Commit Graph

57 Commits

Author SHA1 Message Date
Tim Anema
ac5b9afa16 made the normal shading reflect the shadow calculations a bit better and isolated the examples to one directory 2014-11-28 11:14:53 -05:00
Tim Anema
42c699590d took out annoyance in naming 2014-11-28 10:55:43 -05:00
Tim Anema
7db34a4a02 made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00
Tim Anema
64d8613549 normal mesh shadows can be drawn even if the item isnt a image 2014-11-18 21:07:33 -05:00
Guard13007
40f18cae9b added light:move(x, y, z) 2014-11-10 13:02:02 -08:00
Tim Anema
c370e9ecc2 just some reformatting 2014-11-07 09:21:41 -05:00
Tim Anema
1c5eb2c804 fixed the additive layer on the pixel shadow for translations 2014-11-06 20:03:00 -05:00
Tim Anema
820033810b added setVisible method to light so that the light can be turned on and off 2014-11-05 23:06:54 -05:00
Tim Anema
233d40ea39 fixed inaccuracy of the inRange method in Light. also added it to the draw methods in light so that they wont draw if not needed 2014-11-05 23:05:21 -05:00
Tim Anema
3d4819cda4 added remove method to light world to facilitate removal of items 2014-11-03 17:54:15 -05:00
Tim Anema
e74c0d8961 fixed the light drawing with translation and scaling 2014-10-28 21:03:00 -04:00
Tim Anema
2d1d65df4f Merge pull request #11 from qrap/master
added move function to bodies
2014-10-28 20:50:24 -04:00
Tim Anema
b768c5479a fixed the light drawing with translation and scaling 2014-10-28 20:47:46 -04:00
Guard13007
91996c4fc5 added move function to bodies 2014-10-28 11:40:51 -07:00
Tim Anema
82061d93d0 added z to getPosition on light 2014-10-27 21:46:27 -04:00
Tim Anema
3f482ef0c6 fixed newRectangle bug where width and height were not set 2014-10-27 21:41:25 -04:00
Tim Anema
a1d6d33ab5 fixed spelling mistakes 2014-10-27 21:32:51 -04:00
Guard13007
290d39bcd5 load from anywhere 2014-10-27 12:20:56 -07:00
Tim Anema
3b98d75076 took out uneeded functions and added in easier ones 2014-10-27 09:20:01 -04:00
Tim Anema
302bd42d5f minimized methods again 2014-10-26 15:35:53 -04:00
Tim Anema
5add341a14 minimized body methods 2014-10-26 15:27:35 -04:00
Tim Anema
c9fac640d7 made the range adhere to the scale as well 2014-10-24 13:34:44 -04:00
Tim Anema
5474b11c50 some proper refactoring so shine and shadows code are separate 2014-10-23 22:41:52 -04:00
Tim Anema
e9a98dbcee made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
Tim Anema
5e8ef63d6d fixed light position 2014-10-23 12:17:28 -04:00
Tim Anema
7325cf8499 translation and scaling working just need to work out the proper light positioning at scale 2014-10-23 09:23:20 -04:00
Tim Anema
537ff2522c converted the complex example to use the proper way of transformation 2014-10-23 08:25:12 -04:00
Tim Anema
b976a90afe just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround 2014-10-22 21:55:15 -04:00
Tim Anema
fe2a135663 almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
Tim Anema
0f882da300 finally coming up with a proper strategy to handle translation and zooming of canvases 2014-10-21 22:48:19 -04:00
Tim Anema
22c45f7bac trying out some new postshaders from mari0, fixed a couple bugs 2014-10-08 08:55:05 -04:00
Tim Anema
cde3349852 fixed translation problem after postshader changes 2014-10-07 09:49:56 -04:00
Tim Anema
702de1389a refactored post shader to be part of the light world but still able to use it on its own, took out globals, and made adding and removing effects independant from the draw calls 2014-10-06 17:27:41 -04:00
Tim Anema
5e0320c4bf fixe a bug in new image bodies 2014-10-06 09:31:14 -04:00
Tim Anema
01aa79e819 scaling works mostly now but needs to resize the canvases as well 2014-10-03 20:09:52 -04:00
Tim Anema
b2b6a97f54 almost got scaling working 2014-10-03 15:41:16 -04:00
Tim Anema
b1c366e236 refactored into a normal map library which made body a bit smaller 2014-10-03 10:43:26 -04:00
Tim Anema
ae7f8f7b80 refractor redundant code in body now 2014-10-03 10:18:06 -04:00
Tim Anema
c167edccc6 small refactors because I am stuck 2014-10-02 23:04:22 -04:00
Tim Anema
73e203bd76 no more last buffer, only render buffer, render buffer is love, render buffer is life 2014-10-02 20:43:05 -04:00
Tim Anema
3d15d0832e singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader 2014-10-02 20:32:31 -04:00
Tim Anema
6739da8423 isolated the update calls again in hopes to fix scaling issues, still havnt got there yet, I am thinking there is some issue with the translation at scale 2014-10-01 09:03:59 -04:00
Tim Anema
654deb165c small changes 2014-09-30 21:42:10 -04:00
Tim Anema
8aacf0f69c making it work better with a camera, now working on scaling, finally after a week or working to get here 2014-09-30 18:19:37 -04:00
Tim Anema
45be0c56fa refactoring,
taking out unused variables and redundant code, also took out debug variables. also moved the shaders in to the lib folder
for better portablility of the library
2014-09-29 10:03:34 -04:00
Tim Anema
9579dc0b15 refactor to update only the elements that are being drawn 2014-09-27 17:18:54 -04:00
Tim Anema
735d565142 split up calculate shadows a bit so it is a bit more managable 2014-09-27 15:58:15 -04:00
Tim Anema
9dd4e53119 light world no longer has any more globals 2014-09-27 13:46:46 -04:00
Tim Anema
8115657d11 split the update method up into components, easier to understand 2014-09-27 12:59:51 -04:00
Tim Anema
3502fe7d3e split the update method up into components, easier to understand 2014-09-27 12:54:48 -04:00