Tim Anema
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8d40785844
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added in examples for common cameras
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2014-12-03 19:22:45 -05:00 |
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Tim Anema
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207840c2cc
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forgot one check
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2014-12-03 14:09:42 -05:00 |
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Tim Anema
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d02bc54b05
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added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light
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2014-12-03 14:08:44 -05:00 |
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Tim Anema
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64bcbd1e94
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circle shadow body optimizations
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2014-12-03 09:07:20 -05:00 |
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Tim Anema
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5cbca9f63c
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took care of default polygon normal map problems show up at edges
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2014-12-03 08:31:09 -05:00 |
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Tim Anema
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3f62fde726
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fixed light range for scaling
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2014-12-02 21:45:19 -05:00 |
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Tim Anema
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c0a80da546
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made polygons moveable
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2014-12-02 21:26:46 -05:00 |
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Tim Anema
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224822de31
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took out uneeded example now that normals are generated and updated my progress
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2014-12-02 10:08:04 -05:00 |
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Tim Anema
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ec19b3cadd
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added a normal map to all bodies now so drawing shine is done with just the normal shading now
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2014-12-02 10:05:52 -05:00 |
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Tim Anema
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8fee299900
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just cleaning up some code
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2014-12-01 20:41:09 -05:00 |
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Tim Anema
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b759a0670a
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just a touch up
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2014-11-30 16:00:22 -05:00 |
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Tim Anema
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5351b91168
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no longer need two callback for drawing just one, which is nice
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2014-11-30 15:24:58 -05:00 |
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Tim Anema
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66dd1b65f8
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added comments to the new shader and got rid of bad methods
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2014-11-30 15:11:22 -05:00 |
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Tim Anema
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9e59f9ffee
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colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present
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2014-11-30 14:35:18 -05:00 |
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Tim Anema
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9c81c71f89
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just a few touchups before bed
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2014-11-29 23:51:44 -05:00 |
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Tim Anema
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bbcd20a27e
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colored shadows almost functional again
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2014-11-29 23:20:02 -05:00 |
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Tim Anema
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012a5481e9
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image shadows look correct again
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2014-11-29 23:08:29 -05:00 |
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Tim Anema
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0a2da63f24
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added image shadows, took out useless code
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2014-11-29 20:19:03 -05:00 |
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Tim Anema
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410388d423
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fixed the multiple lights issue
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2014-11-29 19:52:09 -05:00 |
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Tim Anema
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117d908ad7
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one light now works I need to figure out a way of doing multiple lights
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2014-11-29 19:10:15 -05:00 |
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Tim Anema
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f56ef4a197
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got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass
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2014-11-29 14:52:05 -05:00 |
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Tim Anema
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aa3675d7ad
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just renaming some things
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2014-11-29 08:54:43 -05:00 |
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Tim Anema
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993e029a2f
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made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary
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2014-11-28 16:56:05 -05:00 |
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Tim Anema
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ac5b9afa16
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made the normal shading reflect the shadow calculations a bit better and isolated the examples to one directory
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2014-11-28 11:14:53 -05:00 |
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Tim Anema
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42c699590d
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took out annoyance in naming
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2014-11-28 10:55:43 -05:00 |
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Tim Anema
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7db34a4a02
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made better shadow body calculations so that the z coordinate of the light effects the cast light
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2014-11-28 10:20:00 -05:00 |
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Tim Anema
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64d8613549
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normal mesh shadows can be drawn even if the item isnt a image
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2014-11-18 21:07:33 -05:00 |
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Tim Anema
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bebeba9d5e
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Merge pull request #13 from Guard13007/master
added move function to lights
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2014-11-11 09:47:17 -05:00 |
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Guard13007
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40f18cae9b
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added light:move(x, y, z)
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2014-11-10 13:02:02 -08:00 |
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Paul Liverman
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d81a656812
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Merge pull request #1 from tanema/master
Updated stuffs
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2014-11-10 13:00:47 -08:00 |
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Tim Anema
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c370e9ecc2
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just some reformatting
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2014-11-07 09:21:41 -05:00 |
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Tim Anema
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1c5eb2c804
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fixed the additive layer on the pixel shadow for translations
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2014-11-06 20:03:00 -05:00 |
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Tim Anema
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820033810b
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added setVisible method to light so that the light can be turned on and off
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2014-11-05 23:06:54 -05:00 |
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Tim Anema
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233d40ea39
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fixed inaccuracy of the inRange method in Light. also added it to the draw methods in light so that they wont draw if not needed
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2014-11-05 23:05:21 -05:00 |
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Tim Anema
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3d4819cda4
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added remove method to light world to facilitate removal of items
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2014-11-03 17:54:15 -05:00 |
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Tim Anema
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e74c0d8961
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fixed the light drawing with translation and scaling
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2014-10-28 21:03:00 -04:00 |
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Tim Anema
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2d1d65df4f
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Merge pull request #11 from qrap/master
added move function to bodies
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2014-10-28 20:50:24 -04:00 |
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Tim Anema
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05efff7192
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Merge branch 'master' of github.com:tanema/light_world.lua
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2014-10-28 20:47:59 -04:00 |
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Tim Anema
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b768c5479a
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fixed the light drawing with translation and scaling
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2014-10-28 20:47:46 -04:00 |
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Guard13007
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91996c4fc5
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added move function to bodies
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2014-10-28 11:40:51 -07:00 |
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Tim Anema
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80b1f67f9b
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Merge pull request #10 from qrap/master
readme updated example
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2014-10-28 08:29:01 -04:00 |
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Paul Liverman
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c85bc30da9
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readme updated example
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2014-10-27 22:04:25 -07:00 |
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Tim Anema
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82061d93d0
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added z to getPosition on light
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2014-10-27 21:46:27 -04:00 |
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Tim Anema
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3f482ef0c6
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fixed newRectangle bug where width and height were not set
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2014-10-27 21:41:25 -04:00 |
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Tim Anema
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a1d6d33ab5
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fixed spelling mistakes
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2014-10-27 21:32:51 -04:00 |
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Tim Anema
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5572d5135a
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Merge pull request #5 from qrap/master
Load from any directory
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2014-10-27 19:03:46 -04:00 |
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Tim Anema
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3e25bb9a18
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Merge pull request #4 from Guard13007/master
Fixed translate in postshaders.lua example
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2014-10-27 19:03:21 -04:00 |
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Guard13007
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2063472fe2
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fixed normalMap require
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2014-10-27 12:24:28 -07:00 |
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Guard13007
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290d39bcd5
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load from anywhere
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2014-10-27 12:20:56 -07:00 |
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Paul Liverman
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fdad8ee6d6
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Fixed translate in postshaders.lua example
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2014-10-27 12:19:16 -07:00 |
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