Tim Anema
b7f4af4fbc
fixed the setpoints bug where it overwrites image data
2015-03-23 09:58:55 -04:00
Tim Anema
e2e85750dc
fixing a setShadowType Bug
2015-03-11 21:18:12 -04:00
Tim Anema
7852da20d6
scaled circles and fixed complex refractions example
2015-02-18 16:20:21 -05:00
Tim Anema
6314e1907b
Merge branch 'master' of github.com:tanema/light_world.lua
2015-02-18 10:25:49 -05:00
Tim Anema
9b5765e0ed
scaling and rotation now works
2015-02-18 10:23:17 -05:00
Tim Anema
115d64f51f
working on rotation and scaling of light bodies
2015-01-30 14:35:49 -05:00
Michael Chabot
28b618c1fd
Fixed body and light removal.
...
This is using runtime information to determine if to_kill is a body or a
light.
2015-01-11 20:01:34 -05:00
Willem Thiart
2ccda79969
fixed the shadows of polygons without 8 vertices
2015-01-11 17:49:41 +09:00
Tim Anema
691da848de
added image stencils for objects so shadows are properly stenciled, and made it so that object that dont cast shadows have shadows cast over them.
2015-01-03 22:18:48 -05:00
Tim Anema
1026092cbd
learned how to create class like things in lua finally so I took out other peoples code
2014-12-23 16:51:07 -05:00
Tim Anema
e54c38d7e9
added back in the default normal maps
2014-12-22 09:35:04 -05:00
Tim Anema
d3358b0455
set direction fix for lights
2014-12-21 16:00:06 -05:00
Tim Anema
3ad6703ef0
added back shadow blur default
2014-12-21 15:53:07 -05:00
Tim Anema
4e5158601a
optimizing range checking now update is required
2014-12-21 13:14:46 -05:00
Tim Anema
5369a25a5a
forgot to add a file
2014-12-21 10:40:26 -05:00
Tim Anema
7e6e3f23df
got rid of usedless normal maps and optimizes shadow bodies
2014-12-21 10:40:07 -05:00
Tim Anema
3cafa72684
just a bit of a refactor that should be a bit of an optimizations because I wont be sending a buffer several time for no reason
2014-12-20 00:21:00 -05:00
Tim Anema
7fe549a01a
optimizations to say the least
...
-cut out complicated light angle calulations and instead put in a arc
stencil
-stenciled the range of each light to optimize the shader drawing
-refactors postshaders to user proper love variables
-minimized amount of canvases
-added better functionality to my canvas util
-refactored blurring to be in one place
2014-12-19 22:54:29 -05:00
Tim Anema
12b2bd8b32
added back in some options in the short example to give a better refraction example
2014-12-11 21:58:18 -05:00
Tim Anema
3c559635e9
better screen range checking
2014-12-10 21:31:17 -05:00
Tim Anema
4a969a0aec
fixed creation of bodies so that they all use x and y as the center point and not center and topleft
2014-12-10 21:06:12 -05:00
Tim Anema
29436e4207
renamed a variable to be more apltly named
2014-12-06 12:33:00 -05:00
Tim Anema
ab5023404c
took out inital setting for glow blur because it make my short examples look too fuzzy
2014-12-06 12:31:22 -05:00
Tim Anema
1bbc80f04d
added back in shadow blur
2014-12-05 17:50:33 -05:00
Tim Anema
9911d02fd4
added glow map support to animations
2014-12-05 15:01:15 -05:00
Tim Anema
8e30cacae0
finish up implementing the animation setup, through anim8proxy
2014-12-04 21:57:54 -05:00
Tim Anema
ada9857394
added in initial animations
2014-12-04 11:42:28 -05:00
Tim Anema
7d5ae45a9c
fixed body range testing
2014-12-03 20:39:33 -05:00
Tim Anema
8d40785844
added in examples for common cameras
2014-12-03 19:22:45 -05:00
Tim Anema
207840c2cc
forgot one check
2014-12-03 14:09:42 -05:00
Tim Anema
d02bc54b05
added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light
2014-12-03 14:08:44 -05:00
Tim Anema
64bcbd1e94
circle shadow body optimizations
2014-12-03 09:07:20 -05:00
Tim Anema
5cbca9f63c
took care of default polygon normal map problems show up at edges
2014-12-03 08:31:09 -05:00
Tim Anema
3f62fde726
fixed light range for scaling
2014-12-02 21:45:19 -05:00
Tim Anema
c0a80da546
made polygons moveable
2014-12-02 21:26:46 -05:00
Tim Anema
ec19b3cadd
added a normal map to all bodies now so drawing shine is done with just the normal shading now
2014-12-02 10:05:52 -05:00
Tim Anema
8fee299900
just cleaning up some code
2014-12-01 20:41:09 -05:00
Tim Anema
b759a0670a
just a touch up
2014-11-30 16:00:22 -05:00
Tim Anema
5351b91168
no longer need two callback for drawing just one, which is nice
2014-11-30 15:24:58 -05:00
Tim Anema
66dd1b65f8
added comments to the new shader and got rid of bad methods
2014-11-30 15:11:22 -05:00
Tim Anema
9e59f9ffee
colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present
2014-11-30 14:35:18 -05:00
Tim Anema
9c81c71f89
just a few touchups before bed
2014-11-29 23:51:44 -05:00
Tim Anema
bbcd20a27e
colored shadows almost functional again
2014-11-29 23:20:02 -05:00
Tim Anema
012a5481e9
image shadows look correct again
2014-11-29 23:08:29 -05:00
Tim Anema
0a2da63f24
added image shadows, took out useless code
2014-11-29 20:19:03 -05:00
Tim Anema
410388d423
fixed the multiple lights issue
2014-11-29 19:52:09 -05:00
Tim Anema
117d908ad7
one light now works I need to figure out a way of doing multiple lights
2014-11-29 19:10:15 -05:00
Tim Anema
f56ef4a197
got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass
2014-11-29 14:52:05 -05:00
Tim Anema
aa3675d7ad
just renaming some things
2014-11-29 08:54:43 -05:00
Tim Anema
993e029a2f
made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary
2014-11-28 16:56:05 -05:00