-11 20:01:34 -05:00
Willem Thiart
2ccda79969 fixed the shadows of polygons without 8 vertices 2015-01-11 17:49:41 +09:00
Tim Anema
691da848de added image stencils for objects so shadows are properly stenciled, and made it so that object that dont cast shadows have shadows cast over them. 2015-01-03 22:18:48 -05:00
Tim Anema
1026092cbd learned how to create class like things in lua finally so I took out other peoples code 2014-12-23 16:51:07 -05:00
Tim Anema
e54c38d7e9 added back in the default normal maps 2014-12-22 09:35:04 -05:00
Tim Anema
d3358b0455 set direction fix for lights 2014-12-21 16:00:06 -05:00
Tim Anema
3ad6703ef0 added back shadow blur default 2014-12-21 15:53:07 -05:00
Tim Anema
4e5158601a optimizing range checking now update is required 2014-12-21 13:14:46 -05:00
Tim Anema
5369a25a5a forgot to add a file 2014-12-21 10:40:26 -05:00
Tim Anema
7e6e3f23df got rid of usedless normal maps and optimizes shadow bodies 2014-12-21 10:40:07 -05:00
Tim Anema
3cafa72684 just a bit of a refactor that should be a bit of an optimizations because I wont be sending a buffer several time for no reason 2014-12-20 00:21:00 -05:00
Tim Anema
7fe549a01a optimizations to say the least
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
12b2bd8b32 added back in some options in the short example to give a better refraction example 2014-12-11 21:58:18 -05:00
Tim Anema
3c559635e9 better screen range checking 2014-12-10 21:31:17 -05:00
Tim Anema
4a969a0aec fixed creation of bodies so that they all use x and y as the center point and not center and topleft 2014-12-10 21:06:12 -05:00
Tim Anema
29436e4207 renamed a variable to be more apltly named 2014-12-06 12:33:00 -05:00
Tim Anema
ab5023404c took out inital setting for glow blur because it make my short examples look too fuzzy 2014-12-06 12:31:22 -05:00
Tim Anema
1bbc80f04d added back in shadow blur 2014-12-05 17:50:33 -05:00
Tim Anema
9911d02fd4 added glow map support to animations 2014-12-05 15:01:15 -05:00
Tim Anema
8e30cacae0 finish up implementing the animation setup, through anim8proxy 2014-12-04 21:57:54 -05:00
Tim Anema
ada9857394 added in initial animations 2014-12-04 11:42:28 -05:00
Tim Anema
7d5ae45a9c fixed body range testing 2014-12-03 20:39:33 -05:00
Tim Anema
8d40785844 added in examples for common cameras 2014-12-03 19:22:45 -05:00
Tim Anema
207840c2cc forgot one check 2014-12-03 14:09:42 -05:00
Tim Anema
d02bc54b05 added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light 2014-12-03 14:08:44 -05:00
Tim Anema
64bcbd1e94 circle shadow body optimizations 2014-12-03 09:07:20 -05:00
Tim Anema
5cbca9f63c took care of default polygon normal map problems show up at edges 2014-12-03 08:31:09 -05:00
Tim Anema
3f62fde726 fixed light range for scaling 2014-12-02 21:45:19 -05:00
Tim Anema
c0a80da546 made polygons moveable 2014-12-02 21:26:46 -05:00
Tim Anema
ec19b3cadd added a normal map to all bodies now so drawing shine is done with just the normal shading now 2014-12-02 10:05:52 -05:00
Tim Anema
8fee299900 just cleaning up some code 2014-12-01 20:41:09 -05:00
Tim Anema
b759a0670a just a touch up 2014-11-30 16:00:22 -05:00
Tim Anema
5351b91168 no longer need two callback for drawing just one, which is nice 2014-11-30 15:24:58 -05:00