Commit Graph

78 Commits

Author SHA1 Message Date
Tim Anema
207840c2cc forgot one check 2014-12-03 14:09:42 -05:00
Tim Anema
d02bc54b05 added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light 2014-12-03 14:08:44 -05:00
Tim Anema
64bcbd1e94 circle shadow body optimizations 2014-12-03 09:07:20 -05:00
Tim Anema
5cbca9f63c took care of default polygon normal map problems show up at edges 2014-12-03 08:31:09 -05:00
Tim Anema
3f62fde726 fixed light range for scaling 2014-12-02 21:45:19 -05:00
Tim Anema
c0a80da546 made polygons moveable 2014-12-02 21:26:46 -05:00
Tim Anema
ec19b3cadd added a normal map to all bodies now so drawing shine is done with just the normal shading now 2014-12-02 10:05:52 -05:00
Tim Anema
8fee299900 just cleaning up some code 2014-12-01 20:41:09 -05:00
Tim Anema
b759a0670a just a touch up 2014-11-30 16:00:22 -05:00
Tim Anema
5351b91168 no longer need two callback for drawing just one, which is nice 2014-11-30 15:24:58 -05:00
Tim Anema
66dd1b65f8 added comments to the new shader and got rid of bad methods 2014-11-30 15:11:22 -05:00
Tim Anema
9e59f9ffee colored shadows now work as expected with attenuated brightness and constant brightness not matter how many lights are present 2014-11-30 14:35:18 -05:00
Tim Anema
9c81c71f89 just a few touchups before bed 2014-11-29 23:51:44 -05:00
Tim Anema
bbcd20a27e colored shadows almost functional again 2014-11-29 23:20:02 -05:00
Tim Anema
012a5481e9 image shadows look correct again 2014-11-29 23:08:29 -05:00
Tim Anema
0a2da63f24 added image shadows, took out useless code 2014-11-29 20:19:03 -05:00
Tim Anema
410388d423 fixed the multiple lights issue 2014-11-29 19:52:09 -05:00
Tim Anema
117d908ad7 one light now works I need to figure out a way of doing multiple lights 2014-11-29 19:10:15 -05:00
Tim Anema
f56ef4a197 got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
Tim Anema
aa3675d7ad just renaming some things 2014-11-29 08:54:43 -05:00
Tim Anema
993e029a2f made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary 2014-11-28 16:56:05 -05:00
Tim Anema
ac5b9afa16 made the normal shading reflect the shadow calculations a bit better and isolated the examples to one directory 2014-11-28 11:14:53 -05:00
Tim Anema
42c699590d took out annoyance in naming 2014-11-28 10:55:43 -05:00
Tim Anema
7db34a4a02 made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00
Tim Anema
64d8613549 normal mesh shadows can be drawn even if the item isnt a image 2014-11-18 21:07:33 -05:00
Guard13007
40f18cae9b added light:move(x, y, z) 2014-11-10 13:02:02 -08:00
Tim Anema
c370e9ecc2 just some reformatting 2014-11-07 09:21:41 -05:00
Tim Anema
1c5eb2c804 fixed the additive layer on the pixel shadow for translations 2014-11-06 20:03:00 -05:00
Tim Anema
820033810b added setVisible method to light so that the light can be turned on and off 2014-11-05 23:06:54 -05:00
Tim Anema
233d40ea39 fixed inaccuracy of the inRange method in Light. also added it to the draw methods in light so that they wont draw if not needed 2014-11-05 23:05:21 -05:00
Tim Anema
3d4819cda4 added remove method to light world to facilitate removal of items 2014-11-03 17:54:15 -05:00
Tim Anema
e74c0d8961 fixed the light drawing with translation and scaling 2014-10-28 21:03:00 -04:00
Tim Anema
2d1d65df4f Merge pull request #11 from qrap/master
added move function to bodies
2014-10-28 20:50:24 -04:00
Tim Anema
b768c5479a fixed the light drawing with translation and scaling 2014-10-28 20:47:46 -04:00
Guard13007
91996c4fc5 added move function to bodies 2014-10-28 11:40:51 -07:00
Tim Anema
82061d93d0 added z to getPosition on light 2014-10-27 21:46:27 -04:00
Tim Anema
3f482ef0c6 fixed newRectangle bug where width and height were not set 2014-10-27 21:41:25 -04:00
Tim Anema
a1d6d33ab5 fixed spelling mistakes 2014-10-27 21:32:51 -04:00
Guard13007
290d39bcd5 load from anywhere 2014-10-27 12:20:56 -07:00
Tim Anema
3b98d75076 took out uneeded functions and added in easier ones 2014-10-27 09:20:01 -04:00
Tim Anema
302bd42d5f minimized methods again 2014-10-26 15:35:53 -04:00
Tim Anema
5add341a14 minimized body methods 2014-10-26 15:27:35 -04:00
Tim Anema
c9fac640d7 made the range adhere to the scale as well 2014-10-24 13:34:44 -04:00
Tim Anema
5474b11c50 some proper refactoring so shine and shadows code are separate 2014-10-23 22:41:52 -04:00
Tim Anema
e9a98dbcee made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
Tim Anema
5e8ef63d6d fixed light position 2014-10-23 12:17:28 -04:00
Tim Anema
7325cf8499 translation and scaling working just need to work out the proper light positioning at scale 2014-10-23 09:23:20 -04:00
Tim Anema
537ff2522c converted the complex example to use the proper way of transformation 2014-10-23 08:25:12 -04:00
Tim Anema
b976a90afe just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround 2014-10-22 21:55:15 -04:00
Tim Anema
fe2a135663 almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00